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faithplate.lua
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faithplate.lua
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faithplate = class:new()
function faithplate:init(x, y, dir, vars, r)
self.cox = x
self.coy = y
self.dir = dir
self.x = x-1
self.y = y-1
self.width = 2
self.height = 0.125
self.active = true
self.static = true
self.category = 26
self.legacy = false --keep old faithplate movement
self.snap = false
self.sx = 0
self.sy = 40
self.r = r
self.defaulton = true
self.on = self.defaulton
if vars and vars ~= "link" then
local v = convertr(vars, {"num", "num", "bool", "bool"}, true)
self.vars = v
self.sx = v[1]
self.sy = v[2]
--SNAP
if v[3] ~= nil then
self.snap = v[3]
end
--DEFAULT OFF
if v[4] ~= nil and v[4] == true then
self.defaulton = false
self.on = self.defaulton
end
if self.sx > 10 then
self.dir = "right"
elseif self.sx < -10 then
self.dir = "left"
end
elseif self.dir == "up" then
self.sx = 0
self.sy = 40
self.legacy = true
elseif self.dir == "left" then
self.sx = -30
self.sy = 30
self.legacy = true
elseif self.dir == "right" then
self.sx = 30
self.sy = 30
self.legacy = true
end
self.mask = {true}
self.animationtimer = 1
self.includetable = {
"player", "box", "gel", "turret", "enemy", "ice", "energyball", "tilemoving",
"mushroom", "flower", "oneup", "star", "fireball", "fire", "poisonmush", "brofireball",
"boomerang", "hammersuit", "mariohammer", "frogsuit", "levelball", "core", "iceball",
"powblock", "smallspring", "pbutton"
}
local ignorelist = {"icicle", "cheep", "squid", "flyingfish", "cheepwhite", "cheepred", "chainchomp", "pinksquid", "parabeetle", "parabeetleright", "boo", "rockywrench"}
for i, v in pairs(enemies) do
if not table.contains(ignorelist, v) then
table.insert(self.includetable, v)
end
end
end
function faithplate:update(dt)
if self.animationtimer < 1 then
self.animationtimer = self.animationtimer + dt / faithplatetime
end
if not self.on then
return
end
local intable = checkrect(self.x+.5, self.y-0.125, 1, 0.125, self.includetable)
for i = 1, #intable, 2 do
local v = objects[intable[i]][intable[i+1]]
if (not v.ignorefaithplate) and (not v.ignorefaithplates) then
if not (math.abs(self.sx) < 0.1 and not self.snap) then --don't change horizontal speed
v.speedx = self.sx
end
v.speedy = -self.sy
if self.snap then
v.x = self.x+1-v.width/2
end
if v.faithplate then
v:faithplate(self.dir)
end
self.animationtimer = 0
end
end
end
function faithplate:draw()
local quadi = 2
if self.on then quadi = 1 end
love.graphics.setScissor(math.floor((self.cox-1-xscroll)*16*scale), (self.coy-4-yscroll)*16*scale, 32*scale, (2.5+2/16)*16*scale)
if not custombackground then
love.graphics.setColor(unpack(backgroundcolor[background]))
love.graphics.rectangle("fill", math.floor((self.cox-1-xscroll)*16*scale), (self.coy-1.5-yscroll)*16*scale, 32*scale, 2*scale)
love.graphics.setColor(1, 1, 1)
end
if self.animationtimer < 1 then
if self.dir == "right" then
local rot = 0
if self.animationtimer < 0.1 then
rot = math.pi/4*(self.animationtimer/0.1)
elseif self.animationtimer < 0.3 then
rot = math.pi/4
else
rot = math.pi/4*(1 - (self.animationtimer-0.3)/0.7)
end
love.graphics.draw(faithplateplateimg, faithplatequad[quadi], math.floor((self.cox+1-xscroll)*16*scale), (self.coy-1.5-yscroll)*16*scale, rot, scale, scale, 32)
elseif self.dir == "left" then
local rot = 0
if self.animationtimer < 0.1 then
rot = math.pi/4*(self.animationtimer/0.1)
elseif self.animationtimer < 0.3 then
rot = math.pi/4
else
rot = math.pi/4*(1 - (self.animationtimer-0.3)/0.7)
end
love.graphics.draw(faithplateplateimg, faithplatequad[quadi], math.floor((self.cox-1-xscroll)*16*scale), (self.coy-1.5-yscroll)*16*scale, -rot, -scale, scale, 32)
elseif self.dir == "up" then
local ymod = 0
if self.animationtimer < 0.1 then
ymod = .5*(self.animationtimer/0.1)
elseif self.animationtimer < 0.3 then
ymod = .5
else
ymod = .5*(1 - (self.animationtimer-0.3)/0.7)
end
love.graphics.draw(faithplateplateimg, faithplatequad[quadi], math.floor((self.cox-1-xscroll)*16*scale), (self.coy-1.5-yscroll-ymod)*16*scale, 0, scale, scale)
end
else
if self.dir ~= "left" then
love.graphics.draw(faithplateplateimg, faithplatequad[quadi], math.floor((self.cox-1-xscroll)*16*scale), (self.coy-1.5-yscroll)*16*scale, 0, scale, scale)
else
love.graphics.draw(faithplateplateimg, faithplatequad[quadi], math.floor((self.cox+1-xscroll)*16*scale), (self.coy-1.5-yscroll)*16*scale, 0, -scale, scale)
end
end
love.graphics.setScissor()
end
function faithplate:input(t)
if t == "on" then
self.on = not self.defaulton
elseif t == "off" then
self.on = self.defaulton
elseif t == "toggle" then
self.on = not self.on
end
end
function faithplate:link()
if #self.r > 2 then
for j, w in pairs(outputs) do
for i, v in pairs(objects[w]) do
if tonumber(self.r[5]) == v.cox and tonumber(self.r[6]) == v.coy then
v:addoutput(self)
if self.vars[4] == nil then
self.defaulton = false
self.on = self.defaulton
end
end
end
end
end
end