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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog.

5-r.2 - 2024-11-28

Added

  • Add a feature to play the associated audio when playing back a motion.
  • With this feature, .motionSyncLink.asset and .motionSyncLinkList.asset is generated based on the information specified in .model3.json during the import process.

Changed

  • Move Microphone sample to Assets/Live2D/CubismMotionSyncPlugin/Samples/Microphone.
  • Move Microphone sample to a separate assembly.

Fixed

  • Fix an issue where a reference error could occur immediately after CubismMotionSyncController was enabled.
  • Fix an issue where CubismMotionSyncEngine_CRI.DisposeEngine() could be called at an unintended time. by @ppcuni
  • Fix an issue where a null reference occurs if there are parameters listed in .motionsync3.json that do not exist in the model.
  • Fix an issue where where models names in the dropdown menus for MotionSync scene and MotionSyncForWebGL scene were incorrect.

5-r.1 - 2024-05-30

Added

  • Add configuration file so that assemblies are split.
    • These assemblies depend on the Cubism SDK for Unity assemblies.

Changed

  • Change the version of the development project to 2021.3.36f1.
  • Change the usage of the modulo operator % to CubismMath.ModF().
  • Change the Japanese sound file to one with a sampling frequency of 48 kHz.
  • Change to not display the generation menu for the CubismMotionSyncAudioData asset and CubismMotionSyncAudioDataList asset when the platform setting is not WebGL.
  • The APIs related to MotionSyncData.SerializableSetting.EmphasisLevel have been marked as Unused.
    • For the sake of Prefab compatibility, the APIs are being retained.

Fixed

  • Fix an issue with inadequate error handling for missing elements in UpdateCubismMotionSync. by @ppcuni
  • Fix an issue where the actual number of samples consumed differed from the number of samples being measured.
  • Fix an issue with inadequate error handling for missing elements in CubismMotionSyncCreateAudioDataMenu.CanCreateAudioData().

5-r.1-beta.3 - 2023-11-14

Added

  • Add a sample scene MotionSyncForWebGL .
  • Add Google Chrome from the tested environment.

Changed

  • Change the version of the development project to 2021.3.30f1.
  • Adjust accessibility of functions and members within CubismMotionSyncCriAudioInput.

5-r.1-beta.2.1 - 2023-10-17

Changed

  • Update Kei_basic and Kei_vowels model.

Fixed

  • Fix a bug in the analysis calculation.
    • See CHANGELOG.md in MotionSync Core.
    • No modifications to Components.

5-r.1-beta.2 - 2023-09-28

Added

  • Add a sample scene Microphone using microphone input.
  • Add delegate type CubismMotionSyncEngine_CRI.csmMotionSyncLogFunction.
  • Add logging function CubismMotionSyncEngine_CRI.SetLogFunction.
  • Add Android and iOS, iPadOS from the tested environment.

Changed

  • Change the value of CubismMotionSyncData.EmphasisLevelDefaultValue to match the default value in Cubism Editor.
  • Update Kei_basic and Kei_vowels model.

[5-r.1-beta.1] - 2023-08-17

Added

  • New released!