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config.yml
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config.yml
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token: "lip_xxxxxxxxxxxxxxxxxxxx" # Lichess OAuth2 Token.
engines:
standard: # Engine used for standard chess and when no suitable special engine is configured.
dir: "." # Directory containing the engine.
name: "engine_name" # Binary name of the engine to use.
ponder: true # Think on opponent's time.
use_syzygy: true # Whether the engine should be configured to use syzygy.
silence_stderr: false # Suppresses stderr output.
uci_options: # Arbitrary UCI options passed to the engine. (Commenting allowed)
Threads: 4 # Max CPU threads the engine can use.
Hash: 256 # Max memory (in megabytes) the engine can allocate.
Move Overhead: 100 # Increase if your bot flags games too often.
# variants: # Engine used for variants when no suitable special engine is configured.
# dir: "." # Directory containing the engine.
# name: "engine_name" # Binary name of the engine to use.
# ponder: true # Think on opponent's time.
# use_syzygy: false # Whether the engine should be configured to use syzygy.
# silence_stderr: false # Suppresses stderr output.
# uci_options: # Arbitrary UCI options passed to the engine. (Commenting allowed)
# Threads: 4 # Max CPU threads the engine can use.
# Hash: 256 # Max memory (in megabytes) the engine can allocate.
# Move Overhead: 100 # Increase if your bot flags games too often.
# Use the same pattern for 'bullet', 'blitz', 'rapid', 'classical',
# 'antichess', 'atomic', 'chess960', 'crazyhouse', 'horde', 'kingofthehill', 'racingkings' and '3check' as well.
# Append '_white' or '_black' to use the engine only as the specific color.
syzygy:
enabled: false # Activate local syzygy endgame tablebases.
paths: # Paths to local syzygy endgame tablebases.
- "/path/to/syzygy"
max_pieces: 6 # Count of max pieces in the local syzygy endgame tablebases.
instant_play: true # Whether the bot should play directly from syzygy without engine if possible.
gaviota:
enabled: false # Activate local gaviota endgame tablebases.
paths: # Paths to local gaviota endgame tablebases.
- "/path/to/gaviota"
max_pieces: 5 # Count of max pieces in the local gaviota endgame tablebases.
opening_books:
enabled: false # Activate opening books.
priority: 400 # Priority with which this move source is used. Higher priority is used first.
books:
# bullet:
# selection: weighted_random # Move selection is one of "weighted_random", "uniform_random" or "best_move".
# names: # List of names of books to use in bullet.
# - BulletBook
# - DefaultBook
# standard_black:
# selection: best_move # Move selection is one of "weighted_random", "uniform_random" or "best_move".
# names: # List of names of books to use as black.
# - BlackBook
standard:
selection: weighted_random # Move selection is one of "weighted_random", "uniform_random" or "best_move".
# max_depth: 16 # Half move max depth. (Comment this line for max depth)
names: # List of names of books to use if there is no specific book for the time control, white, black or chess960.
- DefaultBook
# Use the same pattern for 'bullet', 'blitz', 'rapid', 'classical',
# 'antichess', 'atomic', 'chess960', 'crazyhouse', 'horde', 'kingofthehill', 'racingkings' and '3check' as well.
# Append '_white' or '_black' to use the books only as the specific color.
online_moves:
opening_explorer:
enabled: false # Activate online moves from Lichess opening explorer. The move that has performed best for this bot is played.
priority: 300 # Priority with which this move source is used. Higher priority is used first.
use_for_variants: false # Whether the Lichess opening explorer should be used for other variants than standard and chess960.
min_time: 20 # Time the bot must have at least to use the online move.
timeout: 5 # Time the server has to respond.
min_games: 5 # Minimum number of games in which the position must have occurred.
only_with_wins: false # Whether to play only moves that have won before.
selection: "performance" # Move selection is "performance" or "win_rate".
anti: false # Whether to play the moves in which the opponent performs the worst.
# max_depth: 16 # Half move max depth. (Comment this line for max depth)
# max_moves: 1 # Max number of moves played from Lichess opening explorer. (Comment this line for max moves)
lichess_cloud:
enabled: true # Activate online moves from Lichess cloud eval.
priority: 200 # Priority with which this move source is used. Higher priority is used first.
only_without_book: false # Whether the cloud should only be used if there is no matching book.
min_eval_depth: 10 # Minimum evaluation depth.
min_time: 20 # Time the bot must have at least to use the online move.
timeout: 5 # Time the server has to respond.
# max_depth: 16 # Half move max depth. (Comment this line for max depth)
# max_moves: 1 # Max number of moves played from Lichess cloud eval. (Comment this line for max moves)
chessdb:
enabled: false # Activate online moves from https://chessdb.cn/queryc_en/
priority: 100 # Priority with which this move source is used. Higher priority is used first.
min_eval_depth: 10 # Minimum evaluation depth.
min_time: 20 # Time the bot must have at least to use the online move.
timeout: 5 # Time the server has to respond.
# max_depth: 16 # Half move max depth. (Comment this line for max depth)
# max_moves: 1 # Max number of moves played from chessdb. (Comment this line for max moves)
online_egtb:
enabled: false # Activate online endgame tablebases from Lichess.
min_time: 10 # Time the bot must have at least to use the online move.
timeout: 3 # Time the server has to respond.
offer_draw:
enabled: true # Activate whether the bot should offer draw.
score: 10 # If the absolute value of the score is less than or equal to this value, the bot offers/accepts draw (in cp)
consecutive_moves: 10 # How many moves in a row the absolute value of the score has to be below the draw value
min_game_length: 35 # Earliest move in which draw is offered.
resign:
enabled: false # Activate whether the bot should resign games.
score: -1000 # If the score is less than or equal to this value, the bot resigns (in cp).
consecutive_moves: 5 # How many moves in a row the score has to be below the resign value.
move_overhead_multiplier: 1.0 # Increase if your bot flags games too often. Default move overhead is 1 second per 1 minute initital time.
challenge: # Incoming challenges. (Commenting allowed)
concurrency: 1 # Number of games to play simultaneously.
bullet_with_increment_only: false # Whether bullet games against BOTs should only be accepted with increment.
# min_increment: 0 # Minimum amount of increment to accept a challenge.
# max_increment: 180 # Maximum amount of increment to accept a challenge.
# min_initial: 0 # Minimum amount of initial time to accept a challenge.
# max_initial: 315360000 # Maximum amount of initial time to accept a challenge.
variants: # Chess variants to accept (https://lichess.org/variant).
- standard
- chess960
# - fromPosition
# - antichess
# - atomic
# - crazyhouse
# - horde
# - kingOfTheHill
# - racingKings
# - threeCheck
time_controls: # Speeds or time controls in initial_minutes+increment_seconds format to accept.
- bullet
- blitz
- rapid
# - classical
# - 25+1
bot_modes: # Game modes to accept against BOTs.
# - casual # Unrated games.
- rated # Rated games
human_modes: # Game modes to accept against humans.
- casual # Unrated games.
- rated # Rated games
matchmaking:
delay: 10 # Time in seconds the bot must be idle before a new challenge is started.
timeout: 30 # Time until a challenge is canceled.
types: # Matchmaking types of which one is randomly selected before each game.
bullet: # Arbitrary name of the matchmaking type. Names must be unique.
tc: 1+1 # Time control in initial_minutes+increment_seconds format.
rated: true # Whether matchmaking should play rated games.
variant: standard # Chess variant (https://lichess.org/variant) to challenge.
weight: 100 # Weight with which this type is selected. (Default: 100)
multiplier: 15 # Multiplier for calculating timeouts in matchmaking. Higher values lead to a wider range of opponents.
# min_rating_diff: 0 # Minimum rating distance to opponent.
# max_rating_diff: 300 # Maximum rating distance to opponent.
# casual_chess960:
# tc: 0.5+1
# rated: false
# variant: chess960
# weight: 50
messages:
# Optional substitution keywords (include curly braces):
# {opponent} to insert the opponent's name
# {me} to insert our name
# {engine} to insert engine name
# {cpu} to insert CPU information
# {ram} to insert RAM size
# Any other words in curly braces will be removed.
greeting: "Hey, I'm {me}, I'm running {engine} on {cpu} and {ram} of RAM. Good luck {oppnent}!" # Message sent to the opponent at the beginning of a game.
goodbye: "Good game {opponent}, see you next time." # Message sent to the opponent after the end of a game.
greeting_spectators: "Hey, I'm running {engine} on {cpu} and {ram} of RAM. Type !help for a list of commands." # Message sent to the spectators at the beginning of a game.
goodbye_spectators: "Thanks for watching!" # Message sent to the spectators after the end of a game.
# whitelist: # List of users whose challenges are always accepted.
# - Username1
# - Username2
# blacklist: # List of users who are not challenged and whose challenges are declined.
# - Username1
# - Username2
books: # Names of the opening books (to be used above in the opening_books section) and paths to the opening books.
DefaultBook: "/path/to/DefaultBook.bin"