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In the latest version of LostSouls 1.1.4, if lockOnlyChests is enabled, all tile entities will be locked until a building is cleared.
This is a useful function to prevent players from getting valuable functional blocks such as brewing stands and enchanting tables easily.
But my modpack adds GraveStone Mod, and if lockOnlyChests is enabled, after a player die, his grave will be locked too, which is annoying.
My suggestion is to add a whitelist for lockOnlyChests configurations. If a type of tile entity is whitelisted, such kind of tile entity can be opened or broken by players regardless of whether the building is cleared or not.
Look forward your reply!
Thanks in advance!
The text was updated successfully, but these errors were encountered:
In the latest version of LostSouls 1.1.4, if
lockOnlyChests
is enabled, all tile entities will be locked until a building is cleared.This is a useful function to prevent players from getting valuable functional blocks such as brewing stands and enchanting tables easily.
But my modpack adds GraveStone Mod, and if
lockOnlyChests
is enabled, after a player die, his grave will be locked too, which is annoying.My suggestion is to add a whitelist for
lockOnlyChests
configurations. If a type of tile entity is whitelisted, such kind of tile entity can be opened or broken by players regardless of whether the building is cleared or not.Look forward your reply!
Thanks in advance!
The text was updated successfully, but these errors were encountered: