This repository contains metadata information (names, descriptions, ...) for the various LBA 1 and LBA 2 game data files. It aims to describe content from the game in a human-friendly way.
This is needed because the asset files distributed with the games are lacking naming information: the game engine accesses them by numbers. For example, the game engine knows that entry 0 of the RESS.HQR
file is the game's color palettes.
All metadata files are in JSON format for being easily parsed by tools in various programming languages, while remaining human readable.
The metadata is split in two folders, one for each game, plus an additional common
folder for more general descriptions. From there you can find various folders containing differnt types of metadata.
The JSON files found in these subfolders describe the content of the various HQR files found in both games.
The structure of the LBA1/HQR
and LBA2/HQR
folders is mimicking the game folders structure, with just a .json
extension appended to the original games file names.
These metadata can be visualized by opening the original game's HQR files in LBA Packager.