All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog.
5-r.2 - 2024-11-28
- Add a feature to play the associated audio when playing back a motion.
- With this feature,
.motionSyncLink.asset
and.motionSyncLinkList.asset
is generated based on the information specified in.model3.json
during the import process.
- Move
Microphone
sample toAssets/Live2D/CubismMotionSyncPlugin/Samples/Microphone
. - Move
Microphone
sample to a separate assembly.
- Fix an issue where a reference error could occur immediately after
CubismMotionSyncController
was enabled. - Fix an issue where
CubismMotionSyncEngine_CRI.DisposeEngine()
could be called at an unintended time. by @ppcuni - Fix an issue where a null reference occurs if there are parameters listed in
.motionsync3.json
that do not exist in the model. - Fix an issue where where models names in the dropdown menus for
MotionSync
scene andMotionSyncForWebGL
scene were incorrect.
5-r.1 - 2024-05-30
- Add configuration file so that assemblies are split.
- These assemblies depend on the Cubism SDK for Unity assemblies.
- Change the version of the development project to
2021.3.36f1
. - Change the usage of the modulo operator
%
toCubismMath.ModF()
. - Change the Japanese sound file to one with a sampling frequency of 48 kHz.
- Change to not display the generation menu for the
CubismMotionSyncAudioData
asset andCubismMotionSyncAudioDataList
asset when the platform setting is notWebGL
. - The APIs related to
MotionSyncData.SerializableSetting.EmphasisLevel
have been marked asUnused
.- For the sake of Prefab compatibility, the APIs are being retained.
- Fix an issue with inadequate error handling for missing elements in
UpdateCubismMotionSync
. by @ppcuni - Fix an issue where the actual number of samples consumed differed from the number of samples being measured.
- Fix an issue with inadequate error handling for missing elements in
CubismMotionSyncCreateAudioDataMenu.CanCreateAudioData()
.
5-r.1-beta.3 - 2023-11-14
- Add a sample scene
MotionSyncForWebGL
. - Add Google Chrome from the tested environment.
- Change the version of the development project to
2021.3.30f1
. - Adjust accessibility of functions and members within
CubismMotionSyncCriAudioInput
.
5-r.1-beta.2.1 - 2023-10-17
- Update
Kei_basic
andKei_vowels
model.
- Fix a bug in the analysis calculation.
- See
CHANGELOG.md
in MotionSync Core. - No modifications to Components.
- See
5-r.1-beta.2 - 2023-09-28
- Add a sample scene
Microphone
using microphone input. - Add delegate type
CubismMotionSyncEngine_CRI.csmMotionSyncLogFunction
. - Add logging function
CubismMotionSyncEngine_CRI.SetLogFunction
. - Add Android and iOS, iPadOS from the tested environment.
- Change the value of
CubismMotionSyncData.EmphasisLevelDefaultValue
to match the default value in Cubism Editor. - Update
Kei_basic
andKei_vowels
model.
- New released!