Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Magic only reads textures from its own directory #12

Open
GoogleCodeExporter opened this issue Mar 26, 2015 · 0 comments
Open

Magic only reads textures from its own directory #12

GoogleCodeExporter opened this issue Mar 26, 2015 · 0 comments

Comments

@GoogleCodeExporter
Copy link

What steps will reproduce the problem?
1. Try to open a model in Magic
2. If the texture(s) referenced by the model is not in the same directory as 
magic.exe, texture loading will fail.


Need to preserve the absolute path to the model file (Starshatter models and 
textures are in the same directory), or alternatively pop up a "File not found, 
please locate it for me" dialog


Original issue reported on code.google.com by [email protected] on 3 Jun 2012 at 7:28

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant