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proc_fusion2.lua
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proc_fusion2.lua
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--The function generates a default Fusion Summon effect. By default it's usable for Spells/Traps, usage in monsters requires changing type and code afterwards.
--c card that uses the effect
--fusfilter filter for the monster to be Fusion Summoned
--matfilter restriction on the default materials returned by GetFusionMaterial
--extrafil function that returns a group of extra cards that can be used as fusion materials, and as second optional parameter the additional filter function
--extraop function called right before sending the monsters to the graveyard as material
--gc mandatory card or function returning a group to be used (for effects like Soprano)
--stage2 function called after the monster has been summoned
--exactcount
--location location where to summon fusion monsters from (default LOCATION_EXTRA)
--chkf FUSPROC flags for the fusion summon
--desc summon effect description
Fusion.CreateSummonEff = aux.FunctionWithNamedArgs(
function(c,fusfilter,matfilter,extrafil,extraop,gc,stage2,exactcount,value,location,chkf,desc)
local e1=Effect.CreateEffect(c)
if desc then
e1:SetDescription(desc)
else
e1:SetDescription(1170)
end
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(Fusion.SummonEffTG(fusfilter,matfilter,extrafil,extraop,gc,stage2,exactcount,value,location,chkf))
e1:SetOperation(Fusion.SummonEffOP(fusfilter,matfilter,extrafil,extraop,gc,stage2,exactcount,value,location,chkf))
return e1
end,"handler","fusfilter","matfilter","extrafil","extraop","gc","stage2","exactcount","value","location","chkf","desc")
function Fusion.SummonEffFilter(c,fusfilter,e,tp,mg,gc,chkf,value,sumlimit)
return c:IsType(TYPE_FUSION) and (not fusfilter or fusfilter(c)) and c:IsCanBeSpecialSummoned(e,value,tp,sumlimit,false)
and c:CheckFusionMaterial(mg,gc,chkf)
end
Fusion.ForcedMatValidity=function(c,e)
if c==e:GetHandler() then
return (not c:IsFaceup() and c:IsLocation(LOCATION_ONFIELD)) or not c:IsRelateToEffect(e)
end
return c:IsImmuneToEffect(e)
end
Fusion.SummonEffTG = aux.FunctionWithNamedArgs(
function(fusfilter,matfilter,extrafil,extraop,gc2,stage2,exactcount,value,location,chkf)
return function(e,tp,eg,ep,ev,re,r,rp,chk)
location = location or LOCATION_EXTRA
chkf = chkf and chkf|tp or tp
local sumlimit = (chkf&FUSPROC_NOTFUSION~=0)
if not value then value=0 end
if not sumlimit then
value = value|SUMMON_TYPE_FUSION
end
local gc=gc2
gc=type(gc)=="function" and gc(e,tp,eg,ep,ev,re,r,rp,chk) or gc
gc=type(gc)=="Card" and Group.FromCards(gc) or gc
matfilter=matfilter or Card.IsAbleToGrave
stage2 = stage2 or aux.TRUE
if chk==0 then
local mg1=Duel.GetFusionMaterial(tp):Filter(matfilter,nil,e,tp,0)
local checkAddition=nil
if extrafil then
local ret = {extrafil(e,tp,mg1)}
if ret[1] then
mg1:Merge(ret[1])
end
checkAddition=ret[2]
end
if gc and not mg1:Includes(gc) then return false end
Fusion.CheckAdditional=checkAddition
mg1=mg1:Filter(Card.IsCanBeFusionMaterial,nil)
Fusion.CheckExact=exactcount
local res=Duel.IsExistingMatchingCard(Fusion.SummonEffFilter,tp,location,0,1,nil,fusfilter,e,tp,mg1,gc,chkf,value,sumlimit)
Fusion.CheckAdditional=nil
if not res then
for _,ce in ipairs({Duel.GetPlayerEffect(tp,EFFECT_CHAIN_MATERIAL)}) do
local fgroup=ce:GetTarget()
local mg=fgroup(ce,e,tp,value)
if #mg>0 and (not Fusion.CheckExact or #mg==Fusion.CheckExact) then
local mf=ce:GetValue()
local fcheck=nil
if ce:GetLabelObject() then fcheck=ce:GetLabelObject():GetOperation() end
if fcheck then
if checkAddition then Fusion.CheckAdditional=aux.AND(checkAddition,fcheck) else Fusion.CheckAdditional=fcheck end
end
if Duel.IsExistingMatchingCard(Fusion.SummonEffFilter,tp,location,0,1,nil,aux.AND(mf,fusfilter or aux.TRUE),e,tp,mg,gc,chkf,value,sumlimit) then
res=true
Fusion.CheckAdditional=nil
break
end
Fusion.CheckAdditional=nil
end
end
end
Fusion.CheckExact=nil
return res
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,location)
end
end,"fusfilter","matfilter","extrafil","extraop","gc","stage2","exactcount","value","location","chkf")
function aux.GrouptoCardid(g)
local res={}
for card in aux.Next(g) do
res[card:GetCardID()] = true
end
return res
end
function Fusion.ChainMaterialPrompt(effswithgroup,cardID,tp,e)
local effs = {}
for i,eff in ipairs(effswithgroup) do
if eff[2][cardID] ~= nil then
table.insert(effs,i)
end
end
if #effs == 1 then return effs[1] end
local desctable = {}
for _,index in ipairs(effs) do
table.insert(desctable,effswithgroup[index][1]:GetDescription())
end
return effs[Duel.SelectOption(tp,false,table.unpack(desctable)) + 1]
end
Fusion.SummonEffOP = aux.FunctionWithNamedArgs(
function (fusfilter,matfilter,extrafil,extraop,gc2,stage2,exactcount,value,location,chkf)
return function(e,tp,eg,ep,ev,re,r,rp)
location = location or LOCATION_EXTRA
chkf = chkf and chkf|tp or tp
local sumlimit = (chkf&FUSPROC_NOTFUSION ~= 0)
if not value then value=0 end
if not sumlimit then
value = value|SUMMON_TYPE_FUSION
end
local gc=gc2
gc=type(gc)=="function" and gc(e,tp,eg,ep,ev,re,r,rp,chk) or gc
gc=type(gc)=="Card" and Group.FromCards(gc) or gc
matfilter=matfilter or Card.IsAbleToGrave
stage2 = stage2 or aux.TRUE
local checkAddition
local mg1=Duel.GetFusionMaterial(tp):Filter(matfilter,nil,e,tp,1)
if extrafil then
local ret = {extrafil(e,tp,mg1)}
if ret[1] then
mg1:Merge(ret[1])
end
checkAddition=ret[2]
end
mg1=mg1:Filter(Card.IsCanBeFusionMaterial,nil)
mg1=mg1:Filter(aux.NOT(Card.IsImmuneToEffect),nil,e)
if gc and (not mg1:Includes(gc) or gc:IsExists(Fusion.ForcedMatValidity,1,nil,e)) then return false end
Fusion.CheckExact=exactcount
Fusion.CheckAdditional=checkAddition
local effswithgroup={}
local sg1=Duel.GetMatchingGroup(Fusion.SummonEffFilter,tp,location,0,nil,fusfilter,e,tp,mg1,gc,chkf,value,sumlimit)
if #sg1 > 0 then
table.insert(effswithgroup,{e,aux.GrouptoCardid(sg1)})
end
Fusion.CheckAdditional=nil
local extraeffs = {Duel.GetPlayerEffect(tp,EFFECT_CHAIN_MATERIAL)}
for _,ce in ipairs(extraeffs) do
local fgroup=ce:GetTarget()
local mg2=fgroup(ce,e,tp,value)
if #mg2>0 and (not Fusion.CheckExact or #mg2==Fusion.CheckExact) then
local mf=ce:GetValue()
local fcheck=nil
if ce:GetLabelObject() then fcheck=ce:GetLabelObject():GetOperation() end
if fcheck then
if checkAddition then Fusion.CheckAdditional=aux.AND(checkAddition,fcheck) else Fusion.CheckAdditional=fcheck end
end
local sg2=Duel.GetMatchingGroup(Fusion.SummonEffFilter,tp,location,0,nil,aux.AND(mf,fusfilter or aux.TRUE),e,tp,mg2,gc,chkf,value,sumlimit)
if #sg2 > 0 then
table.insert(effswithgroup,{ce,aux.GrouptoCardid(sg2)})
sg1:Merge(sg2)
end
Fusion.CheckAdditional=nil
end
end
if #sg1>0 then
local sg=sg1:Clone()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=sg:Select(tp,1,1,nil):GetFirst()
local sel=effswithgroup[Fusion.ChainMaterialPrompt(effswithgroup,tc:GetCardID(),tp,e)]
local backupmat=nil
if sel[1]==e then
Fusion.CheckAdditional=checkAddition
local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,gc,chkf)
backupmat=mat1:Clone()
tc:SetMaterial(mat1)
if extraop then
extraop(e,tc,tp,mat1)
end
if #mat1>0 then
Duel.SendtoGrave(mat1,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
end
Duel.BreakEffect()
Duel.SpecialSummonStep(tc,value,tp,tp,sumlimit,false,POS_FACEUP)
else
local ce=sel[1]
local fcheck=nil
if ce:GetLabelObject() then fcheck=ce:GetLabelObject():GetOperation() end
if fcheck then
if checkAddition then Fusion.CheckAdditional=aux.AND(checkAddition,fcheck) else Fusion.CheckAdditional=fcheck end
end
local mat2=Duel.SelectFusionMaterial(tp,tc,ce:GetTarget()(ce,e,tp,value),gc,chkf)
Fusion.CheckAdditional=nil
ce:GetOperation()(sel[1],e,tp,tc,mat2,value)
backupmat=tc:GetMaterial():Clone()
end
stage2(e,tc,tp,backupmat,0)
Duel.SpecialSummonComplete()
stage2(e,tc,tp,backupmat,3)
if not sumlimit then
tc:CompleteProcedure()
end
stage2(e,tc,tp,backupmat,1)
end
stage2(e,nil,tp,nil,2)
Fusion.CheckExact=nil
Fusion.CheckAdditional=nil
end
end,"fusfilter","matfilter","extrafil","extraop","gc","stage2","exactcount","value","location","chkf")
function Fusion.BanishMaterial(e,tc,tp,sg)
Duel.Remove(sg,POS_FACEUP,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
sg:Clear()
end
function Fusion.ShuffleMaterial(e,tc,tp,sg)
Duel.SendtoDeck(sg,nil,2,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
sg:Clear()
end
function Fusion.OnFieldMat(filter,...)
if type(filter) == "Card" then
--filter is actually the card parameter
return filter:IsOnField() and filter:IsAbleToGrave()
end
local funs={filter,...}
return function (c,...)
local res = c:IsOnField()
if res then
for i,fil in ipairs(funs) do
if not fil(c,...) then
return false
end
end
end
return res
end
end
function Fusion.InHandMat(filter,...)
if type(filter) == "Card" then
--filter is actually the card parameter
return filter:IsLocation(LOCATION_HAND) and filter:IsAbleToGrave()
end
local funs={filter,...}
return function (c,...)
local res = c:IsLocation(LOCATION_HAND)
if res then
for i,fil in ipairs(funs) do
if not fil(c,...) then
return false
end
end
end
return res
end
end
function Fusion.IsMonsterFilter(f1,...)
local funs={f1,...}
return function(c,...)
local res = c:IsMonster()
if res then
for i,fil in ipairs(funs) do
if not fil(c,...) then
return false
end
end
end
return res
end
end
function Fusion.ForcedHandler(e)
return e:GetHandler()
end
function Fusion.CheckWithHandler(fun,...)
local funs={fun,...}
return function(c,e,...)
if c==e:GetHandler() then
return true
end
for i,fil in ipairs(funs) do
if fil(c,e,...) then
return true
end
end
return false
end
end