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Is this updated? #127
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Hey there :) I'm pretty sure there is a working C# version here: astrale-sharp#1 You're going to need to compile it yourself, do you have a rust toolchain installed? Do tell if you run into any issues |
Hi, I'm looking at trying to compile and use this for Godot 4.3. While the branch you linked is supposed to work on godot 4.0 the instructions for compiling it aren't present. I'm not experienced with rust, and so it's difficult to figure out where the process should start. The instructions in that branch haven't been updated either, as they still refer to using GDnative, which to my knowledge stopped being updated and will not be receiving any Godot 4+ support. |
@greenguy77 https://godot-rust.github.io/book/intro/hello-world.html#the-gdextension-file |
I did run into a compilation error. I'm not sure, but I suspect it may be caused by my Godot version.
Caused by: |
wow that's an awful error, i'll try to reproduce (i finally have my real computer back) give me a few days |
I saw there was some discussion about making this work for Godot 4, but I can't find clear information about whether or not it does yet. I'm using 4.2 and it doesn't appear to be available in the Asset store.
Also, I'm not using Mono, does that mean I can't use this?
I really needed an Astar alternative that can weight connections between points. This is all I found, so it'll be a bummer if I can't use it. :/
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