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Actually seriously consider Heaps vs Ceramic vs ??? as core #7

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MSGhero opened this issue Jul 22, 2024 · 7 comments
Open

Actually seriously consider Heaps vs Ceramic vs ??? as core #7

MSGhero opened this issue Jul 22, 2024 · 7 comments
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@MSGhero
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MSGhero commented Jul 22, 2024

Would be good to list out pros and cons of each option, putting only slight weight toward needing to learn a new framework

Needs:

  1. JS target (Newgrounds) + fast build target that isn't JS (HL seems best?)
  2. Nonzero support and nonzero hopes for the future
  3. Pre-existing sprite batcher
  4. At least rudimentary text support
  5. Shaders
  6. Lets me do what I want without severely duplicating code or writing wrappers
  7. But handles the low level stuff that scares me
@MSGhero MSGhero self-assigned this Jul 22, 2024
@MSGhero
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MSGhero commented Jul 22, 2024

Heaps:
Meets every goal, but support is barely nonzero

@MSGhero
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MSGhero commented Jul 22, 2024

Ceramic:

  1. Ok I guess Electron is allowed to fulfill the fast build target even though it's JS

Meets every goal more or less. Support seems good. Custom buildchain and custom VSC plugin which aren't necessarily bad things. Handles html server which is very good.

Worth making a lil project in to feel out the non-API aspects

@MSGhero
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MSGhero commented Jul 22, 2024

Flixel:
Too managed, sprite focus is good, support very good. Custom requires breaking/undoing/duplicating existing systems. HL build chain same as OpenFL's

@MSGhero
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MSGhero commented Jul 22, 2024

OpenFL/Lime:
Less managed version of Flixel. Would still be duplicating existing systems. Support unknown atm. HL build chain seems fragile

@MSGhero
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MSGhero commented Jul 22, 2024

Godot:
No? Just on principle tbh

@MSGhero
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MSGhero commented Jul 22, 2024

Any Kha lib:
The Khacosystem is pretty excessive for the goals of mono2d, and would most likely result in a custom framework over it

@MSGhero
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MSGhero commented Jul 22, 2024

Custom:
7. Bruh idk how to do low level stuff

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