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ideas.q
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// ---------------- Disable Zero Initialization ---------------- //
// The programmer should have the control to turn off zero initialization.
// Consider the following:
// There exists a load, L, to the address, P.
// The value at address P is not zero initialized.
// No store to P exists prior to L.
// Should the compiler be allowed to assume the value obtained by L is zero?
buffer : [4096]byte = { ? }
buffer : [4096]byte = ?
buffer : [4096]byte = ()
buffer : [4096]byte = %
buffer[0] = 0 // Should b = true?
// ---------------- Memory Semantics ---------------- //
//
// The compiler is tasked with representing the logic of the program in the most optimal way possible.
// Only memory that the programmer has 'accessed' may be 'touched' by the compiler.
// What memory is 'accessed' must follow branching rules.
// Memory is 'touched' when it has been loaded, stored to, or is executed.
//
//
// A pointer only allows the programmer to describe unary/singular access to memory.
// This logic is very useful, but is often not the best tool for the job,
// especially for modern programs running on modern hardware.
//
// The problem with *ONLY* allowing the programmer to describe singular access to memory is that it;
// 1) Removes control from the programmer to make informed decissions.
// 2) Cripples the compilers ability to provide good optimizations.
//
// Take this function for example:
//
Contains(begin: *int, end: *int, value: int) -> bool:
for p := begin, p < end:
if *p = value:
return true
return false
//
// The problem with the above function, which uses a pointer to search through the array,
// is that the compiler is being prohibited from touching `p+K`,
// even if `p+K >= begin` and `p+K < end`.
// This is an issue because the programmer may actually want to allow the touching of `p+K`,
// .. so long as it's inside the array, of course.
//
// The language should allow *MULTIPLE* ways to access memory, not just one.
// ---------------- Array Memory Access ---------------- //
// Use of an array should express array memory access,
// where, all elements of the array are accessed.
// This allows the programmer to easily provoke the compiler
// into providing a vectorization of a loop, for example.
//
// Consider the change to the previous function:
Contains(nums: []int, value: int) -> bool = false:
for n in nums:
if n = value:
return true
return false
// ---------------- Buffered Pointers ---------------- //
// A buffered pointer is used the same way as a regular pointer,
// however, where a regular pointer only accesses a single element,
// a buffered pointer accesses N elements.
// The compiler can optimize the function below
// by testing 8 consecutive elements with a single QWORD test:
SkipZeroes(p : {8}int8) -> {8}int8:
while *p = 0:
inc p
return p
*p+n
p+1
p[n].foo
*p + n
SkipZeroes(p : *int8) -> *int8:
access [p .. 8]
while *p = 0:
inc p
access [p .. 8]
return p
// Atomics
atom : @int
atom += 1
// Weak Volatile
volly : *!int = 80000h
*volly = 1
*volly = 2
// Strong Volatile
volly : *!!int = p
*volly = 1
*volly = 1
*volly = *volly+2 if *volly = 1 else *volly+2
// Should the compiler emit a load and store for this?
*volly = *volly
// Get *Foo from *Bar, knowing Foo has a Bar field.
struct Foo:
a: Bar
b: Bar
c: Bar
struct Bar:
// ..
foo: Foo
bar: *Bar = &foo.b
p := bar as *Foo.b
p := bar as *Foo\.bar
// p = &foo
// Conditional polymorphism
struct Jester:
kind : bool
struct Moon:
inline Cow -> kind
x : int
struct C:
inline A -> not kind
y : int
a : *A = GetA()
if a is *B as b:
b.x = 123
// Targeted Identifiers
Formal :: { FooBar, Foo_Bar } -> [Functions, Structs, Enums, Enum Members] TOKEN_IDENTIFIER_FORMAL
Casual :: { fooBar, foo_bar } -> [Variables, Constants, Struct Members] TOKEN_IDENTIFIER_CASUAL
Bold :: { FOOBAR, FOO_BAR } -> [Constants, Enum Members] TOKEN_IDENTIFIER_BOLD
Generic :: { A, B, C .. Y, Z } -> [Generic Types, Generic Constants] TOKEN_IDENTIFIER_GENERIC
Runtime Variable: foo_bar, fooBar ->
Weak Constant: Foo_Bar, FooBar ->
Strong Constant: FOO_BAR, FOOBAR ->
Generic Constant:
Value: Binary state
PosValue: A Value who's possibility at runtime has not been disproven
DisValue: A Value that is proven not to be possible at runtime
ProValue: A Value that is proven to be possible at runtime
Variable: Set of PosValues
Constant: Set of ProValues
Strong: A Constant C that may only be used if |C| = 1
Weak: A Constant C that is implemented as a Variable if |C| > 1
Generic: A Strong Constant
Variable Name: First letter lowercase
Generic Name: Single uppercase letter
Strong Name: All letters uppercase
Weak Name: First letter uppercase
a ROTL b
a ROTR b
a >>> b
a <<< b
a <~ b
a ~> b
i < j and= {a,b} and< {x,y}
i < j and {a,b} and< {x,y}
a<b and= c and< d
if "ABCD" = "ABCD":
if { "A", "B", "C", "D" } = { "A", "B", "C", "D" }:
if { true, true, true, true }:
if true:
if i:
if i != 0:
({a, b} as bool) = (a and b)
a := [N]T
false or a[0] .. and a[N-1]
{a,b}={x,y}
{0,1} as bool
{0,1} != 0
{0,1} != {0, 0}
{false, true} != {false, false}:
(false != false) and (true != false):
// Operator overloading with claim keyword
struct Vector2:
x : float32
y : float32
claim Vector2 as a + Vector2 as b = Vector2(a.x + b.x, a.y + b.y)
// inter-procedural nature of claim
Foo(n: int):
if n != 42: Print("% != 42\n", n)
Bar(n: int, b: bool):
if b: claim n != 42
Foo(42)
Bar(42, true)
// Output:
// 42 != 42
// Conditional claim
claim if x then y
if x:
// Compiler can assume 'y' will always = true in this context.
if y:
// Compiler CANNOT assume 'y' = true.
// Maybe allow the compiler to test 'x' instead of 'y' if 'x' is local and has no logical effects?
// Generic claim
a : []int
claim if N < 100 then a[N] = N*2
n := a[10] // Compiler is allowed to assume 'a[10]' will always = '20'. Load will be removed.
j := a[200] // Compiler is forced to load 'a[200]' to get it's value.
i : int
claim if i < 10 then a[i] = 42 // Compiler should give us an illogical claim error. (Or maybe just lose the claim?)
enum Fruit:
Apple
Banana
Cherry
Cranberry
Date
Lime
Orange
Pair
// Contextual hints
a : Fruit
a = Date:
// ...
b : [3]Fruit = { Apple, Lime, Orange }
if b = { Cherry, Date, Pair }:
// Array subscript with multiple indices
nums := { 3, 7, 99, 2, 3, 8, 5, 11, 10, 42 }
even : [4]int = nums[9, 5, 8, 3] // { 42, 8, 10, 2 }
// Variable sized fixed arrays
size := GetBufferSize()
buffer : [size]int
// The type of 'buffer' is '[]int'
// 'buffer.length' = 'size'
// 'buffer.data' will be an address on the stack.
// Even though the value of 'wings' can be known at compile time,
// the type of 'buffalo' should be '[]int', NOT '[42]int'.
wings := 42
buffalo : [wings]int
// User constants should always be treated as if they were inlined.
BUFFER_SIZE = 4096
buffer : [BUFFER_SIZE]byte // buffer : [4096]byte
struct Output_Buffer:
head : uint
buffer : [BUFFER_SIZE]int8
// Match Block
GetColor(fruit : Fruit) -> Color:
match fruit:
Lime, Pair, Apple: return Green
Lemon, Banana: return Yellow
Cherry, Cranberry: return Red
Orange: return Orange
// Match Expression
GetColor(fruit : Fruit) => match fruit:
Lime, Pair, Apple => Green,
Lemon, Banana => Yellow, Cherry, Cranberry => Red,
Orange => Orange
GetColor(fruit : Fruit) => match fruit:
Lime, Pair, Apple => Green, Lemon, Banana => Yellow, Cherry, Cranberry => Red, Orange => Orange
Foo(match x: = 0 => 1, = 1 => 10, = 2 => 100, = 3 => 1000, 123)
Foo(match x: 0 => 1, 1 => 10, 2 => 100, 3 => 1000; 123)
x => match x { 0 => 1, 1 => 10, 2 => 100, 3 => 1000 }
* 3
Foo(match x as (0 => 1, 1 => 10, 2 => 100, 3 => 1000), 123)
Foo(1 if x=0 else 10 if x=1 else 100 if x=2 else 1000 if x=3, 123)
// Match with comparator
// default would be =
match x:
< y: return -1
= y: return 0
> y: return 1
z := match x
< y => -1,
= y => 0,
> y => 1
// if a newline is encountered,
Foo(
)
+a.Foo()
// Match branch with default:
match x:
< min: y = min
> max: y = max
else:
return x
then:
return y
// Match expression error:
z = match x:
<= 10 => 4
<= 100 => 7
// Error: All possible values of x not matched.
// Match expression with default:
z = match x:
<= 10 => 4
<= 100 => 7
x => x
// Match expression without reevaluation:
z = match BigComputation():
<= 10 => 4,
<= 100 => 7,
// or:
() => ()
a := { 1, 3, 3, 7 }
b := { 1, 3, 3, 7 }
x := and ({ a, b, c, d } = { 1, 2, 3, 4 })
struct Foo:
enabled : bool
volume : int
phones : [4]*Phone = { &telephone, µphone, &xylophone, &megaphone }
if or(phones[..].enabled and phones[..].volume > 50):
p := a.begin
k := b.begin
f : (bool, bool, bool, bool)
(x, y, z, w) = (a, b, c, d) // (bool, bool, bool, bool)
GetSequenceCode(a: int, b: int, c: int) => match (a, b, c):
(1, 2, 3) => 123
(4, 5, 6) => 456
(7, 8, 9) => 789
[Qualia.Operator(^)]
Power(a: int, b: int) -> int:
c := 1
for b: c *= a
return c
(x:[N]T) op (y:T) = { x[0] op y, x[1] op y, .. x[N-1] op y }
{1,2}+1 // { 2, 3 }
nums[0..3]
SumBackwards(nums: []int, from: int, to: int) -> int:
n := 0
(from, to) = (from, to) if from <= to else (to, from)
for j := from, j < to, inc j:
n += nums[j]
return n
// Could do a special check to allow this?
Foo(a: int, b: int = a match: 0, 1 => 42, 2, 3 => 69, c: int):
Foo(a: int, b: int = (a match 0, 1 => 42, 2, 3 => 69), c: int):
// ^ Still non-ambiguous? Pretty sure.
// Struct member visability based on scope
// difficulty: no idea
struct Number:
signed: bool
if signed:
value: int
else:
value: uint
PrintNumber(number: Number):
// Print(number.value) // Error!
if number.signed:
Print(number.value) // Prints value: int
else:
Print(number.value) // Prints value: uint
PrintSignedNumber(number: Number):
claim number.signed
Print(number.value) // Prints value: int
// if specialization:
GetNextPowerOf2(n: uint64) -> uint:
if$ BitCount(n) = 1:
return n
else if$ n > 1:
return 1 << 64 - CountLeadingZeroes(n)
else if$ n > 0:
return 1 << 64 - CountLeadingZeroes(n-1)
else:
dec n
n = n OR n >> 1
n = n OR n >> 2
n = n OR n >> 4
n = n OR n >> 8
n = n OR n >> 16
n = n OR n >> 32
inc n
return n
GetNextPowerOf2(n: uint64) -> uint where BitCount(n) = 1 => n
GetNextPowerOf2(n: uint64) -> uint where n > 1 => 1 << 64 - CountLeadingZeroes(n)
GetNextPowerOf2(n: uint64) -> uint where n > 0 => 1 << 64 - CountLeadingZeroes(n-1)
GetNextPowerOf2(n: uint64) -> uint:
dec n
n = n OR n >> 1
n = n OR n >> 2
n = n OR n >> 4
n = n OR n >> 8
n = n OR n >> 16
n = n OR n >> 32
inc n
return n
// Short-String implementation:
struct String:
size: uint32
if size > 8:
chars_ptr: *int8
else:
chars: [8]int8
IsAlphaNumeric(c: uint8) -> bool:
return c >= "A" and c <= "Z"
or c >= "a" and c <= "z"
or c >= "0" and c <= "9"
Print(string: String):
if string.size > 8:
for c in string.chars_ptr where c.IsAlphaNumeric():
Print(c)
else for c in string.chars where c.IsAlphaNumeric():
Print(c)
// once keyword:
// difficulty: trivial
PrintNumbers(numbers : []int):
for n in numbers:
once: Print("{ ", n);
else: Print(", ", n)
then: Print(" }");
// Range:
Fib(n : int) -> int:
a := 0
b := 1
for i in [0..n]:
c := a * b
a = b
b = c
return b
// Tuple assignment:
Fib(n : int) -> int:
(a, b) := (0, 1)
for i in [0..n]:
(a, b) = (b, a * b)
return b
// 'where' keyword:
PrintOdds(nums : []int):
for n in nums where n & 1:
Print(n)
struct Vector:
((x?r), (y?g), (z?b), (w?a)) : (float32, float32, float32, float32)
alias (x?y?z?w)..(x?y?z?w)..(x?y?z?w)..(x?y?z?w) as (float32, float32, float32, float32)
((x or r) .. (y or g) .. (z or b) .. (w or a)) : (float32, float32, float32, float32)
alias x as r
alias y as g
alias z as b
alias w as a
alias ((x or y or z or w) .. (x or y or z or w)) as (float32, float32)
alias ((x or y or z or w) .. (x or y or z or w) .. (x or y or z or w)) as (float32, float32, float32)
alias ((x or y or z or w) .. (x or y or z or w) .. (x or y or z or w) .. (x or y or z or w)) as (float32, float32, float32, float32)
v : Vector = ..
v.x = v.g
v.xyzw = v.wzyx
v.ryza = v.xxxx
Count(a: []T, v: T) -> total: uint:
for x in a where x = v: inc total
// Constant TypeID:
Print(format: []int8, arguments: [..](Type: Qualia.TypeID, value: Type)):
n := 0
for c in format:
if c = "%" and n < arguments.count:
match arguments[n].Type:
int: buffer.Print(arguments[n].value)
bool: buffer.Print(arguments[n].value)
T: buffer.Print(arguments[n].value)
inc n
else:
buffer.Write(c)
output_buffer.Print("foo = %, bar = %\n", foo, bar)
// Generics:
Add(array: *[]T, value: T):
if BitCount(array.count+1) = 1:
array.data = ReAllocate(array.data, SizeOf(T) * array.count)
array[array.count] = value
inc array.count
// Expression functions:
IsNegative(n : int) -> bool => n < 0
is Negative(n : int) -> bool => n < 0
for n in nums where n is not Negative:
is(p : *Thing, kind : Kind) -> bool => p >> 12 AND 0b11 = kind
if p is ThingKind.Foo:
p.foo_things
// Implied return type:
IsPositive(n : int) => !n.IsNegative()
Sort(a : float32, b : float32) => (a, b) if a <= b else (b, a)
// Aliasing:
alias uint8 as HWORD
alias uint16 as WORD
alias uint32 as DWORD
alias uint32 as QWORD
alias HWORD = uint8
alias WORD = uint16
alias DWORD = uint32
alias QWORD = uint64
// Operator overloading
// Forced to be inline
// Must be pure
// Must return a value
// Comparison operators must return bool
[Qualia.Operator(=)]
IsEqual(a : float32, b : float32) => a - b < 0.01
(a: [4]float32 + b : [4]float32) -> [4]float32 => { a[0] + b[0], a[1] + b[1], a[2] + b[2], a[3] + b[3] }
+(a: [4]float32, b : [4]float32) => { a[0] + b[0], a[1] + b[1], a[2] + b[2], a[3] + b[3] }
// Iterator functions:
[Qualia.DefaultIterator]
IterateString(string : String) -> [..]uint8:
if string.count <= 8:
for c in string.chars:
yield c
else:
for c in string.chars_ptr:
yield c
Print(string : String):
for c in string:
Print(c)
// struct inlining:
struct Alpha:
is_beta : bool
a : int
b : int
struct Beta:
inline Alpha
c : int
d : int
DoAlphaStuff(alpha : *Alpha):
alpha.a = 1
alpha.b = 2
DoBetaStuff(beta : *Beta):
beta.c = beta.a + 2
beta.d = beta.b + 3
FooBar():
beta : Beta
DoAlphaStuff(&beta)
DoBetaStuff(&beta)
// Optionals:
struct Foo:
bar : int
fiz : int
OptionalAccess(a : *Foo, b : *Foo) -> int:
return a?.bar ? b?.bar ? 0
OptionalAccess(a : *int, b : *int) -> int:
a = a ? b
a ?= b
k : ?int = a ? b
j : int = k
n : int = a ? b ? 0
// Enums as catagories
// - Compiler figures out the best layout for bits
// - Minimum amount
enum Alpha:
// 1 bit
Bravo:
// 1 bit
Delta
Echo:
// 2 bit
India
Juliet
Kilo
Lima
Charlie:
// 2 bit
Foxtrot
Golf
Hotel
enum X:
Y:
I
J
K
L
Z:
N
W
X.Z.W as X as int = 5
X.Z.W as X.Z as int = 1
a : Alpha
a = Alpha.Bravo.Delta
a = Alpha.Charlie.Foxtrot
b : Alpha.Bravo
b = Alpha.Bravo.Delta
b = Alpha.Charlie.Foxtrot // Error: Cannot cast Alpha.Charlie to Alpha.Bravo
enum Omega:
Epsilon:
Theta
Delta
Sigma:
Psi
Chi
Xi(o: Omega.Epsilon) => 1
Xi(o: Omega.Sigma) => 2
Xi(o: Omega.Sigma.Chi) => 3
Yo(a: Omega, b: Omega) -> int:
return Xi(a) + Xi(b)
c : Omega
c is Omega.Sigma
// What is the value of c?
c is Omega.Sigma
c is Omega.Sigma.Psi
MallNinja(a) // MallNinja(Alpha)
MallNinja(b) // MallNinja(Alpha.Bravo)
MallNinja(b) // MallNinja(Alpha.Bravo)
MallNinja(alpha: Alpha)
MallNinja(beta: Alpha.Bravo)
MallNinja(charlie: Alpha.Charlie)
SystemCall(
arg0: !int64 asm rax,
arg1: int64 asm rdi = *,
arg2: int64 asm rsi = *,
arg3: int64 asm rdx = *,
arg4: int64 asm rcx = *,
arg5: int64 asm r10 = *,
arg6: int64 asm r8 = *,
arg7: int64 asm r9 = *
) -> asm rax inline asm:
syscall
return
Foo(asm[rsp+8] a: *int) -> int32:
SystemCall(asm(rax) id: int64, asm(rdi) arg0: int64, asm(rsi) arg1: int64, asm(rdx) arg2: int64, asm(rcx) arg3: int64, asm(r10) arg4: int64, asm(r8) arg5: int64, asm(r9) arg6: int64):
import "StackAllocator"
alias Stack = StackAllocator.Stack
alias Handle = int32
Sum(nums: ..[]int) -> sum: int = 0:
for n in nums:
sum += n
return sum
Print(format: []int8, arguments: [](Type : Qualia.TypeID, value: )):
Array(T: Qualia.TypeID) -> struct:
data : *T
count : int
Array(T: Qualia.TypeID) -> Qualia.TypeID:
struct Array:
data : *T
count : int
return Array
SizeOf(Qualia.TypeID type) => Qualia.GetTypeDescriptor().size
int.SizeOf()
Qualia.Mode = .Debug
Qualia.Mode = .Release
Add(a: int64 : asm(rax), b: int64) -> int64:
asm (rax, rbx) = (a, b):
add rax, rbx
ret
BOOT_SECTOR := &asm:
asm:
test rsi, rsi
jz exit
asm loop:
mov rax, [rsi]
test rax, rax
jz exit
inc rsi
jmp &loop