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Custom efx-reverbs.json doesn't work #29
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Can you test with this build? |
Hmm...now this crashes my game no matter what. I've tried deleting all the files of the mod and re-installing them, as well as deleting any efx-reverbs.json that was in the folder. It doesn't have any error message either, just a crash to desktop :/ |
Try installing the newest VS redist: |
Ok, I tried the new version, I had the 14.27 one before and now it's the 14.28 one. But...it still crashes to desktop. I guess only a debug build will pinpoint the cause of this. |
I can confirm the master build crashes as well even with the newest vc_redist |
Probably found the cause. Can you try this one, please? |
Ok, now it works without any crashes! Good job! |
Can you check if the plugin is loading correctly the reverb data on newest release candidate? |
Hmm, there appears to be some issues with the way it reads the file. While it does work if I change the numbers based off of the template you have in this repo, it doesn't work if I start writing it from scratch. And yes, i've made sure there aren't any obvious errors like a missing |
There is a trailing comma |
Oh alright, that's something i missed haha! Although now the second part doesn't seem to get applied, only the first preset works that is based off of the template's structure. |
Well, the original parameters are overwritten and when a parameter is not set the default value is 0. Maybe this could be the problem? |
Hmm, yes that might be a possibility. In fact, I thought that non-overwritten parameters would be set to their default values and not 0, so i'll have to do some more experiments with it later. |
Hello! I noticed that in one issue that another user reported you posted a newer version of the MetaAudio plugin, which I assume includes the feature that lets you load a customized preset for the reverb effects. However, it doesn't appear to do anything. I've made sure the file is correct, I even took the efx-reverb.sample.json file you provide at this repository to make sure that it wasn't an issue with how the file is written (I renamed it to efx-reverbs.json of course). I also tried to rename it efx-reverb.json (so without the s at the end), but that didn't fix it either. Is there something that i'm missing?
And yes i'm sure I will notice the difference in-game because I made the decay time in the generic preset to be 40 seconds, and walked into the anomalous materials entrance, which uses that preset (the command room_type gets set to 1, which corresponds to generic).
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