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Is your feature request related to a problem? Please describe the solution you'd like
It would be great if the config has a way to disable dynamic lighting for either all particles or have a list of configurable dynamic particles similar to the block and entity config list currently implemented.
Playing on servers that make use of a lot of particle effects for things like minigames can obliterate frames even with a decent graphics card (I use a GTX 1080).
Describe alternatives you've considered
Disabling particles is a bit of a non-starter since servers can force them to be displayed on decreased/minimal settings and they often provide key visuals in game modes.
I've also tried tweaking the current config settings to see if they affect the particle rendering.
Additional context
Here's a client spark profiler report just to verify that it is lamb's dynamic particle rendering that is causing the lag:
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe the solution you'd like
It would be great if the config has a way to disable dynamic lighting for either all particles or have a list of configurable dynamic particles similar to the block and entity config list currently implemented.
Playing on servers that make use of a lot of particle effects for things like minigames can obliterate frames even with a decent graphics card (I use a GTX 1080).
Describe alternatives you've considered
Disabling particles is a bit of a non-starter since servers can force them to be displayed on decreased/minimal settings and they often provide key visuals in game modes.
I've also tried tweaking the current config settings to see if they affect the particle rendering.
Additional context
Here's a client spark profiler report just to verify that it is lamb's dynamic particle rendering that is causing the lag:
The text was updated successfully, but these errors were encountered: