The future of DWMBlurGlass #408
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I think most people have shifted their attention to OpenGlass since it performs better, is more stable, and provides a much more immersive Aero experience since it works seamlessly with Startisback with no issues and can be controlled directly from the control panel. That being said, Altale had explained that the main purpose of DWMBlurGlass, unlike OpenGlass, is to explore various shader effects. |
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The truth is that both myself and ALTaleX are busy with their own things, work and school. So in the future this project may not be updated as often, but don't worry, it doesn't mean this project will be abandoned. |
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The last release was around 6 months ago. There have not been any commits, besides translations, in both the master and test branches in quite some time. There are lots of issues marked as “fixed in upstream project”, which I assume is OpenGlass, that have been sitting around. Since @ALTaleX531 is leaving the Windows modding community soon and @Maplespe has been inactive, what does the future of DWMBlurGlass look like?
The release of Windows 11 24h2 would warrant an update, as OpenGlass now supports 24h2, but there hasn’t been any talk from Maplespe or ALTaleX as far as I know.
Is development expected to resume eventually, or is it halted? I would hate for this project (and OpenGlass) to become abandonware.
It isn't my intention for this to be a call to action, I just genuinely want to know the state of mind you both are in and how you feel about DWMBlurGlass going forward.
As always, thank you for this amazing program, it’s what introduced me to the Windows modding community.
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