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proc_workaround.lua
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proc_workaround.lua
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--Utilities to be added to the core
function Card.IsInMainMZone(c,tp)
return c:IsLocation(LOCATION_MZONE) and c:GetSequence()<5 and (not tp or c:IsControler(tp))
end
function Card.IsInExtraMZone(c,tp)
return c:IsLocation(LOCATION_MZONE) and c:GetSequence()>4 and (not tp or c:IsControler(tp))
end
function Card.IsNonEffectMonster(c)
return c:IsType(TYPE_MONSTER) and not c:IsType(TYPE_EFFECT)
end
function Card.IsMonster(c)
return c:IsType(TYPE_MONSTER)
end
function Auxiliary.ReleaseNonSumCheck(c,tp,e)
if c:IsControler(tp) then return false end
local chk=false
for _,eff in ipairs({c:GetCardEffect(EFFECT_EXTRA_RELEASE_NONSUM)}) do
local val=eff:GetValue()
if type(val)=="number" then chk=val~=0
else chk=val(eff,e,REASON_COST,tp) end
if chk then return true end
end
return chk
end
function Auxiliary.ZoneCheckFunc(c,tp,zone)
if c:IsLocation(LOCATION_EXTRA) then
return function(sg) return Duel.GetLocationCountFromEx(tp,tp,sg,c) end
end
return function(sg) return Duel.GetMZoneCount(tp,sg,zone) end
end
function Auxiliary.CheckZonesReleaseSummonCheck(must,oneof,checkfunc)
return function(sg,e,tp,mg)
local count=#(oneof&sg)
return checkfunc(sg+must)>0 and count<2,count>=2
end
end
function Duel.MoveToDeckTop(obj)
local typ=type(obj)
if typ=="Group" then
for c in aux.Next(obj:Filter(Card.IsLocation,nil,LOCATION_DECK)) do
Duel.MoveSequence(c,SEQ_DECKTOP)
end
elseif typ=="Card" then
if obj:IsLocation(LOCATION_DECK) then
Duel.MoveSequence(obj,SEQ_DECKTOP)
end
else
error("Parameter 1 should be \"Card\" or \"Group\"",2)
end
end
function Duel.MoveToDeckBottom(obj,tp)
local typ=type(obj)
if typ=="number" then
if type(tp)~="number" then
error("Parameter 2 should be \"number\"",2)
end
for i=1,obj do
local mg=Duel.GetDecktopGroup(tp,1)
Duel.MoveSequence(mg:GetFirst(),SEQ_DECKBOTTOM)
end
elseif typ=="Group" then
for c in aux.Next(obj:Filter(Card.IsLocation,nil,LOCATION_DECK)) do
Duel.MoveSequence(c,SEQ_DECKBOTTOM)
end
elseif typ=="Card" then
if obj:IsLocation(LOCATION_DECK) then
Duel.MoveSequence(obj,SEQ_DECKBOTTOM)
end
else
error("Parameter 1 should be \"Card\" or \"Group\" or \"number\"",2)
end
end
function Duel.CheckReleaseGroupSummon(c,tp,e,fil,minc,maxc,last,...)
local zone=0xff
local params={...}
local ex=last
if type(last)=="number" then
zone=last
ex=params[1]
table.remove(params,1)
end
local checkfunc=aux.ZoneCheckFunc(c,tp,zone)
local rg,rgex=Duel.GetReleaseGroup(tp,false):Filter(aux.TRUE,ex):Split(fil,nil,table.unpack(params))
if #rg<minc or rgex:IsExists(Card.IsHasEffect,nil,EFFECT_EXTRA_RELEASE) then return false end
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local must,nonmust=rg:Split(Card.IsHasEffect,nil,EFFECT_EXTRA_RELEASE)
local mustc=#must
if mustc>maxc then return false end
if (mustc-minc>=0) and checkfunc(must)>0 then return true end
local extraoneof,nonmust=nonmust:Split(aux.ReleaseNonSumCheck,nil,tp,e)
local count=mustc+#nonmust+(#extraoneof>0 and 1 or 0)
return count>=minc and aux.SelectUnselectGroup(nonmust,e,tp,minc-mustc,maxc-mustc,aux.CheckZonesReleaseSummonCheck(must,extraoneof,checkfunc),0)
end
function Auxiliary.CheckZonesReleaseSummonCheckSelection(must,oneof,checkfunc)
return function(sg,e,tp,mg)
local count=#(oneof&sg)
return sg:Includes(must) and checkfunc(sg)>0 and count<2,count>=2
end
end
function Duel.SelectReleaseGroupSummon(c,tp,e,fil,minc,maxc,last,...)
local cancelable=false
local zone=0xff
local ex=last
local params={...}
if type(last)=="boolean" then
cancelable=last
zone=params[1]
table.remove(params,1)
ex=params[1]
table.remove(params,1)
end
local checkfunc=aux.ZoneCheckFunc(c,tp,zone)
local rg,rgex=Duel.GetReleaseGroup(tp,false):Filter(aux.TRUE,ex):Split(fil,nil,...)
if #rg<minc or rgex:IsExists(Card.IsHasEffect,nil,EFFECT_EXTRA_RELEASE) then return nil end
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local must,nonmust=rg:Split(Card.IsHasEffect,nil,EFFECT_EXTRA_RELEASE)
local mustc=#must
if mustc>maxc then return nil end
if (mustc-maxc>=0) and checkfunc(must)>0 then return must:Select(tp,mustc,mustc,true) end
local extraoneof,nonmust=nonmust:Split(aux.ReleaseNonSumCheck,nil,tp,e)
local count=mustc+#nonmust+(#extraoneof>0 and 1 or 0)
local res=count>=minc and aux.SelectUnselectGroup(rg,e,tp,minc,maxc,aux.CheckZonesReleaseSummonCheckSelection(must,extraoneof,checkfunc),1,tp,500,function(sg,e,tp,g) return sg:Includes(must) and Duel.GetMZoneCount(tp,sg,zone)>0 end,nil,cancelable)
return #res>0 and res or nil
end
--Lair of Darkness
function Auxiliary.ReleaseCostFilter(c,f,...)
return c:IsFaceup() and c:IsReleasable() and c:IsHasEffect(59160188)
and (not f or f(c,table.unpack({...})))
end
function Auxiliary.ReleaseCheckSingleUse(sg,tp,exg)
return #sg-#(sg-exg)<=1
end
function Auxiliary.ReleaseCheckMMZ(sg,tp)
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
or sg:IsExists(aux.FilterBoolFunction(Card.IsInMainMZone,tp),1,nil)
end
function Auxiliary.ReleaseCheckTarget(sg,tp,exg,dg)
return dg:IsExists(aux.TRUE,1,sg)
end
function Auxiliary.RelCheckRecursive(c,tp,sg,mg,exg,mustg,ct,minc,specialchk,...)
sg:AddCard(c)
ct=ct+1
local res=Auxiliary.RelCheckGoal(tp,sg,exg,mustg,ct,minc,specialchk,table.unpack({...}))
or (ct<minc and mg:IsExists(Auxiliary.RelCheckRecursive,1,sg,tp,sg,mg,exg,mustg,ct,minc,specialchk,table.unpack({...})))
sg:RemoveCard(c)
ct=ct-1
return res
end
function Auxiliary.RelCheckGoal(tp,sg,exg,mustg,ct,minc,specialchk,...)
return ct>=minc and (not specialchk or specialchk(sg,tp,exg,table.unpack({...}))) and sg:Includes(mustg)
end
function Duel.CheckReleaseGroupCost(tp,f,ct,use_hand,specialchk,ex,...)
local params={...}
if not ex then ex=Group.CreateGroup() end
if not specialchk then specialchk=Auxiliary.ReleaseCheckSingleUse else specialchk=Auxiliary.AND(specialchk,Auxiliary.ReleaseCheckSingleUse) end
local g=Duel.GetReleaseGroup(tp,use_hand)
if f then
g=g:Filter(f,ex,table.unpack(params))
else
g=g-ex
end
local exg=Duel.GetMatchingGroup(Auxiliary.ReleaseCostFilter,tp,0,LOCATION_MZONE,g+ex,f,table.unpack(params))
local mustg=g:Filter(function(c,tp)return c:IsHasEffect(EFFECT_EXTRA_RELEASE) and c:IsControler(1-tp)end,nil,tp)
local mg=g+exg
local sg=Group.CreateGroup()
return mg:Includes(mustg) and mg:IsExists(Auxiliary.RelCheckRecursive,1,nil,tp,sg,mg,exg,mustg,0,ct,specialchk,table.unpack({...}))
end
function Duel.SelectReleaseGroupCost(tp,f,minc,maxc,use_hand,specialchk,ex,...)
local params={...}
if not ex then ex=Group.CreateGroup() end
if not specialchk then specialchk=Auxiliary.ReleaseCheckSingleUse else specialchk=Auxiliary.AND(specialchk,Auxiliary.ReleaseCheckSingleUse) end
local g=Duel.GetReleaseGroup(tp,use_hand)
if f then
g=g:Filter(f,ex,table.unpack(params))
else
g=g-ex
end
local exg=Duel.GetMatchingGroup(Auxiliary.ReleaseCostFilter,tp,0,LOCATION_MZONE,g+ex,f,table.unpack(params))
local mg=g+exg
local mustg=g:Filter(function(c,tp)return c:IsHasEffect(EFFECT_EXTRA_RELEASE) and c:IsControler(1-tp)end,nil,tp)
local sg=Group.CreateGroup()
local cancel=false
sg:Merge(mustg)
while #sg<maxc do
local cg=mg:Filter(Auxiliary.RelCheckRecursive,sg,tp,sg,mg,exg,mustg,#sg,minc,specialchk,table.unpack({...}))
if #cg==0 then break end
cancel=#sg>=minc and #sg<=maxc and Auxiliary.RelCheckGoal(tp,sg,exg,mustg,#sg,minc,specialchk,table.unpack({...}))
local tc=Group.SelectUnselect(cg,sg,tp,cancel,cancel,1,1)
if not tc then break end
if #mustg==0 or not mustg:IsContains(tc) then
if not sg:IsContains(tc) then
sg=sg+tc
else
sg=sg-tc
end
end
end
if #sg==0 then return sg end
if #sg~=#(sg-exg) then
--LoD is reset for the rest of the turn
local fc=Duel.GetFieldCard(tp,LOCATION_SZONE,5)
Duel.Hint(HINT_CARD,0,fc:GetCode())
fc:RegisterFlagEffect(59160188,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,0)
end
return sg
end
function Card.IsRitualMonster(c)
local tp=TYPE_RITUAL+TYPE_MONSTER
return c:GetType() & tp == tp
end
function Card.IsRitualSpell(c)
local tp=TYPE_RITUAL+TYPE_SPELL
return c:GetType() & tp == tp
end
function Card.IsLinkMonster(c)
local tp=TYPE_LINK+TYPE_MONSTER
return c:GetType() & tp == tp
end
function Card.IsLinkSpell(c)
local tp=TYPE_LINK+TYPE_SPELL
return c:GetType() & tp == tp
end
function Card.IsOriginalCode(c,cd)
return c:GetOriginalCode()==cd
end
function Card.IsOriginalCodeRule(c,cd)
local c1,c2=c:GetOriginalCodeRule()
return c1==cd or c2==cd
end
function Card.IsOriginalType(c,val)
return c:GetOriginalType() & val == val
end
function Card.IsOriginalAttribute(c,val)
return c:GetOriginalAttribute() & val == val
end
function Card.IsOriginalRace(c,val)
return c:GetOriginalRace() & val == val
end
function Card.IsSummonPlayer(c,tp)
return c:GetSummonPlayer()==tp
end
function Card.IsPreviousControler(c,tp)
return c:GetPreviousControler()==tp
end
--Checks wheter a card has a level or not
--For Links: false. For Xyzs: false, except if affected by "EFFECT_RANK_LEVEL..." effects
--For Dark Synchros: true, because they have a negative level. For level 0: true, because 0 is a value
function Card.HasLevel(c)
return c:IsType(TYPE_MONSTER) and c:GetType()&TYPE_LINK~=TYPE_LINK
and (c:GetType()&TYPE_XYZ~=TYPE_XYZ and not (c:IsHasEffect(EFFECT_RANK_LEVEL) or c:IsHasEffect(EFFECT_RANK_LEVEL_S)))
and not c:IsStatus(STATUS_NO_LEVEL)
end
function Card.IsSummonLocation(c,loc)
return c:GetSummonLocation() & loc~=0
end
function Duel.GetTargetCards(e)
return Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
end
--Checks whether the card is located at any of the sequences passed as arguments.
function Card.IsSequence(c,...)
local arg={...}
local seq=c:GetSequence()
for _,v in ipairs(arg) do
if seq==v then return true end
end
return false
end
--for zone checking (zone is the zone, tp is referencial player)
function Auxiliary.IsZone(c,zone,tp)
local rzone = c:IsControler(tp) and (1 <<c:GetSequence()) or (1 << (16+c:GetSequence()))
if c:IsSequence(5,6) then
rzone = rzone | (c:IsControler(tp) and (1 << (16 + 11 - c:GetSequence())) or (1 << (11 - c:GetSequence())))
end
return (rzone & zone) > 0
end
--Helpers to print hints for attribute-related cards such as Cynet Codec
function Auxiliary.BitSplit(v)
local res={}
local i=0
while 2^i<=v do
local p=2^i
if v & p~=0 then
table.insert(res,p)
end
i=i+1
end
return pairs(res)
end
function Auxiliary.GetAttributeStrings(v)
local t = {
[ATTRIBUTE_EARTH] = 1010,
[ATTRIBUTE_WATER] = 1011,
[ATTRIBUTE_FIRE] = 1012,
[ATTRIBUTE_WIND] = 1013,
[ATTRIBUTE_LIGHT] = 1014,
[ATTRIBUTE_DARK] = 1015,
[ATTRIBUTE_DIVINE] = 1016
}
local res={}
local ct=0
for _,att in Auxiliary.BitSplit(v) do
if t[att] then
table.insert(res,t[att])
ct=ct+1
end
end
return pairs(res)
end
function Auxiliary.GetRaceStrings(v)
local t = {
[RACE_WARRIOR] = 1020,
[RACE_SPELLCASTER] = 1021,
[RACE_FAIRY] = 1022,
[RACE_FIEND] = 1023,
[RACE_ZOMBIE] = 1024,
[RACE_MACHINE] = 1025,
[RACE_AQUA] = 1026,
[RACE_PYRO] = 1027,
[RACE_ROCK] = 1028,
[RACE_WINGEDBEAST] = 1029,
[RACE_PLANT] = 1030,
[RACE_INSECT] = 1031,
[RACE_THUNDER] = 1032,
[RACE_DRAGON] = 1033,
[RACE_BEAST] = 1034,
[RACE_BEASTWARRIOR] = 1035,
[RACE_DINOSAUR] = 1036,
[RACE_FISH] = 1037,
[RACE_SEASERPENT] = 1038,
[RACE_REPTILE] = 1039,
[RACE_PSYCHIC] = 1040,
[RACE_DIVINE] = 1041,
[RACE_CREATORGOD] = 1042,
[RACE_WYRM] = 1043,
[RACE_CYBERSE] = 1044
}
local res={}
local ct=0
for _,att in Auxiliary.BitSplit(v) do
if t[att] then
table.insert(res,t[att])
ct=ct+1
end
end
return pairs(res)
end