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Room.java
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import java.util.Set;
import java.util.HashMap;
import java.util.Iterator;
/**
* Class Room - a room in an adventure game.
*
* This class is part of the "World of Zuul" application.
* "World of Zuul" is a very simple, text based adventure game.
*
* A "Room" represents one location in the scenery of the game. It is
* connected to other rooms via exits. For each existing exit, the room
* stores a reference to the neighboring room.
*
* @author Michael Kölling and David J. Barnes
* @version 2016.02.29
*/
import java.util.ArrayList;
public class Room
{
private String description;
private HashMap<String, Room> exits; // stores exits of this room.
private ArrayList<NPC> npcs;
private ArrayList<Item> itens;
/**
* Create a room described "description". Initially, it has
* no exits. "description" is something like "a kitchen" or
* "an open court yard".
* @param description The room's description.
*/
public Room(String description)
{
this.description = description;
exits = new HashMap<>();
npcs = new ArrayList<>();
itens = new ArrayList<>();
}
/**
* Define an exit from this room.
* @param direction The direction of the exit.
* @param neighbor The room to which the exit leads.
*/
public void setExit(String direction, Room neighbor)
{
exits.put(direction, neighbor);
}
/**
* @return The short description of the room
* (the one that was defined in the constructor).
*/
public String getShortDescription()
{
return description;
}
/**
* Return a description of the room in the form:
* You are in the kitchen.
* Exits: north west
* @return A long description of this room
*/
public String getLongDescription()
{
return "Voce esta " + description + ".\n" + getExitString();
}
/**
* Return a string describing the room's exits, for example
* "Exits: north west".
* @return Details of the room's exits.
*/
private String getExitString()
{
String returnString = "Saidas:";
Set<String> keys = exits.keySet();
for(String exit : keys) {
returnString += " " + exit;
}
return returnString;
}
/**
* Return the room that is reached if we go from this room in direction
* "direction". If there is no room in that direction, return null.
* @param direction The exit's direction.
* @return The room in the given direction.
*/
public Room getExit(String direction)
{
return exits.get(direction);
}
public void addItem(Item item) {
itens.add(item);
}
public void removeItem(Item item) {
try {
itens.remove(item);}
catch(Exception e) {
System.out.print("O item que voce procura nao esta no quarto.");
}
}
public void addNPC(NPC npc) {
npcs.add(npc);
}
public void removeNPC(NPC npc) {
try {
npcs.remove(npc);}
catch(Exception e) {
System.out.print("A pessoa que procura não está no quarto");
}
}
public void mostraElementos() {
if (itens.size() > 0) {
System.out.println("-itens na sala:");
for (Item i : itens) {
System.out.println(i.getNome());
}
}
else {
System.out.println("Nenhum item na sala...");
}
if (npcs.size() > 0) {
System.out.println("\n-Pessoas na sala: ");
for (NPC n : npcs) {
System.out.println(n.getNome());
}
}
else {
System.out.println("Ninguem na sala...");
}
}
public Item encontraItem(String nome) {
for (Item i : itens) {
if(i.getNome().equals(nome)) {
return i;
}
}
return null;
}
public NPC encontraNPC(String nome) {
for (NPC n : npcs) {
if(n.getNome().equals(nome)) {
return n;
}
}
return null;
}
}