Here you can find the release notes for each version of Forsiktig
since v1
.
- Added the
smart enemy
, also known asYWSE
{Your Worst and Smartest Enemy}
The smart enemy
is represented by a gray %
.
It will move faster, will search for the player ($
) and will try to kill them.
Its AI is based on the enemy
AI but it's set to the maximum value.
Its HP
is randomly generated between 1
and 10
.
The YWSE
randomly respawns after its death, with a probability of 1%
for each frame.
- Set the bullet speed
You can set the bullet speed choosing between SLOW
, MEDIUM
and FAST
by clicking 1
/2
/3
.
mine
s are no more triggered by bullets
- Added
mine
s
The mine is triggered when the player steps on it, or when a bullet hits it, or when another mine detonates.
000000000
000XXX000
000X*X000 The "X" area is damaged by the "*" mine
000XXX000
000000000
000000000
In the below picture, the triggered mine is an "%".
##################################################
# #
# = #
# = #
# < << 2 * # POINTS
# ** # 165
# ** * #
# = *8 # ENEMIES
# *$* 8 # 6
# ^ * % #
# = # AMMUNITIONS
# 7 # 999524
#= v #
# 4 > # KILLS
# # 0
# #
# #
# 5 = #
# * #
##################################################
The player can also enter mine mode by pressing the m
/M
key.
- The player can now build obstacles.
To build an obstacle you have to click b
/B
to active the build
mode.
When you are in the build
mode you can build an obstacle using the arrows, like you would do to fire bullets.
Being obstacles so effective, they cost 5 ammunitions each.
##################################################
# > #
# #
# 5 #
# # POINTS
# # 153
# #
# = # ENEMIES
# < # 7
# v = #
# 9 # AMMUNITIONS
# # 25
# ^ #
# v # KILLS
# 9 1> 7v # 0
# #
# v < =#
# v 2 ===========#
# = 6 v $ #
##################################################
In the above example you can see that the player has built an obstacles wall to protect from enemies coming from North.
- Obstacles can now reach higher HP when more of them spawn over the same point.
- Solved bug from
v1.3.z
which allowed both player and enemies to step over obstacles thanks to the pac-man effect.
- Information about the game are now displayed on the right side and no more under the field. (See
v1.2.1
)
- Added
obstacles
.
Obstacles are represented by =
(equal sign), and they appear to be yellow
.
##################################################
# = #
# ^ #
# #
# # POINTS
# = # 248
# = #
# = # ENEMIES
# # 6
# #
# 4 # AMMUNITIONS
# # 9
# v #
# = # KILLS
# 1 9 # 1
#< < < 2 #
# ^ #
#< 1 @> 7 > #
# = = v =#
##################################################
They have HP (health points) randomly in the range 1->3.
You can hit them with bullets, the bullet will be destroyed and the obstacle will lose 1HP.
You can't step over an obstacle, so you must get around it if you want to move.
- Information about the game are now displayed on the right side and no more under the field.
##################################################
# 7 #
# #
# #
# # POINTS
# # 0
# #
# # ENEMIES
# # 4
# #
# $ # AMMUNITIONS
# 9 # 100
# #
# # KILLS
# # 0
# 2 #
# 5 #
# #
# #
##################################################
- Enemies are now
smart
and you can configure the AI level from settings (0->1). BEL
sound in terminal when an enemy dies.
- Added
cross fire
mode, which allows you to fire bullets in the four directions at the same time.
In the below image you can see the cross fire
mode used alongside with auto fire
.
##################################################
# ^ #
# ^ #
# ^ #
# ^ << 7 #
# ^ #
# ^ #
# ^ #
# ^ #
# ^ #
#<<$>>>>>>>>>>>>>>>>>>>>3 > > #
# v 2 #
# v #
# v 5 #
# v #
# v #
# v #
# v #
# v #
##################################################
- Instructions at the beginning of the game are now coloured.