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/dev/null and b/assets/images/tools/animit_015.png differ diff --git a/assets/images/tools/stanley_animit_closeup.png b/assets/images/tools/stanley_animit_closeup.png new file mode 100644 index 0000000..d77bfb0 Binary files /dev/null and b/assets/images/tools/stanley_animit_closeup.png differ diff --git a/docs/2_gallery/1_concept-art.md b/docs/2_gallery/1_concept-art.md new file mode 100644 index 0000000..429c849 --- /dev/null +++ b/docs/2_gallery/1_concept-art.md @@ -0,0 +1,46 @@ +--- +title: Concept Art +layout: home +parent: Gallery +nav_order: 1 +permalink: /gallery/concept_art +images: +- image_path: assets/images/concept_art/character_design_sketches.jpg + title: Concept 1 + link: assets/images/concept_art/character_design_sketches.jpg +- image_path: assets/images/concept_art/img_5410.png + title: Concept 2 + link: assets/images/concept_art/img_5410.png +- image_path: assets/images/concept_art/setup2.jpg + title: Concept 3 + link: assets/images/concept_art/setup2.jpg +- image_path: assets/images/concept_art/setup3.jpg + title: Concept 4 + link: assets/images/concept_art/setup3.jpg +- image_path: assets/images/concept_art/alternative_title_picture.png + title: Alternative Title Screen + link: assets/images/concept_art/alternative_title_picture.png +- image_path: assets/images/concept_art/alternate_title_fonts.png + title: Alternative Title Fonts + link: assets/images/concept_art/alternate_title_fonts.png +- image_path: assets/images/concept_art/logo.png + title: Logo + link: assets/images/concept_art/logo.png +- image_path: assets/images/concept_art/beta-logo.jpg + title: Beta Logo + link: assets/images/concept_art/beta-logo.jpg +- image_path: assets/images/concept_art/INST_DOS.png + title: DOS Setup + link: assets/images/concept_art/INST_DOS.png +--- + +# Concept Art + +
+ {% for image in page.images %} + + {{ image.title}} + + {% endfor %} +
+ diff --git a/docs/2_gallery/2_hd.md b/docs/2_gallery/2_hd.md index 0dc3dbe..1450cf8 100644 --- a/docs/2_gallery/2_hd.md +++ b/docs/2_gallery/2_hd.md @@ -32,6 +32,12 @@ images: - image_path: assets/images/renders/Time_Commando-vs Ninja.jpg title: Time Commando vs Ninja link: assets/images/renders/Time_Commando-vs Ninja.jpg +- image_path: assets/images/renders/stan3.png + title: Stanley + link: assets/images/renders/stan3.png +- image_path: assets/images/renders/4MCP2.png + title: Virtual Reality + link: assets/images/renders/4MCP2.png - image_path: assets/images/renders/title_screen.png title: Title Screen link: assets/images/renders/title_screen.png @@ -47,6 +53,12 @@ images: - image_path: assets/images/renders/sailboat_crows_nest.jpg title: Sailboat Crows Nest link: assets/images/renders/sailboat_crows_nest.jpg +- image_path: assets/images/renders/table.png + title: Table + link: assets/images/renders/table.png +- image_path: assets/images/renders/playing.png + title: Playing + link: assets/images/renders/playing.png --- # HD Renders diff --git a/docs/2_gallery/3_promotional-art.md b/docs/2_gallery/3_promotional-art.md index 777084b..30d3df8 100644 --- a/docs/2_gallery/3_promotional-art.md +++ b/docs/2_gallery/3_promotional-art.md @@ -17,6 +17,9 @@ images: - image_path: assets/images/promotional_art/s-l1600_4.jpg title: Promotional Art 4 link: assets/images/promotional_art/s-l1600_4.jpg +- image_path: assets/images/promotional_art/tumblr_1280.jpg + title: Flyier + link: assets/images/promotional_art/tumblr_1280.jpg - image_path: assets/images/promotional_art/pc_team_demo_version.jpg title: PC Team Demo Version link: assets/images/promotional_art/pc_team_demo_version.jpg @@ -38,6 +41,9 @@ images: - image_path: assets/images/promotional_art/postcard_indian_canoo_trip.jpg title: Postcard Indian Canoo Trip link: assets/images/promotional_art/postcard_indian_canoo_trip.jpg +- image_path: assets/images/promotional_art/43241TimeCommando_9606_.jpg + title: Time Commando + link: assets/images/promotional_art/43241TimeCommando_9606_.jpg --- # Promotional Art diff --git a/docs/2_gallery/4_gifs.md b/docs/2_gallery/4_gifs.md index 0d9a1ed..f37361e 100644 --- a/docs/2_gallery/4_gifs.md +++ b/docs/2_gallery/4_gifs.md @@ -26,6 +26,9 @@ images: - image_path: assets/images/gifs/tunel_stanley.gif title: Stanley in the Tunnel link: assets/images/gifs/tunel_stanley.gif +- image_path: assets/images/gifs/main-vortex-anim.gif + title: Main Vortex Animation + link: assets/images/gifs/main-vortex-anim.gif --- # Gifs diff --git a/docs/2_gallery/4_models.md b/docs/2_gallery/4_models.md new file mode 100644 index 0000000..dcf21a6 --- /dev/null +++ b/docs/2_gallery/4_models.md @@ -0,0 +1,34 @@ +--- +title: Models +layout: home +parent: Gallery +nav_order: 1 +permalink: /gallery/models +images: +- image_path: assets/images/models/a5.png + title: Stanley Model + link: assets/images/models/a5.png +- image_path: assets/images/models/stanley_wireframe.png + title: Stanley Model + link: assets/images/models/stanley_wireframe.png +- image_path: assets/images/models/stanley.png + title: Stanley Model + link: assets/images/models/stanley.png +- image_path: assets/images/models/stanley_beardy_man.png + title: Stanley Model Texture + link: assets/images/models/stanley +- image_path: assets/images/models/stanley_betty.png + title: Betty Model + link: assets/images/models/stanley_betty.png +--- + +# Models + +
+ {% for image in page.images %} + + {{ image.title}} + + {% endfor %} +
+ diff --git a/docs/2_gallery/5_fan_art.md b/docs/2_gallery/5_fan_art.md index 9bbc43c..a5cfbbd 100644 --- a/docs/2_gallery/5_fan_art.md +++ b/docs/2_gallery/5_fan_art.md @@ -11,6 +11,30 @@ images: - image_path: assets/images/fan_art/farmer_time_commando_by_jettmanas.jpg title: by jettmanas link: assets/images/fan_art/farmer_time_commando_by_jettmanas.jpg +- image_path: assets/images/fan_art/fan-art-3.png + title: by Unknown + link: assets/images/fan_art/fan-art-3.png +- image_path: assets/images/fan_art/new_logo_2_vectorized.png + title: by neoxaero + link: assets/images/fan_art/new_logo_2_vectorized.png +- image_path: assets/images/fan_art/save_logo_2.png + title: by neoxaero + link: assets/images/fan_art/save_logo_2.png +- image_path: assets/images/fan_art/save_logo_3.png + title: by neoxaero + link: assets/images/fan_art/save_logo_3.png +- image_path: assets/images/fan_art/save.png + title: by neoxaero + link: assets/images/fan_art/save.png +- image_path: assets/images/fan_art/tc_future_stage_fan_neoxaero.png + title: by neoxaero + link: assets/images/fan_art/tc_future_stage_fan_neoxaero.png +- image_path: assets/images/fan_art/tc2.png + title: Time Commando 2? + link: assets/images/fan_art/tc2.png +- image_path: assets/images/fan_art/novo-3.jpg + title: LBA2 & Time Commando + link: assets/images/fan_art/novo-3.jpg --- # Fan Art diff --git a/docs/2_gallery/8_scenes.md b/docs/2_gallery/8_scenes.md new file mode 100644 index 0000000..24415d5 --- /dev/null +++ b/docs/2_gallery/8_scenes.md @@ -0,0 +1,23 @@ +--- +title: Sequences +layout: home +parent: Gallery +nav_order: 8 +permalink: /gallery/sequences +images: +- image_path: assets/images/sequences/multi_rooms.png + title: Multiple Scene Rooms + link: assets/images/sequences/multi_rooms.png +--- + +# Tools + +
+ {% for image in page.images %} + + {{ image.title}} + + {% endfor %} +
+ +Source: [https://blog.defence-force.org/?tag=Time%20Commando](https://blog.defence-force.org/?tag=Time%20Commando) diff --git a/docs/2_gallery/index.md b/docs/2_gallery/index.md index 3927af8..089bc66 100644 --- a/docs/2_gallery/index.md +++ b/docs/2_gallery/index.md @@ -6,11 +6,3 @@ permalink: /gallery --- # Gallery - - - Character Design Sketches - - - - Character Design Sketches 2 - diff --git a/docs/index.md b/docs/index.md index 11a03f0..007c094 100644 --- a/docs/index.md +++ b/docs/index.md @@ -8,6 +8,10 @@ permalink: / # Time Commando + + Welcome to TimeCo, a Time Commando site aiming as a goto resource for all things Time Commando and to detail a reimplementation of the PC version of the game, developed by Adeline Software International in 1996. The idea is to reimplement the game in C programing language using SDL3 and take advantage of the open-source engines developed by the community, open-sourced by [2.21] and the technical details available in the public domain. While documenting the game we want to teach how Adeline Software International implemented Time Commando game and create technical specifications about the process. This documentation will refer to the engines open-sourced and reimplemented by the community, such as [timeco](https://github.com/LBALab/timeco), [lba1-classic-community](https://github.com/LBALab/lba1-classic-community), [lba2-classic-community](https://github.com/LBALab/lba2-classic-community), [twin-e](https://github.com/LBALab/twin-e), [twine ScummVM](https://github.com/scummvm/scummvm/tree/master/engines/twine), as well as publicaly available articles and details about the game. @@ -23,11 +27,18 @@ While documenting the game we want to teach how Adeline Software International i * [Time Commando on Epic Games Store](https://store.epicgames.com/en-US/p/time-commando-a27942) * [Time Commando on itch.io](https://2-point-21.itch.io/time-commando) +## Content Source -## Copyright -The intellectual property is currently owned by [2.21]. Copyright [2.21] +The content available in this site has been collected from various sources, such as the original game, authors, articles and the community. + +Special Thanks to: +* Didier Chanfray for creating Time Commando and providing concept art and sketches; +* Mickael Pointier and it's blog for providing in-depth technical details about the game engine and history of Adeline; +* Magicball Network and el_muerte for magazine and cover scans borrowed; +* neoxaero for providing a bunch of content and details about the game; +* phoenix for providing Brazilian Portuguese manual scans; +* xesf for collecting and creating this documentation and starting the reimplementation project; -Originaly developed by Adeline Software International in 1994 (LBA1), Time Commando (1996) and LBA2 (1997). ## Licence This documentation is licensed under MIT. @@ -37,3 +48,8 @@ The source code for TimeCo fan-made reimplementation is under GNU General Public The source code for both LBA1 and LBA2 released by [2.21] has been licensed under the GNU General Public License. Please note theses licenses do not apply to Time Commando game assets (art, models, textures, audio, etc.) are not open-sourced and therefore aren't redistributable. + +## Copyright +The intellectual property is currently owned by [2.21]. Copyright [2.21] + +Originaly developed by Adeline Software International in 1994 (LBA1), Time Commando (1996) and LBA2 (1997).