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Build for Elbrus(e2k) #457

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DJs3000 opened this issue Apr 17, 2019 · 3 comments
Closed

Build for Elbrus(e2k) #457

DJs3000 opened this issue Apr 17, 2019 · 3 comments

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@DJs3000
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DJs3000 commented Apr 17, 2019

0001-Fix-some-compilation-errors-for-e2k.zip

Environment

  • LWJGL version: 3.2.2
  • LWJGL build #: X
  • Java version: 1.8.0_152
  • Platform: Linux
  • Module: core|binding name

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@DJs3000
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DJs3000 commented Apr 17, 2019

I am trying to compile lwjgl for an alternative architecture processor. In Russia, there is a computer on its architecture, called Elbrus, code name "e2k". I optimized the code to build correctly, but at compile time the binaries are loaded and they certainly don't work on, not x86. What can be done? Your library is needed for minecraft ))))))

@Spasi
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Spasi commented Apr 26, 2019

LWJGL does not support architectures other than x86/x64 atm. Support for ARM is coming at a later time. I can't help with other architectures, unless you could provide specific information about what's not working as expected.

Btw, the above patch is trying to fix issues in bindings that Minecraft does not use. You can simply disable them in build-bindings.xml.

@Spasi
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Spasi commented Jul 13, 2019

Also see this comment.

@Spasi Spasi closed this as completed Jul 13, 2019
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