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Below is a code example which I believe includes the paths to draw polygons on the surface of a sphere.
The paths have been generated by another piece of code, so perhaps there are some issues there.
The code will draw regions on one side of a 3d sphere. When the camera rotates around the sphere, the polygons become hidden/visible depending on the camera location.
The code below also adds a smaller sphere within the area of the larger half sphere, however that too becomes completely invisible towards the end of the clip, when it should be fully visible as it is in front of the polygons to the rear of the scene.
Is this expected or am I missing something in my code so that objects are rendered correctly?
Apologies for the terrible colors.
Expected behavior
The objects should be rendered correctly when visible and hidden when obscured by other objects.
Description of bug / unexpected behavior
Object depth occlusion not working as expected.
Below is a code example which I believe includes the paths to draw polygons on the surface of a sphere.
The paths have been generated by another piece of code, so perhaps there are some issues there.
The code will draw regions on one side of a 3d sphere. When the camera rotates around the sphere, the polygons become hidden/visible depending on the camera location.
The code below also adds a smaller sphere within the area of the larger half sphere, however that too becomes completely invisible towards the end of the clip, when it should be fully visible as it is in front of the polygons to the rear of the scene.
Is this expected or am I missing something in my code so that objects are rendered correctly?
Apologies for the terrible colors.
Expected behavior
The objects should be rendered correctly when visible and hidden when obscured by other objects.
How to reproduce the issue
Additional media files
Images/GIFs
System specifications
System Details
python/py/python3 --version
): 3.11.10pip list
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