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DidYouKnow.txt
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DidYouKnow.txt
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You can create an arrow pointing from one card to another. Hold Shift and left-click on the source card, then drag your mouse to the destination.
Clear the arrow by shift+left-clicking on the source card again.
Pro Tip: Use this to point out which run your runner is currently approaching
||
You can target a card by holding shift and left-clicking on it. You clear the target the same way. You can have multiple cards targeted.
When a card effect requires that you have one or more cards as targets, first target them, and then use the card effect.
||
Your Ice can end a run and trigger all the effects from a Jack-Out, such as a Stimhack.
To do that, double-click on your Ice and select the "End the Run" option. If your ice has only this subroutine, it will be used automatically.
||
You can start a run by simply double clicking on a server.
You end your run by other Jacking Out [Esc], or by Succeeding [F3]. When you use on of these actions, cards which have effects from them will automatically trigger (i.e. Desperado or Stimhack)
||
There is a mumble server available for you to join.
Voice communication makes the game faster to play and you can also see who's available for a game at any point.
Finally you can hang out with the developer of this here fine plugin.
The server address is: mumble.dbzer0.com
The port is: 63836
Join us in the Android:Netrunner Room!
Would you like to learn more?
&&
http://mumble.sourceforge.net/
||
If you have a card that starts a run where you get to select the target, having a Server targeted before you play it will automatically select it as the destination for your run.
||
If you have cards which reduce your costs when doing something, such as reducing cost for using Icebreakers, then as long as they're in play the costs will be reduced automatically.
You do not need to manually do anything. If those cards have recurring credits, those will refill automatically at the start of your turn.
||
We enhance your memory!
If you forget to end your run, we'll clear it anyway at the start of your turn
If you forget to discard your used Operations or Events, we'll clear those too.
||
If you're a corp, double-clicking on your 'virus scan' will automatically remove all virus counters from all cards in the game.
It will cost you 3 actions in that turn though, so make sure you absolutely need to do it.
||
We have a Guild in Board Game Geek. Join us and discuss all things ANR/OCTGN
Would you like to learn more?
&&
http://www.boardgamegeek.com/guild/1387
||
As a runner, if you make a successful run on the Corp's R&D,HQ or Archives, you can effortlessly access cards there.
Simply press F3 to finish your run successfully, and the game will then inquire if you want to access the relevant central server.
This will show the cards only to you and will prompt you for an appropriate action.
||
As a runner, you do not have to take control of a card in order to score or trash it.
Simply target it with Shift+Left-Click, then press [Ctrl] + [Enter]
||
You can spawn some helpful cards on the table, to remind you of the timing structure of the turn or run, or what actions you can take per turn
You can find these actions in the Table Menu > Help & References.
The cards will spawn wherever your mouse pointer is, so move them where you want them afterwards.
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Brain Damage goes on your identity card. This will automatically modify your hand size dynamically, so there's no need for you to reduce you hand size counter manually
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You almost never need to drag & drop a card. In fact, we discourage you to do so unless there's really no other way.
Most cards can be played on the table via a simple double-click, and removed with a simply "Trash without Cost" ([del] button)
||
It's very easy to trash your own cards. Simply move your mouse pointer over them, and press the [Delete] button on your keyboard.
The same is true for cards in your hand.
Please try to not drag & drop cards to your discard pile.
||
We have a dedicated bug tracker.
Have you found a bug? Do you have a feature request? Please put it in our Issue Tracker in github.
This makes it easier for us to track and implement improvements, avoid duplicates, and you also get to see when your issue is fixed!
Would you like to learn more?
&&
https://github.com/db0/Android-Netrunner-OCTGN/issues
||
If you're a Corp and you have an unrezzed "PAD Campaign", your best tactic is to rez it, just before you press [F1] to start your turn.
If you keep forgetting right click on the card and go to Rez > Auto-Rez at start of turn.
||
Some actions will affect your opponent's cards, such trying to inflict damage.
In such cases, a message will pop-up to inform you if your opponent has a chance to react. Please read that carefully and press "Yes" or "No" accordingly.
This message gives your opponent an opportunity to play reactions to your event. Let them know what you are about to do so that they can activate their cards, if they have any.
||
The Developer of this OCTGN plugin has made many others like it.
Games implemented include: Doomtown CCG, Dune CCG, Classic Netrunner and more
Would you like to learn more?
&&
http://octgn.gamersjudgement.com/memberlist.php?mode=viewprofile&u=61
||
Inflicting Damage on another player is automatic.
When you're about to inflict damage, the other player will be notified and will have a chance to play reactions.
Do not proceed with your damage unless they've given you the OK.
Doing Damage will discard your opponent's cards at random and Brain Damage will reduce their handsize as well.
||
The game keeps track of your handsize and will complain if you're trying to end your turn [F12] with more cards than you're allowed to hold.
If that happens, just discard down to your handsize, and the game will automatically end your turn.
Remember: Unless the game tells that the Corps has reached CoB, or the Runner has gone to sleep, your turn has not yet ended properly as far as OCTGN is concerned.
||
It's easy!
* Press [F1] to start your turn.
* Press [F12] to end your turn.
||
You can prioritize your cards.
Do you have more than one card that triggers on the same effect, such as reducing costs for using Icebreakers?
You can easily select which card should use its cost reduction ability before the others.
Simply Right-Click on the card and select "Prioritize". Now this card will use its counters for triggered effects, before other cards do
And if you want an extra level of priority, you can target a card with shift+click. Those cards will be used after the Prioritized cards, but before anything else.
||
Making Credits is Easy. Just press Ctrl+C
Putting Advancements is also Easy. Move your mouse cursor over the card to advance and press Alt+A
||
Learning the shortcuts will make the game go faster for you.
In general guidelines:
* Shortcuts with Alt+ affect your card counters and markers (Advancement, Virus, Power etc)
* Shortcuts with Ctrl+ Perform all your basic actions, such as making credits, or removing tags.
* Shortcuts with Ctrl+Shift+ Perform actions that you don't take often and might disrupt your game, such as Game Setup.
||
If you don't like specific automations, such as Damage Infliction, you can disable it from the "Game" menu on the Table Context Menu.
However this only affect automations coming from you!
You can switch them back on at any time by using the same action.
||
The little Blue card with whie text on the side is your Trace Card.
As a runner, double click on it to boost your link.
If your base link plus your boosted link is equal or more than the corporation's trace, you will evade it.
If it isn't you'll automatically get any nasty effects it may have.
Easy-peasy!
||
Cards which start a trace will ask you for a strength boost automatically.
If you put something more than 0, those credits will be taken out automatically, using any cards that reduce the cost, such as NBN
||
You can inspect cards on the table.
Having trouble reading a card? Have only censored cards? Use the Inspect action on the card's context menu (or mouse over the card and press Ctrl+I).
This will show you the cards's text in a message box and also inform you if the card is scripted.
If you want to inspect an opponent's card, first target it with Shift+Click, then press Ctrl+I
||
Double-Click is your friend
Almost everything you want to do, can be achieved by double-clicking on the card.
* Want to play a card from your hand? Double-Click it.
* Want to activate an Icebreaker's ability? Double-click it.
* Want to Rez a card? Double-Click it.
* Want to Score an Agenda? Double-Click it!
* Want to Activate a subroutine? Double-click the Ice.
* Want to draw a card? Double-click your deck.
* Want to Clear All Viruses from your system? Double-Click the Virus Scan card on your right.
Attention: Double-Cliking only works for card you control. Generally shouldn't even be trying to use the abilities of card's you don't conrtol.
||
You can try to debug broken cards.
If one of your cards starts acting weird (an Agenda not scoring, an Ice not rezzzing etc), try to right-click the card and select "Debug Card".
See if that works. If it doesn't contact the developer on Github.
||
You can redo damage.
Did a Damage Inflict effect for some reason not work properly? The runner can also activate damage on theirself from the Runner Actions
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The runner's toolbox is all in the same submenu.
Right-Click on the Table and go into "Runner Actions".
All your stuff is in there. Remember their shortcuts!
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You cannot switch sides within the same game. Simply load a deck of the appropriate side and the table board will flip.
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People can observe games.
Observers need to join the game's lobby before you start.
Once the table has loaded, those players should not load a deck or use the "Set Up" function.
Observers are ignored by the game. However any player who wants can make their hand and deck visible to them and they can even peek at all cards in the table.
::Important::: Observers need to stay in the game for the whole length. Leaving the game might break the scripts.
If an observer needs to leave, ask them to simply minimize OCTGN until the game is finished
||
The developer of this plugin could use some help in specific areas peripheral to development.
Would you like to learn more?
&&
http://octgn.gamersjudgement.com/viewtopic.php?f=52&t=505
||
Spider Jerusalem is awesome and should be a Runner archetype.
Would you like to learn more?
&&
http://www.empireonline.com/50greatestcomiccharacters/default.asp?c=12
||
If you're the Corp, you can Expose and Unexpose your cards with the same action
Right Click on the Table > (Un)Expose
Use this action when the runner uses an effect that exposes an unrezzed card.
Once they're done looking, hide it again using the same shortcut
Exposed cards have a white highlight.
||
Drawing cards is easy!
Double click your deck, or press Ctrl+D.
||
You can take a Mulligan.
Did you get 5 Agendas in your starting hand?
Right click on it and select "Mulligan". Your cards will be reshufled back into your deck and you'll get 5 new ones.
||
I won't bug you much.
Messages of the Day and their accompanying "Did you know", only come up the first time you setup in each new game.
Unless there's a new version,in which case the information about that will come out instead.
||
You can add more "Did you know"
Just contact the developer and give him your suggestions
Would you like to learn more?
&&
https://github.com/db0/Android-Netrunner-OCTGN/issues
||
The chat area has important messages
Almost anything important that happens in the game is announced there.
Keep an eye on it, in case your opponent does a mistake.
||
If you modify your available clicks manually, the game will take that into account when announcing which action you're taking.
||
You can clear your cards of Temporary +1 and -1 counters
These are usually placed there by Icebreakers. Use the Clear Card action on the table's context menu to remove them before approaching your next run
If you forget them, they will be cleared at the end of the run.
||
If you're about to take damage, activate your damage preventing cards when your opponent inform your that he's about to do it.
Your cards will receive a little Shield icon which will protect you from the relevant damage.
Each marker of the appropriate type will reduce incoming damage by 1 and disappear.
||
You can pan the table
Simply hold [Space] and then click drag your mouse on the table.
||
The cardgamedb.com has an awesome deck editor that can export in OCTGN deck format?
It's really, really good. Seriously.
Would you like to learn more?
&&
http://www.cardgamedb.com/index.php/netrunner/android-netrunner-deck-builder
||
We have a page explaining how to use to efficiently play A:NR.
If you're a fairly new player we strongly suggest you check it out, as it will really help you play faster and with less mistakes.
Would you like to learn more?
&&
https://github.com/db0/Android-Netrunner-OCTGN/wiki/How-to-Play
||
On cards with multiple effects, in the choice menu you can put more than one choice and it will execute them in order.
So if you want, for example, Crypsis to increase its strength by 3 and break two subroutines, you could simply select all the options you want until you see "[1,1,1,0,0]" in the dialog. Then press 'Finish' and it perform all of these at once.
||
The OCTGN plugin for Netrunner records stats for played games.
You can find an analysis of the balance between factions based on the gathered data
Would you like to learn more?
&&
http://84.205.248.92/slaghund/slagview.aspx
||
The developer has been recording their better games and posting them on youtube.
Check them out for some interesting plays.
&&
https://www.youtube.com/channel/UCQ80vlQbsHK7bv2fxirRmxg
||
You can have all the keyboard shortcuts in a single-page cheat sheet
We've created a cheat sheet with all the hotkeys you use regularly in the game, which you can use to speed up your play.
You can print it, or keep it open in another window if it's easier for you.
Would you like to learn more?
&&
https://raw.github.com/db0/Android-Netrunner-OCTGN/master/OCTGN%20Android_Netrunner%20Hotkeys.png
||
Trace effects are now automated as well.
This means that the effects of failed traces will happen as soon as the runner fails to reach the appropriate link.
Because of the way this works THE RUNNER MUST USE THE TRACE CARD to calculate, compare and announce their base link strength.
This applies even if you already exceed the current trace!
What this means for everyone is less abilities per card and less clicking around after traces to being their effects.
It also means that I can now also automate abilities such as the one from Spinal Modem.
||
You do not need to take control of opponent's cards when accessing in a remote server.
The game provides a way to properly access cards in an opponent's central server.
Simply target the cards you are about to access and press Ctrl+Enter (Or use 'Access Target' from the table menu)
The card will be flipped up and you will be presented with any relevant options depending on the card type.
This will also trigger any automations on the card, such as Fetal AI's ability and give your opponent an opportunity to activate any traps.
||
We have an instructional video available!
It contains everything you need to know and were always afraid to ask, about playing A:NR on OCTGN
Would you like to learn more?
&&
http://www.youtube.com/watch?v=nGGECL7nom0
||
You can support the developer of this here fine plugin by becoming their patron.
Would you like to learn more?
&&
http://www.patreon.com/db0
||
You can secretly flag one of your cards to be rezzed automatically at the start of your turn.
The game will attempt to rez it just after you press F1 but before the scripts take effect.
Find the option under the "Rez" group in the card's context manu or use Ctrl+Shift+R.
If you change your mind, use it again to unset the auto rez flag.