Curated collection of lists of useful resources to master CG Art together.
β¬οΈ Tags legend at the end of the page.
( introductory ) ( level_0 ) ( blender )
- β Blender Beginner Donut Tutorial by Andrew Price π π₯ ( blender ) : legendary beginner tutorial
- Blender 3.0 Basics Course by CG Cookie π π₯ ( blender ) : more academic introductory course on Blender
( blender ) ( level_1 ) ( modeling )
- Modeling Overview by community π₯ ( modeling ) ( blender )
- Modifiers by The CG Essentials π π₯ ( blender ) ( modeling ) ( non_destructive ) ( blender )
( material ) ( level_0 )
- Materials Basics by community π₯ ( blender ) ( material ) ( level_0 )
( material )
- Mastering Procedural Materials by community π₯ ( blender ) ( level_1 )
- Stylized Animation by community π₯ ( blender ) ( level_2 )
( material ) ( level_3 )
- Blender Procedural Material Tutorials by Ryan King π₯ ( blender ) : collection of not related tutorials on materials and shaders
( modeling_procedural ) ( level_2 )
- Geometry Nodes by Artisans of Vaul π₯ ( blender ) ( modeling_procedural ) ( level_2 )
- Mastering Procedural Modeling by community π₯ ( blender ) ( modeling_procedural ) ( level_2 )
( texturing )
- Learn Texture Painting by Grant Abbitt π π₯ ( blender ) ( texturing )
- Blender Texture Painting by Ryan King Art π π₯ ( blender ) ( texturing )
- Mastering Texturing by community π₯ ( blender ) ( texturing )
( retopology )
- Texture Baking Blender Tutorials by Ryan King Art π π₯ ( blender ) ( retopology ) ( baking )
- Learn Retopology by Grant Abbitt π π₯ ( blender ) ( retopology )
- Mastering Retopology by community π₯ ( blender ) ( retopology )
( modeling ) ( modeling_lowpoly ) ( level_0 )
- Mastering Low-Poly Modeling by community π₯ ( blender ) ( modeling ) ( modeling_lowpoly )
- Low-Poly Modeling by Grant Abbitt π π₯ ( blender ) ( modeling ) ( modeling_lowpoly )
( modeling ) ( modeling_lowpoly ) ( level_0 )
- Low Poly Environments by Polygon Runway π₯ ( blender ) ( modeling ) ( modeling_lowpoly )
( modeling ) ( level_1 )
- Get Good in Blender by Grant Abbitt π π₯ ( blender ) ( modeling )
- Learning and Understanding Topology by CG Cookie π π₯ ( blender ) ( modeling ) : course on modeling and topology
- Intermediate Blender Tutorial Series by Andrew Price π π₯ ( blender ) ( modeling ) : course on modeling and texturing
- Subdivision Modelling by Ian McGlasham π π₯ ( blender ) ( modeling )
- Topology Guide by Alan Linssen π ( blender )
( modeling ) ( level_2 )
- Architectural Modeling Tutorials and Tools by The CG Essentials π π₯ ( blender ) ( modeling ) ( interior ) : course on architectural modeling and texturing
- Detailed Game Assets by Grant Abbitt π π₯ ( blender ) ( modeling ) : modelling game assets
- Hard Surface Modeling by Josh Gambrell π₯ ( blender ) :
( modeling ) ( level_1 )
- Topology Mistakes by community π₯ ( blender ) ( modeling )
( modeling ) ( modeling_sculpting ) ( level_2 ) ( blender )
- Mastering Sculpting by community π₯ ( modeling ) ( modeling_sculpting ) ( level_2 ) ( blender )
( modeling ) ( level_3 )
- Hard Surface Modeling by Ponte Ryuurui π₯ ( blender ) ( modeling ) ( modeling_hardsurface )
( modeling ) ( modeling_hardsurface ) ( blender ) ( level_2 )
- Hard Surface Modeling by community π₯ ( modeling ) ( modeling_hardsurface ) ( blender ) ( level_2 )
( modeling ) ( modeling_kitbashing ) ( blender ) ( level_2 )
- Kitbashing by community π₯ ( modeling ) ( modeling_kitbashing ) ( blender ) ( level_2 )
( modeling ) ( interior )
- Interior Visualization by Chocofur π π₯ ( blender ) ( modeling ) ( interior ) : course on modeling and texturing
( modeling ) ( modeling_grease_pencil ) ( blender ) ( level_2 )
- Mastering Grease Pencil by community π₯ ( modeling ) ( modeling_grease_pencil ) ( blender ) ( level_2 )
( modeling ) ( modeling_curves ) ( blender ) ( level_2 )
- Mastering Curves by community π₯ ( modeling ) ( modeling_curves ) ( blender ) ( level_2 )
( modeling ) ( fast ) ( blender ) ( level_2 )
- Mastering Fast Art by community π₯ ( modeling ) ( fast ) ( blender ) ( level_2 )
( modeling ) ( reference ) ( blender ) ( level_2 )
- Reproducing by Reference by community π₯ ( modeling ) ( reference ) ( blender ) ( level_2 )
( environment ) ( blender ) ( level_2 )
- Mastering Environment by community π₯ ( environment ) ( blender ) ( level_2 )
- Stylized Animation by community π₯ ( blender ) ( level_2 )
( ai ) ( level_2 )
- AI Art For Concept Artists by Neil Blevins π π₯ ( ai )
- Mastering AI-Driven Design by community π π₯ ( ai ) ( blender )
( animation ) ( blender ) ( level_0 )
- Basics of Animation by community π₯ ( animation ) ( blender ) ( level_0 )
( video_editing ) ( blender ) ( level_2 )
- Video Editing by Ryan King Art π₯ ( video_editing ) ( blender ) ( level_2 )
- Mastering Video Editing by community π₯ ( video_editing ) ( blender ) ( level_2 )
( animation ) ( rigging ) ( blender ) ( level_1 )
- Character Creation and Rigging by SouthernShotty π π₯ ( modeling_character ) ( animation ) ( rigging ) ( blender ) ( level_1 )
- Rigging by Ryan King Art π π₯ ( animation ) ( rigging ) ( blender ) ( level_1 )
- Mastering Rigging by community π₯ ( animation ) ( rigging ) ( blender ) ( level_1 )
( animation ) ( physics ) ( blender ) ( level_1 )
- Blender Physics Simulation by Ryan King Art π π₯ ( animation ) ( physics ) ( blender ) ( level_2 )
( animation ) ( aesthetics ) ( cinematography ) ( blender )
- Mastering Cinematography by community π₯ ( aesthetics ) ( cinematography ) ( blender )
( animation ) ( animation_product ) ( blender ) ( level_2 )
- Mastering Product Animation by community π₯ ( animation ) ( animation_product ) ( blender ) ( level_2 )
( animation ) ( animation_vfx ) ( blender ) ( level_2 )
- Mastering VFX by community π₯ ( animation ) ( animation_vfx ) ( blender ) ( level_2 )
( light ) ( level_0 )
- Lighting Course by Andrew Price π π₯ ( light ) ( blender ) ( level_0 )
- Mastering Light by community π₯ ( light ) ( blender ) ( level_0 )
- Light by Gleb Alexandrov π π₯ ( light ) ( blender ) ( level_0 )
- Tutorial Gobos Light Textures by B Production π₯ π½ π° ( blender ) ( light ) ( addon )
( posteffect ) ( level_0 )
- Mastering Compositing by community π₯ ( blender ) ( level_0 )
( settings ) ( level_0 )
( hotkeys ) ( level_0 )
( assets_management ) ( productivity ) ( blender ) ( level_1 )
- Assets Management by community π₯ ( assets_management ) ( productivity ) ( blender ) ( level_1 )
( productivity ) ( render_time ) ( blender )
- Render-Time Optimization by community π₯ ( blender ) ( productivity ) ( render_time )
( productivity ) ( blender ) ( level_2 )
- Productivity Hacks by community π₯ ( blender ) ( productivity )
( addon ) ( blender ) ( level_3 )
- Hot Blender Addons by community π π₯ ( blender )
- Tutorial Gobos Light Textures by B Production π₯ π½ π° ( blender ) ( light ) ( addon )
( aesthetics ) ( level_1 )
- Understanding Composition by Andrew Price π ( composition )
- Primary, Secondary And Tertiary Shapes by Neil Blevins π ( composition )
- Composition Types by Phil Straub π ( composition )
- Composition for Artists by Sycra π π₯ ( composition )
- Composition Series by Neil Blevins π π₯ ( composition )
- Mastering Composition by community π₯ ( composition )
( aesthetics ) ( color ) ( level_0 )
- Mastering Color Theory by community π₯ ( aesthetics ) ( color ) ( level_0 )
( aesthetics ) ( color ) ( level_3 )
- Graphic Design Workshop by VirtualAddiction π π₯ ( aesthetics ) ( color ) ( level_3 )
( aesthetics ) ( level_0 ) ( blender )
- Aesthetics in Blender by community π₯ ( aesthetics ) ( level_0 ) ( blender )
- Adobe Color by Adobe
- Art & Culture by Google
( photogrammetry ) ( level_3 )
- Mastering Photogrammetry by community π₯
ποΈ
- Creating a Stylized Isometric City with Blender from scratch by CG Cookie ποΈ π₯ ( blender ) ποΈ
- Realistic Earth by Andrew Price ποΈ π₯ ( blender )
- Interior by Andrew Price ποΈ π₯ ( blender )
- Realistic 3D Environments by Maarten Nauta ποΈ π₯ ( blender ) ( environment )
( drawing )
- How to Draw and Paint by Sycra π₯ ( drawing ) : tutorials on drawing
- Course on Drawing by Grant Abbitt π π₯ π° ( drawing )
- Draw the Effect of Detail by Stephen Travers π π₯ ( drawing )
π
- β Andrew Price π π₯ ( blender )
- β CG Cookie π π₯ ( blender )
- β Ryan King Art π π₯ ( blender )
- CG Geek π π₯ ( blender )
- The CG Essentials π π₯ ( blender )
- Imphenzia π π₯ ( blender )
- Grant Abbitt π π₯ ( blender ) : lots of ideas for inspirations and tutorials
- Kaizen Tutorials π π₯ ( blender ) : tutorials on hot topics
- Chocofur π π₯ ( blender ) : advanced advices and interior design
- Ponte Ryuurui π π₯ ( blender ) ( modeling ) ( modeling_hardsurface ) : tutorials on subsurface modeling
- Jacob π π₯ ( blender ) ( animation_vfx ) : tutorials on visual effects
- LightArchitect π π₯ ( blender ) ( animation_vfx ) ( environment ) : mostly visual effects and environment
- Max Hay π π₯ ( blender ) ( compositions ) : advanced tutorials on composition
- David Kohlmann π π₯ ( blender )
- β Neil Blevins π π₯ ( aesthetics )
- Tyler Edlin π π₯ ( drawing ) ( aesthetics )
- Sycra π π₯ ( drawing ) ( aesthetics )
- Drawing & Painting π π₯ ( drawing ) ( aesthetics ) : tutorials on drawing and composition
- Marco Bucci π π₯ ( drawing ) ( aesthetics ) : tutorials on drawing and composition
π
- Sycra π π₯ ( drawing ) ( aesthetics )
- Drawing & Painting π π₯ ( drawing ) ( aesthetics ) : tutorials on drawing and composition
- Marco Bucci π π₯ ( drawing ) ( aesthetics ) : tutorials on drawing and composition
- π₯ - video material to watch
- π - reading
- π - a book
- π - online course with or without feedback
- π - cheat sheets
- ποΈ - reference or manual or a standard
- π - collections of collections
- π΄ββ οΈ - non-english
- π - either single article or single video-tutorial
- ποΈ - ideas for inspiration of mini-projects to add to your portfolio
- π° - paid
- π½ - download
- ( official ) - official material
- ( interactive ) - it is possible to interact and get feedback from the system
- ( blog ) - blogs
- ( example ) - code sample that can be executed
- ( level_0 ) - very basic and trivial, every professional should know no matter which specialization
- ( level_1 ) - basic but not trivial, every professional should know no matter which specialization
- ( level_2 ) - medium proficiency, most professional should know no matter which specialization
- ( level_3 ) - advanced, not recommended unless it fits specialization
- ( introductory ) - introductory learning material
- ( 2d ) - 2d graphics
- ( 3d ) - 3d graphics
- ( aesthetics ) - either colors theory or composition theory
- ( material ) - materials and shaders
- ( modeling ) - modeling
- ( modeling_sculpting ) - modeling with help of sculpting
- ( modeling_hardsurface ) - modeling hardsurface
- ( modeling_lowpoly ) - modeling low polygon models
- ( modeling_character ) - modeling a character
- ( modeling_grease_pencil ) - using grease pencil
- ( modeling_curves ) - modeling with curves and splines
- ( modeling_kitbashing ) - kit-bashing from prefabricated parts
- ( fast ) - fast art process
- ( retopology ) - retopology / retexturing / baking
- ( reference ) - modeling and reproducing by reference
- ( light ) - light
- ( environment ) - environment
- ( texturing ) texturing
- ( interior ) interior design
- ( composition ) - composition theory
- ( color ) - color theory
- ( drawing ) - teach to draw and paint
- ( productivity ) - productivity optimization
- ( assets_management ) - assets management
- ( addon ) - addons
- ( render_time ) - render time optimization
- ( ai ) - AI-driven design
- ( video_editing ) - video editing
- ( cinematography ) - camera / cinematography
- ( baking ) - baking
- ( animation ) - all kind of animation
- ( animation_product ) - product animation
- ( animation_vfx ) - visual effects
- ( rigging ) - rigging for animation
- ( physics ) - physics for animation
- ( photogrammetry ) - create maps or 3D models from photo
- ( unity ) - Unity
- ( godot ) - Godot
- ( blender ) - CG Art