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Running into some issues opening the code any information on Initial Dev envoiroment would be amazing.
Got the build to run most of the way but having issues with the variant type and some other C++ conformity issues.
Was this original created in VS 2015? I'm going to try and match the existing setup .
My main goal is
modify the initial loop so I can trigger this from a normal native keypress (Not just when weapon selection is up) as any mod or code that disables the weapon wheel will prevent the quad launching being possible.
understand the model creation so it might be visible to others in Multiplayer.
Long Term Goal
To port this to a LUA Script that can run without SCRIPTHOOK.
The text was updated successfully, but these errors were encountered:
Running into some issues opening the code any information on Initial Dev envoiroment would be amazing.
Got the build to run most of the way but having issues with the variant type and some other C++ conformity issues.
Was this original created in VS 2015? I'm going to try and match the existing setup .
My main goal is
modify the initial loop so I can trigger this from a normal native keypress (Not just when weapon selection is up) as any mod or code that disables the weapon wheel will prevent the quad launching being possible.
understand the model creation so it might be visible to others in Multiplayer.
Long Term Goal
To port this to a LUA Script that can run without SCRIPTHOOK.
The text was updated successfully, but these errors were encountered: