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Is your feature request related to a problem? Please describe.
If I want to check whether some (usually my own) origin is currently being played I have to do 4 checks one after another which leads to a big line of text. This is because I can't always guarantee that my line is only executed "in game".
Here is how such a check looks like in Vanilla:
Describe the solution you'd like
Implement some new smart global MSU function, for example getOriginID which always returns a string.
If the Origin ID couldn'T be retrieved for a variety of reasons the function returns an empty string.
That should make origin specific checks much easier to read and write
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
If I want to check whether some (usually my own) origin is currently being played I have to do 4 checks one after another which leads to a big line of text. This is because I can't always guarantee that my line is only executed "in game".
Here is how such a check looks like in Vanilla:
Describe the solution you'd like
Implement some new smart global MSU function, for example
getOriginID
which always returns a string.If the Origin ID couldn'T be retrieved for a variety of reasons the function returns an empty string.
That should make origin specific checks much easier to read and write
The text was updated successfully, but these errors were encountered: