Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Trying to Open Code in Visual Studio 2017 (in 2020) #5

Open
robmulally opened this issue Sep 5, 2021 · 0 comments
Open

Trying to Open Code in Visual Studio 2017 (in 2020) #5

robmulally opened this issue Sep 5, 2021 · 0 comments

Comments

@robmulally
Copy link

Running into some issues opening the code any information on Initial Dev envoiroment would be amazing.

Got the build to run most of the way but having issues with the variant type and some other C++ conformity issues.
Was this original created in VS 2015? I'm going to try and match the existing setup .

My main goal is

  1. modify the initial loop so I can trigger this from a normal native keypress (Not just when weapon selection is up) as any mod or code that disables the weapon wheel will prevent the quad launching being possible.

  2. understand the model creation so it might be visible to others in Multiplayer.

Long Term Goal
To port this to a LUA Script that can run without SCRIPTHOOK.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant