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FH Scenario 42 Night Demons are Allies #414

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rdoll opened this issue Oct 8, 2023 · 4 comments
Closed

FH Scenario 42 Night Demons are Allies #414

rdoll opened this issue Oct 8, 2023 · 4 comments
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wontfix This will not be worked on

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@rdoll
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rdoll commented Oct 8, 2023

Edition

FH

Type of data

Scenario/Section

Describe the data affected

Scenario 42, section 63.3

Describe the error

Night Demons spawned as allies.

image

Additional

It's possible we did this by toggling it ourselves. If the GHS data is correct, there may be value in discussing ways to make this a tad clearer, since it's pretty easy to swap ally/enemy on the main screen.

@rdoll rdoll added the data error Some data is wrong label Oct 8, 2023
@Lurkars
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Lurkars commented Oct 8, 2023

Must be done by accident. When I start Scenario 42 and add Section 63.3, Night Demons are no allies and data also doesn't contain any ally data!

@Lurkars Lurkars closed this as completed Oct 8, 2023
@Lurkars Lurkars added wontfix This will not be worked on and removed data error Some data is wrong labels Oct 8, 2023
@Lurkars Lurkars removed their assignment Oct 8, 2023
@rdoll
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rdoll commented Oct 10, 2023

Great, thanks.

Any thoughts minimizing the chance of this type of user error? There should be very few times where you need to swap allies/enemies, so it's not something that warrants main screen control, IMHO. What about moving it to the monster stats dialog, something like this?

@Lurkars
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Lurkars commented Oct 10, 2023

Yes also valid concern. This initially comes before I added automatic adding of standees and marking monsters as allies. So before, it was important to easy switch ally to fulfill the scenario rules manually. Now that this is automated, there isn't really a requirement for this, so moving to the sheet seems reasonable. I add a point to #160

Lurkars added a commit that referenced this issue Oct 11, 2023
@Lurkars
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Lurkars commented Oct 11, 2023

Added in v0.78.2

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