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ui: move console ui to libtrx #267

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Sep 26, 2024
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3 changes: 0 additions & 3 deletions meson.build
Original file line number Diff line number Diff line change
Expand Up @@ -163,15 +163,12 @@ dll_sources = [
'src/game/text.c',
'src/game/ui/common.c',
'src/game/ui/controllers/controls.c',
'src/game/ui/events.c',
'src/game/ui/widgets/console.c',
'src/game/ui/widgets/controls_column.c',
'src/game/ui/widgets/controls_dialog.c',
'src/game/ui/widgets/controls_input_selector.c',
'src/game/ui/widgets/controls_layout_selector.c',
'src/game/ui/widgets/label.c',
'src/game/ui/widgets/prompt.c',
'src/game/ui/widgets/stack.c',
'src/game/ui/widgets/window.c',
'src/global/enum_str.c',
'src/global/vars.c',
Expand Down
28 changes: 8 additions & 20 deletions src/config.c
Original file line number Diff line number Diff line change
Expand Up @@ -2,37 +2,25 @@

#include "config_map.h"

#include <libtrx/config/config_file.h>
#include <libtrx/filesystem.h>
#include <libtrx/config/file.h>

CONFIG g_Config = { 0 };

#define DIR_CONFIG "cfg"
static const char *m_ConfigPath = "cfg/TR2X.json5";

static const char *m_ConfigPath = DIR_CONFIG "/TR2X.json5";

static void M_Load(JSON_OBJECT *root_obj);
static void M_Dump(JSON_OBJECT *root_obj);

static void M_Load(JSON_OBJECT *root_obj)
const char *Config_GetPath(void)
{
ConfigFile_LoadOptions(root_obj, g_ConfigOptionMap);
return m_ConfigPath;
}

static void M_Dump(JSON_OBJECT *root_obj)
void Config_LoadFromJSON(JSON_OBJECT *root_obj)
{
ConfigFile_DumpOptions(root_obj, g_ConfigOptionMap);
}

bool Config_Read(void)
{
return ConfigFile_Read(m_ConfigPath, &M_Load);
ConfigFile_LoadOptions(root_obj, g_ConfigOptionMap);
}

bool Config_Write(void)
void Config_DumpToJSON(JSON_OBJECT *root_obj)
{
File_CreateDirectory(DIR_CONFIG);
return ConfigFile_Write(m_ConfigPath, &M_Dump);
ConfigFile_DumpOptions(root_obj, g_ConfigOptionMap);
}

void Config_Sanitize(void)
Expand Down
8 changes: 1 addition & 7 deletions src/config.h
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
#pragma once

#include <libtrx/config/config_option.h>
#include <libtrx/config.h>

#include <stdbool.h>

Expand All @@ -13,9 +13,3 @@ typedef struct {
} CONFIG;

extern CONFIG g_Config;

bool Config_Read(void);
bool Config_Write(void);
void Config_Sanitize(void);
void Config_ApplyChanges(void);
const CONFIG_OPTION *Config_GetOptionMap(void);
2 changes: 1 addition & 1 deletion src/config_map.c
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
#include "config.h"

// import order guard
#include <libtrx/config/config_map.h>
#include <libtrx/config/map.h>
// import order guard

#include "global/enum_str.h"
Expand Down
2 changes: 1 addition & 1 deletion src/config_map.h
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
#pragma once

#include <libtrx/config/config_option.h>
#include <libtrx/config/option.h>

extern const CONFIG_OPTION g_ConfigOptionMap[];
8 changes: 6 additions & 2 deletions src/decomp/decomp.c
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
#include "decomp/decomp.h"

#include "config.h"
#include "game/background.h"
#include "game/camera.h"
#include "game/console/common.h"
Expand All @@ -22,14 +23,14 @@
#include "game/shell.h"
#include "game/sound.h"
#include "game/text.h"
#include "game/ui/common.h"
#include "global/const.h"
#include "global/funcs.h"
#include "global/vars.h"
#include "lib/ddraw.h"
#include "lib/dinput.h"
#include "specific/s_flagged_string.h"

#include <libtrx/game/ui/common.h>
#include <libtrx/utils.h>

#include <assert.h>
Expand Down Expand Up @@ -250,6 +251,7 @@ int32_t __stdcall WinMain(
g_StopInventory = 0;
g_IsGameToExit = 0;
Shell_Main();
Config_Write();
Shell_Shutdown();
SE_WriteAppSettings(&g_SavedAppSettings);
}
Expand Down Expand Up @@ -563,6 +565,7 @@ void __cdecl Shell_Shutdown(void)
MessageBoxA(NULL, g_ErrorMessage, NULL, MB_ICONWARNING);
}
UI_Shutdown();
Config_Shutdown();
}

int16_t __cdecl TitleSequence(void)
Expand Down Expand Up @@ -757,7 +760,8 @@ bool __cdecl WinVidSpinMessageLoop(bool need_wait)
UI_HandleKeyUp(msg.wParam);
return 0;
} else if (msg.message == WM_CHAR) {
UI_HandleChar(msg.wParam);
char insert_string[2] = { msg.wParam, '\0' };
UI_HandleTextEdit(insert_string);
return 0;
}
}
Expand Down
68 changes: 2 additions & 66 deletions src/game/console/common.c
Original file line number Diff line number Diff line change
@@ -1,83 +1,19 @@
#include "game/console/common.h"

#include "game/console/setup.h"
#include "game/input.h"
#include "game/text.h"
#include "game/ui/widgets/console.h"

#include <libtrx/game/console/common.h>

static bool m_IsOpened = false;
static UI_WIDGET *m_Console;

void Console_Init(void)
{
m_Console = UI_Console_Create();
}

void Console_Shutdown(void)
{
if (m_Console != NULL) {
m_Console->free(m_Console);
m_Console = NULL;
}

m_IsOpened = false;
}

void Console_Open(void)
{
if (m_IsOpened) {
UI_Console_HandleClose(m_Console);
}
m_IsOpened = true;
UI_Console_HandleOpen(m_Console);
}

void Console_Close(void)
{
UI_Console_HandleClose(m_Console);
m_IsOpened = false;
}

bool Console_IsOpened(void)
{
return m_IsOpened;
}

int32_t Console_GetMaxLineLength(void)
{
return TEXT_MAX_STRING_SIZE - 1;
}

void Console_LogImpl(const char *const text)
{
UI_Console_HandleLog(m_Console, text);
}

CONSOLE_COMMAND **Console_GetCommands(void)
{
return g_ConsoleCommands;
}

void Console_Draw(void)
void Console_DrawBackdrop(void)
{
UI_Console_ScrollLogs(m_Console);

#if 0
// TODO: draw screen quad
int32_t sx = 0;
int32_t sw = Viewport_GetWidth();
int32_t sh = Screen_GetRenderScale(
// not entirely accurate, but good enough
TEXT_HEIGHT * m_PromptScale
+ MAX_LOG_LINES * TEXT_HEIGHT * m_LogScale,
RSR_TEXT);
int32_t sy = Viewport_GetHeight() - sh;

RGBA_8888 top = { 0, 0, 0, 0 };
RGBA_8888 bottom = { 0, 0, 0, 196 };

Output_DrawScreenGradientQuad(sx, sy, sw, sh, top, top, bottom, bottom);
#endif
// TODO: implement me
}
12 changes: 1 addition & 11 deletions src/game/console/common.h
Original file line number Diff line number Diff line change
@@ -1,15 +1,5 @@
#pragma once

#include <stdbool.h>
#include <stdint.h>
#include <libtrx/game/console/common.h>

void Console_Init(void);
void Console_Shutdown(void);
void Console_Draw(void);

void Console_Open(void);
void Console_Close(void);
bool Console_IsOpened(void);

void Console_Log(const char *fmt, ...);
void Console_ScrollLogs(void);
6 changes: 0 additions & 6 deletions src/game/option/option_controls.c
Original file line number Diff line number Diff line change
Expand Up @@ -2,8 +2,6 @@
#include "game/ui/widgets/controls_dialog.h"
#include "global/vars.h"

#include <libtrx/utils.h>

static UI_WIDGET *m_ControlsDialog;
static UI_CONTROLS_CONTROLLER m_ControlsDialogController;

Expand All @@ -21,10 +19,6 @@ void __cdecl Option_Controls(INVENTORY_ITEM *const item)
if (m_ControlsDialog == NULL) {
m_ControlsDialog =
UI_ControlsDialog_Create(&m_ControlsDialogController);
m_ControlsDialog->set_position(
m_ControlsDialog,
(640 - m_ControlsDialog->get_width(m_ControlsDialog)) / 2,
(480 - m_ControlsDialog->get_height(m_ControlsDialog)) * 2 / 3);
}

m_ControlsDialog->control(m_ControlsDialog);
Expand Down
8 changes: 2 additions & 6 deletions src/game/shell.c
Original file line number Diff line number Diff line change
Expand Up @@ -10,10 +10,10 @@
#include "game/input.h"
#include "game/music.h"
#include "game/sound.h"
#include "game/ui/common.h"
#include "global/funcs.h"
#include "global/vars.h"

#include <libtrx/game/ui/common.h>
#include <libtrx/memory.h>

#include <stdarg.h>
Expand All @@ -28,6 +28,7 @@ BOOL __cdecl Shell_Main(void)
g_GameSizerCopy = 1.0;

GameString_Init();
Config_Init();
UI_Init();

Config_Read();
Expand Down Expand Up @@ -81,7 +82,6 @@ BOOL __cdecl Shell_Main(void)

if (is_frontend_fail) {
strcpy(g_ErrorMessage, "GameMain: failed in GF_DoFrontendSequence()");
Config_Write();
return false;
}

Expand All @@ -105,7 +105,6 @@ BOOL __cdecl Shell_Main(void)
g_ErrorMessage,
"GameMain: STARTGAME with invalid level number (%d)",
gf_param);
Config_Write();
return false;
}
gf_option = GF_DoLevelSequence(gf_param, GFL_NORMAL);
Expand All @@ -119,7 +118,6 @@ BOOL __cdecl Shell_Main(void)
g_ErrorMessage,
"GameMain: STARTSAVEDGAME with invalid level number (%d)",
g_SaveGame.current_level);
Config_Write();
return false;
}
gf_option = GF_DoLevelSequence(g_SaveGame.current_level, GFL_SAVED);
Expand All @@ -146,7 +144,6 @@ BOOL __cdecl Shell_Main(void)
strcpy(
g_ErrorMessage,
"GameMain Failed: Title disabled & no replacement");
Config_Write();
return false;
}
gf_option = g_GameFlow.title_replace;
Expand All @@ -164,7 +161,6 @@ BOOL __cdecl Shell_Main(void)

S_SaveSettings();
GameBuf_Shutdown();
Config_Write();
GameString_Shutdown();
return true;
}
Expand Down
1 change: 0 additions & 1 deletion src/game/text.c
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,6 @@
#include <string.h>

#define MAX_TEXTSTRINGS 128
#define TEXT_HEIGHT 15
#define TEXT_Y_SPACING 3
#define CHAR_SECRET_1 0x7Fu
#define CHAR_SECRET_2 0x80u
Expand Down
1 change: 1 addition & 0 deletions src/game/text.h
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,7 @@

#include "global/types.h"

#define TEXT_HEIGHT 15
#define TEXT_MAX_STRING_SIZE 64

void __cdecl Text_Init(void);
Expand Down
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