You avoid the ropes, plunge into the river, and swim to shore.
The Elves yell something about meeting back up with them upriver, but the river is too loud to tell exactly what they're saying. They finish crossing the bridge and disappear from view.
Situations like this must be why the Elves prioritized getting the communication system on your handheld device working. You pull it out of your pack, but the amount of water slowly draining from a big crack in its screen tells you it probably won't be of much immediate use.
Unless, that is, you can design a replacement for the device's video system! It seems to be some kind of cathode-ray tube screen and simple CPU that are both driven by a precise clock circuit. The clock circuit ticks at a constant rate; each tick is called a cycle.
Start by figuring out the signal being sent by the CPU. The CPU has a single
register, X
, which starts with the value 1. It supports only two instructions:
addx V
takes two cycles to complete. After two cycles, theX
register is increased by the valueV
. (V
can be negative.)noop
takes one cycle to complete. It has no other effect.
The CPU uses these instructions in a program (your puzzle input) to, somehow, tell the screen what to draw.
Consider the following small program:
noop
addx 3
addx -5
Execution of this program proceeds as follows:
- At the start of the first cycle, the
noop
instruction begins execution. During the first cycle,X
is1
. After the first cycle, thenoop
instruction finishes execution, doing nothing. - At the start of the second cycle, the
addx 3
instruction begins execution. During the second cycle,X
is still1
. - During the third cycle,
X
is still1
. After the third cycle, theaddx 3
instruction finishes execution, settingX
to4
. - At the start of the fourth cycle, the
addx -5
instruction begins execution. During the fourth cycle,X
is still4
. - During the fifth cycle,
X
is still4
. After the fifth cycle, theaddx -5
instruction finishes execution, settingX
to-1
.
Maybe you can learn something by looking at the value of the X
register
throughout execution. For now, consider the signal strength (the cycle
number multiplied by the value of the X
register) during the 20th cycle and
every 40 cycles after that (that is, during the 20th, 60th, 100th, 140th, 180th,
and 220th cycles).
For example, consider this larger program:
addx 15
addx -11
addx 6
addx -3
addx 5
addx -1
addx -8
addx 13
addx 4
noop
addx -1
addx 5
addx -1
addx 5
addx -1
addx 5
addx -1
addx 5
addx -1
addx -35
addx 1
addx 24
addx -19
addx 1
addx 16
addx -11
noop
noop
addx 21
addx -15
noop
noop
addx -3
addx 9
addx 1
addx -3
addx 8
addx 1
addx 5
noop
noop
noop
noop
noop
addx -36
noop
addx 1
addx 7
noop
noop
noop
addx 2
addx 6
noop
noop
noop
noop
noop
addx 1
noop
noop
addx 7
addx 1
noop
addx -13
addx 13
addx 7
noop
addx 1
addx -33
noop
noop
noop
addx 2
noop
noop
noop
addx 8
noop
addx -1
The interesting signal strengths can be determined as follows:
- During the 20th cycle, register
X
has the value21
, so the signal strength is 20 * 21 = 420. (The 20th cycle occurs in the middle of the secondaddx -1
, so the value of registerX
is the starting value,1
, plus all of the otheraddx
values up to that point: 1 + 15 - 11 + 6 - 3 + 5 - 1 - 8 + 13 + 4 = 21.) - During the 60th cycle, register
X
has the value19
, so the signal strength is 60 * 19 = 1140. - During the 100th cycle, register
X
has the value18
, so the signal strength is 100 * 18 =1800
. - During the 140th cycle, register
X
has the value21
, so the signal strength is 140 * 21 =2940
. - During the 180th cycle, register
X
has the value16
, so the signal strength is 180 * 16 =2880
. - During the 220th cycle, register
X
has the value18
, so the signal strength is 220 * 18 =3960
.
The sum of these signal strengths is 13140
.
Find the signal strength during the 20th, 60th, 100th, 140th, 180th, and 220th cycles. What is the sum of these six signal strengths?
It seems like the X
register controls the horizontal position of a
sprite.
Specifically, the sprite is 3 pixels wide, and the X
register sets the
horizontal position of the middle of that sprite. (In this system, there is
no such thing as "vertical position": if the sprite's horizontal position puts
its pixels where the CRT is currently drawing, then those pixels will be drawn.)
You count the pixels on the CRT: 40 wide and 6 high. This CRT screen draws the
top row of pixels left-to-right, then the row below that, and so on. The
left-most pixel in each row is in position 0, and the right-most pixel in each
row is in position 39
.
Like the CPU, the CRT is tied closely to the clock circuit: the CRT draws a
single pixel during each cycle. Representing each pixel of the screen as a
#
, here are the cycles during which the first and last pixel in each row are
drawn:
Cycle 1 -> ######################################## <- Cycle 40
Cycle 41 -> ######################################## <- Cycle 80
Cycle 81 -> ######################################## <- Cycle 120
Cycle 121 -> ######################################## <- Cycle 160
Cycle 161 -> ######################################## <- Cycle 200
Cycle 201 -> ######################################## <- Cycle 240
So, by carefully
timing the CPU instructions and
the CRT drawing operations, you should be able to determine whether the sprite
is visible the instant each pixel is drawn. If the sprite is positioned such
that one of its three pixels is the pixel currently being drawn, the screen
produces a lit pixel (#
); otherwise, the screen leaves the pixel dark
(.
).
The first few pixels from the larger example above are drawn as follows:
Sprite position: ###.....................................
Start cycle 1: begin executing addx 15
During cycle 1: CRT draws pixel in position 0
Current CRT row: #
During cycle 2: CRT draws pixel in position 1
Current CRT row: ##
End of cycle 2: finish executing addx 15 (Register X is now 16)
Sprite position: ...............###......................
Start cycle 3: begin executing addx -11
During cycle 3: CRT draws pixel in position 2
Current CRT row: ##.
During cycle 4: CRT draws pixel in position 3
Current CRT row: ##..
End of cycle 4: finish executing addx -11 (Register X is now 5)
Sprite position: ....###.................................
Start cycle 5: begin executing addx 6
During cycle 5: CRT draws pixel in position 4
Current CRT row: ##..#
During cycle 6: CRT draws pixel in position 5
Current CRT row: ##..##
End of cycle 6: finish executing addx 6 (Register X is now 11)
Sprite position: ..........###...........................
Start cycle 7: begin executing addx -3
During cycle 7: CRT draws pixel in position 6
Current CRT row: ##..##.
During cycle 8: CRT draws pixel in position 7
Current CRT row: ##..##..
End of cycle 8: finish executing addx -3 (Register X is now 8)
Sprite position: .......###..............................
Start cycle 9: begin executing addx 5
During cycle 9: CRT draws pixel in position 8
Current CRT row: ##..##..#
During cycle 10: CRT draws pixel in position 9
Current CRT row: ##..##..##
End of cycle 10: finish executing addx 5 (Register X is now 13)
Sprite position: ............###.........................
Start cycle 11: begin executing addx -1
During cycle 11: CRT draws pixel in position 10
Current CRT row: ##..##..##.
During cycle 12: CRT draws pixel in position 11
Current CRT row: ##..##..##..
End of cycle 12: finish executing addx -1 (Register X is now 12)
Sprite position: ...........###..........................
Start cycle 13: begin executing addx -8
During cycle 13: CRT draws pixel in position 12
Current CRT row: ##..##..##..#
During cycle 14: CRT draws pixel in position 13
Current CRT row: ##..##..##..##
End of cycle 14: finish executing addx -8 (Register X is now 4)
Sprite position: ...###..................................
Start cycle 15: begin executing addx 13
During cycle 15: CRT draws pixel in position 14
Current CRT row: ##..##..##..##.
During cycle 16: CRT draws pixel in position 15
Current CRT row: ##..##..##..##..
End of cycle 16: finish executing addx 13 (Register X is now 17)
Sprite position: ................###.....................
Start cycle 17: begin executing addx 4
During cycle 17: CRT draws pixel in position 16
Current CRT row: ##..##..##..##..#
During cycle 18: CRT draws pixel in position 17
Current CRT row: ##..##..##..##..##
End of cycle 18: finish executing addx 4 (Register X is now 21)
Sprite position: ....................###.................
Start cycle 19: begin executing noop
During cycle 19: CRT draws pixel in position 18
Current CRT row: ##..##..##..##..##.
End of cycle 19: finish executing noop
Start cycle 20: begin executing addx -1
During cycle 20: CRT draws pixel in position 19
Current CRT row: ##..##..##..##..##..
During cycle 21: CRT draws pixel in position 20
Current CRT row: ##..##..##..##..##..#
End of cycle 21: finish executing addx -1 (Register X is now 20)
Sprite position: ...................###..................
Allowing the program to run to completion causes the CRT to produce the following image:
##..##..##..##..##..##..##..##..##..##..
###...###...###...###...###...###...###.
####....####....####....####....####....
#####.....#####.....#####.....#####.....
######......######......######......####
#######.......#######.......#######.....
Render the image given by your program. What eight capital letters appear on your CRT?