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Copy pathmyLib.h
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myLib.h
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typedef unsigned short u16;
#define REG_DISPCTL *(unsigned short *)0x4000000
#define MODE3 3
#define BG2_ENABLE (1<<10)
#define COLOR(r, g, b) ((r) | (g)<<5 | (b)<<10)
#define RED COLOR(31,0,0)
#define GREEN COLOR(0,31,0)
#define BLUE COLOR(0,0,31)
#define CYAN COLOR(0,31,31)
#define MAGENTA COLOR(31, 0,31)
#define YELLOW COLOR(31,31,0)
#define WHITE COLOR(31,31,31)
#define BLACK 0
#define SCANLINECOUNTER (*(volatile unsigned short *)0x4000006)
#define OFFSET(r, c, numcols) ((r)*(numcols)+(c))
// Buttons
#define BUTTON_A (1<<0)
#define BUTTON_B (1<<1)
#define BUTTON_SELECT (1<<2)
#define BUTTON_START (1<<3)
#define BUTTON_RIGHT (1<<4)
#define BUTTON_LEFT (1<<5)
#define BUTTON_UP (1<<6)
#define BUTTON_DOWN (1<<7)
#define BUTTON_R (1<<8)
#define BUTTON_L (1<<9)
#define KEY_DOWN_NOW(key) (~(BUTTONS) & key)
#define BUTTONS *(volatile unsigned int *)0x4000130
/* DMA */
typedef struct
{
const volatile void *src;
const volatile void *dst;
unsigned int cnt;
} DMA_CONTROLLER;
#define DMA ((volatile DMA_CONTROLLER *) 0x040000B0)
// Defines
#define DMA_CHANNEL_0 0
#define DMA_CHANNEL_1 1
#define DMA_CHANNEL_2 2
#define DMA_CHANNEL_3 3
#define DMA_DESTINATION_INCREMENT (0 << 21)
#define DMA_DESTINATION_DECREMENT (1 << 21)
#define DMA_DESTINATION_FIXED (2 << 21)
#define DMA_DESTINATION_RESET (3 << 21)
#define DMA_SOURCE_INCREMENT (0 << 23)
#define DMA_SOURCE_DECREMENT (1 << 23)
#define DMA_SOURCE_FIXED (2 << 23)
#define DMA_REPEAT (1 << 25)
#define DMA_16 (0 << 26)
#define DMA_32 (1 << 26)
#define DMA_NOW (0 << 28)
#define DMA_AT_VBLANK (1 << 28)
#define DMA_AT_HBLANK (2 << 28)
#define DMA_AT_REFRESH (3 << 28)
#define DMA_IRQ (1 << 30)
#define DMA_ON (1 << 31)
extern unsigned short *videoBuffer;
// Prototype
void setPixel(int row, int col, u16 color);
void draw_image_portion(int destination_row, int destination_col, int source_row, int source_col, int source_width, int source_height, const u16* image, int image_width);
void drawRect(int row, int col, int height, int width, u16 color);
void drawRect3(int r, int c, int width, int height, u16 color);
void drawImage3(int r, int c, int width, int height, const u16* image);
int boundsCheck(int *var, int bound, int *delta, int size);
void WaitForVblank();