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Patches to /notification endpoint handling in LBP2 #41

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jvyden opened this issue Nov 13, 2023 · 1 comment
Open

Patches to /notification endpoint handling in LBP2 #41

jvyden opened this issue Nov 13, 2023 · 1 comment

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@jvyden
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jvyden commented Nov 13, 2023

https://discord.com/channels/1049223665243389953/1049225857350254632/1158568238171562054

Basically, notifications load only every few minutes and only once. We should make a patch to speed things up

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@Beyley
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Beyley commented Jun 4, 2024

I think this issue should be expanded into a full "game patches" feature based on PPU hashes, as time goes on we may need to apply more game patches than just this (especially once the p2p script blocking patch exists)

perhaps autodiscover could be expanded to say which patches are recommended, and which are required, eg like a {"requiredPatches": ["p2p-script-blocking"], "recommendedPatches": ["notification-frequency-patch"]} can be part of Refresh's returned autodiscover response
say in the future if we require the P2P script blocking patch, we could have Refresher throw a warning if its not available for the game being patched (but only if autodiscover says to do so)
and for noticfications it could get auto-applied, since its in the reccomended section

with the user being able to disable these/enable others inside some "advanced" menu

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