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Gamestream works with Moonlight on LG TV but Sunshine doesn't #722
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You indicated the issue is present in the nightly release... which nightly release did you test? |
automated nightly release - 2023-01-07T14:43:16Z |
similar issue here. not sure if it is related. some games work fine, some are playing for a while, but at some point, it freezes for about minute until it shows another single frame. sound continues to play as well. if i play the same game over steams remote play, it does work without issues. client is a lg oled tv with webos 5. |
Does it work with an official moonlight client? |
It doesn't work with the client LG webos client from the page here (which I think is official as it's on the website): The same settings work with a Windows client and Sunshine server. The nvidia gamestream server also works with the LG webos client fine. |
It's not an official client. |
just testet it with the moonlight app on android and I see the same issue there. not sure if that is official tbh. i can test it with the moonlight client on windows only later this week. trying the same game using the steam link android app, works fine. |
Thank you...
This part is irrelevant. |
I can confirm this, specs below. Similar issue is tracked in the Sunshine: Stable (0.17.0) and Nightly (automated nightly release - |
I've found that the frozen single frame won't happen if you launch moonlight with something moving on the screen. E.g. if you play a video whilst connecting with moonlight or opening steam big picture mode with it's intro video. So for me: |
Also ran into this issue. Desktop stream freezes on the first frame. Seems to be the WebOS Moonlight client as Moonlight Android functions as expected. Steam stream works fine, and exiting Big Picture gives a working desktop stream. Seems to agree with the non static desktop thing |
Appears to be an audio related issue when using LG webOS NDL + NDL Audio (Decoder Provided). If the user selects a different audio decoder other than the one provided by the video decoder such as ALSA or PulseAudio, the stream has no issues starting. When audio is already playing before connecting, the user may switch back to using NDL Audio without the frozen static image. |
Same issue on my side. |
This issue is stale because it has been open for 90 days with no activity. Comment or remove the stale label, otherwise this will be closed in 10 days. |
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It seems this issue hasn't had any activity in the past 90 days. If it's still something you'd like addressed, please let us know by leaving a comment. Otherwise, to help keep our backlog tidy, we'll be closing this issue in 10 days. Thanks! |
This issue was closed because it has been stalled for 10 days with no activity. |
Is there an existing issue for this?
Is your issue described in the documentation?
Is your issue present in the nightly release?
Describe the Bug
When the host is running standard Gamestream (without Sunshine), both NDL and SMP decoders work.
When the same host is running Sunshine, SMP works (but performs very poor) but NDL doesn't. NDL seems to display one frame as a still picture. Inputs are still working e.g. you can see a mouse pointer moving around on the host, but the client is frozen on that one frame.
Is there a difference between how the Gamestream and Sunshine streams are constructed and would be decoded by the TV?
Expected Behavior
The video stream works like with Gamestream
Additional Context
Devices and software:
Sunshine: Stable and Nightly (automated nightly release - 2023-01-07T14:43:16Z)
Moonlight version: 1.5.3
Model: CX48
webOS version 5.4.1-10
GPU: Nvidia 3080
Host Operating System
None
Operating System Version
Win 11
Architecture
64 bit
Sunshine commit or version
0.16.0
Package
None
GPU Type
Nvidia
GPU Model
3080
GPU Driver/Mesa Version
527.56
Capture Method (Linux Only)
No response
Relevant log output
No response
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