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Currently, overdrawing is main reason of low FPS. Occlusion culling should fix this. Minecraft's algorithm looks good.
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https://www.khronos.org/opengl/wiki/Vertex_Rendering#Conditional_rendering
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Currently, overdrawing is main reason of low FPS.
Occlusion culling should fix this.
Minecraft's algorithm looks good.
The text was updated successfully, but these errors were encountered: