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Release not stand-alone and Visual C# 9.0 runtime libraries not included #19

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MarkJeronimus opened this issue Jul 21, 2015 · 4 comments

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@MarkJeronimus
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Release not stand-alone and Visual C# 9.0 runtime libraries not included

And probably more. (What is msjava.dll?)

ninss-no-vcs90

@M4GNV5
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M4GNV5 commented Jul 21, 2015

what kind of windows OS are you using?
i think your problem is that the provided Noesis.Javascript dll is for 64bit computers and you are running on a 32 bit computer?
consider downloading 32 bit binaries from Javascript.NET 's codeplex repo: https://javascriptdotnet.codeplex.com/

btw im not developing NINNS anymore since like minecraft version 1.6 so you may encoutner some problems with incorrect / not parsing of chat etc. but overall it should be fine 😊

@MarkJeronimus
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Win XP SP3 x64.

It's a shame that it's not maintained anymore. It's small and scriptable and that's precisely what I need. I want to kick players generating console spam (not chat spam) with a message that they should rejoin.

Edit: on minecraft.gamepedia it says your last release is 2014-12-08, and that's just around the time that I created my 1.8 server (1 month after it's release).

@suresttexas00
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What sort of console spam? I used NINSS for a few months when 1.8 first came out and it worked fine with my 1.8 servers... I created a working plugin with commands for home, sethome, warp spawn, etc.

NINSS really only reads and acts on console output, not packets or anything, so it really is not that version-dependent. Unfortunately, because it only reads console output, It cannot prevent things (or intercept "/" slash commands), but it should be able to do what you want.

Mine worked with windows 8. my computer is 64 bit, but various apps prefer being installed as 32 bit, so you have to watch which versions everything is running. 32 bit version for everything, from Java to NINSS would be a safe bet for you.

@suresttexas00
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OK, I clicked the link for example spam. Based on the example, I don't see how NINSS will be able to help you here, because, while NINSS could scan for lines containing "unexpected packet" in them, those lines don't seem to contain information traceable to a particular player... which you need in order to figure out who to kick...

If you can't make the adjustment to the forge server, you will need something that reads packets between the client and server to fix the spam.

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