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Magic Model Size Limitation #9

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GoogleCodeExporter opened this issue Mar 26, 2015 · 2 comments
Open

Magic Model Size Limitation #9

GoogleCodeExporter opened this issue Mar 26, 2015 · 2 comments

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@GoogleCodeExporter
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What steps will reproduce the problem?
1. Create a detailed 3d model with Magic
2. Attempt to save it as a .mag file for use in Starshatter
3.

What is the expected output? What do you see instead?
Creation of a usable detailed .mag file model. Receive an error message, "model 
was too large (max 16000 poly).


What version of the product are you using? On what operating system?
Version 5.0.5. Windows 7

Please provide any additional information below.
While not part of the Starshatter game proper... The Magic 3D modeling program 
is currently required to bring outside original models into the game. The 
16,000 poly limit is a hindrance to bringing highly detailed models into the 
game. I would like to see this poly limit at least doubled.


Original issue reported on code.google.com by [email protected] on 14 Dec 2011 at 7:32

@GoogleCodeExporter
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[deleted comment]

@GoogleCodeExporter
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I have increased the poly count locally and in-game.  We need access to the 
original Magic 1.5 source so we can integrate Magic 1.5 and 2.0. 

Might be better for LOD purposes to keep the 16K poly limit and build ships up 
in sections.  


Original comment by [email protected] on 23 Aug 2014 at 5:16

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