-
Notifications
You must be signed in to change notification settings - Fork 98
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Make enchanted items emit light #89
Comments
I second this idea, came here to suggest this. I find myself very often It would even be a fun extra mechanic if cursed enchanted items emit more light, like 6? That way there is some conceivable reason someone would want to make them, if Mojang won't add such an incentive themselves. Of course, this is maybe too stylized a decision in a functional mod. If it doesn't seem to hard though, I might try to make this. |
This was easy to implement (for items, not armor - might look into that next) and exists on my fork, which I will make a merge request for in a moment. You can get the compiled binary here for now. |
Not to be rude but it isn't "as easy", what you did is half-assed in a way:
|
... Generally when I think of how difficult a feature is to implement, I think of how difficult it is to actually get it working, not how difficult it is to add tons of customization options to it. To respond to your ideas: Now if you want extra configuration for whatever reason, to exclude some glowing items from glowing or make them glow extra hard, that is going to be harder, regardless of whether the player or a modpack writer using whatever json api you've cooked up is doing. You gave two things about configuration, so I guess etc relates to even more configuration. This mod doesn't need it :P Is there anything specific you feel should be changed? |
@magnus-ISU so, first of all I'm not asking for sliders, a lot of items can actually be modified using resource packs. The thing is, mods are pretty opinionated and often reflect the views of the author, I'm not entirely convinced that an enchanted item should glow, tho a Flame bow or a Fire Aspect sword giving up light would make sense to me. This is why I'm adding toggles, with defaults which reflect how I play the game. Those toggles are here to compromise, if I don't have them then I constantly have one group of people yelling at me because it doesn't fit their playstyle. I'm not sure I'm entirely satisfied with just a toggle, maybe 2 toggles: glow and fire enchants, unsure yet. |
In LambDynamicLights 3.0.0 you can now match specific enchantments, please refer yourself to the resource pack API guide. |
It would be nice if enchanted items emitted a bit of light when being held/worn or on the ground. IMO the effect should be subtle, at around the same brightness as light level 3.
The text was updated successfully, but these errors were encountered: