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What steps will reproduce the problem?
1. Try to open a model in Magic
2. If the texture(s) referenced by the model is not in the same directory as
magic.exe, texture loading will fail.
Need to preserve the absolute path to the model file (Starshatter models and
textures are in the same directory), or alternatively pop up a "File not found,
please locate it for me" dialog
Original issue reported on code.google.com by [email protected] on 3 Jun 2012 at 7:28
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
[email protected]
on 3 Jun 2012 at 7:28The text was updated successfully, but these errors were encountered: