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I started playing the Prominence RPG modpack, and added LambDynamicLights to it along with Radiant Gear and a mod that enables lanterns to be equipped in the Trinkets mod's belt slot, because I just love having a lantern on my belt to dynamically light my surroundings as opposed to carrying multiple stacks of torches to place them everywhere I go. Though I noticed that the lighting on chests, and presumably other similar blocks (like bells, which I noticed while typing. tile entities?), flickers rapidly when moving near them with a light source in hand. I'm not sure what part of the pack might cause the issue, but I started by disabling shaders, then disabling the mod to see if i could tell if there was another dynamic lighting feature causing interference, which there wasn't, then I re-enabled LDL and disabled Vivecraft and it's dependents, unfortunately to no avail.
To Reproduce:
Load Prominence RPG Fabric 1.20.1 with the most recent version of LDL.
Start a new world with the bonus chest enabled.
Take the chest to shade and walk around it with a torch in hand.
This can indeed be caused by a combination of Enhanced Block Entities, LambDynamicLights, Sodium, and Indium.
Not sure what I could do on my side as it'd require to heavily modify a FRAPI implementation, and with Sodium 0.6 the issue is not present anymore (though this is not relevant for Minecraft 1.20).
I started playing the Prominence RPG modpack, and added LambDynamicLights to it along with Radiant Gear and a mod that enables lanterns to be equipped in the Trinkets mod's belt slot, because I just love having a lantern on my belt to dynamically light my surroundings as opposed to carrying multiple stacks of torches to place them everywhere I go. Though I noticed that the lighting on chests, and presumably other similar blocks (like bells, which I noticed while typing. tile entities?), flickers rapidly when moving near them with a light source in hand. I'm not sure what part of the pack might cause the issue, but I started by disabling shaders, then disabling the mod to see if i could tell if there was another dynamic lighting feature causing interference, which there wasn't, then I re-enabled LDL and disabled Vivecraft and it's dependents, unfortunately to no avail.
To Reproduce:
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