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Releases: MegaGlest/megaglest-source

MegaGlest v3.6.0.2 Release

19 Jan 20:22
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  • bugfixes reported in the bugs forum since 3.6.0

MegaGlest v3.6.0 Release

19 Jan 20:25
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  • bugfixes reported in the bugs forum since 3.5.2.4

MegaGlest v3.5.2.4 Release

19 Jan 20:30
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  • bugfixes reported in the bugs forum since 3.5.2

MegaGlest v3.5.2 Release

19 Jan 20:13
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  • Lots of work to make MegaGlest a Linux distro friendly package (Debian, Arch, etc)
  • Added Support for Russian and Ukrainian with proper fonts in Linux if installed.
  • Map editor now supports diagonal flipping
  • Windows users now have a shortcut to the mod folder in their MegaGlest programs Menu.
  • Bug fixes including:
    • Fix corrupted g3d viewer screenshots, and automatic screenshot mode does not steal focus for Linux users
    • Proper network disconnect detection when connection drops in an abnormal way
    • Avoid crash when user has no soundcard installed
    • Better video handling for buggy opengl drivers that don't properly handle non power of two textures
    • Better support for non ASCII file paths (like Japanese, etc) for international users and Unicode enabled parts of the code

MegaGlest v3.5.1 Release

19 Jan 20:16
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  • Much better pathfinder performance
  • Allow servers to temporary block specified network players from the game lobby
  • Better Linux distro packaing support (by default megaglest works in standard linux paths and make install added)
  • Game data cleanup (duplicate sound files have been merged in megapack) and non free content replaced.
    (autumn and desert tilesets)
  • Displayed up to 15 queued commands (observers can view all players queued commands)
  • Allow factions in a techtree to share common data using the special tag in xml files $COMMONDATAPATH
    which points to the techtrees commondata/ folder.
  • standardized games and tools startup scripts with names starting with 'startup_'
  • updated translations for German, Italian and French
  • bugfixes reported in 3.5.0
  • AI enhancements (better repair, and safer build positions)
  • Improved network code, fixes some out of synch issues.
  • Display players svn revision# in network game lobby

MegaGlest v3.5.0 Release

19 Jan 20:17
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  • Menu changes to better group similar items
  • Added Blender related tools in blender sub folder
  • Modified binary and script names for Linux builds to avoid conflicts with original glest
  • Added preview info in mod menu, scenario menu and tutorials
  • End game stats have more info now
  • Added more validations for modders for techtrees and scenarios (commandline options)
  • Bugfix for OpenAL (now works in v 1.13)
  • Updates to Romans faction
  • Network messages generated by the game are now displayed in the local users selected language
  • Support for custom credits (add the file data/core/menu/credits.txt)
  • More AI player improvements
  • Default screenshot format is now jpg (configurable in options menu)
  • Fixed some performance problems with 'stuck' units
  • improved resource selection
  • performance improvements, now make it possible to play with more units and slower hardware than before.
  • new maps with cliffs and higher terrain
  • support for sending 7z tilesets and techtrees over network
  • new game mod management console to download new game content or remove existing mod content
  • multi-threaded pathfinding for better performance when many units are moving
  • CPU AI player improvements (units get unstuck more often and stationary air units attack more efficiently)
  • new tileset and resource particle support.
  • added jpg screenshot support
  • optional compressed GPU texture support
  • improved harvesting and resource selection
  • better support for multiple platform compiling
  • Modifiable keyboard hotkeys
  • bugfixes for map editor and g3d viewer to work more stable on multiple platforms
  • LSB conform ".megaglest" usage

MegaGlest v3.4.0 Release

19 Jan 20:20
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  • new attack alarms use visual and audio cues to indicate when and where you or your team are under attack
  • new auto router configuration for Internet hosted games will auto port forward (for UPNP enabled routers)
  • new network file transfer system current allows servers to send missing maps and tilesets to clients
  • new IRC client built into the Internet lobby (uses freenode's megaglest-lobby channel)
  • improved sound handling for better stability and smoother game play
  • CPU AI players now can have their resource multiplier manually changed
  • new fog of war setting allows showing resources on the map at game start (thanks GAE team)
  • many new commandline options (try --help to see)
  • texture compression for video cards that support it
  • improved AI players are much harder to defeat
  • new Romans_beta faction in megapack
  • new language translations
  • new tilesets, maps and a tutorials
  • G3D Viewer enhancements including PNG screenshots with alpha transparency option
  • performance improvements for both rendering and network play
  • FreeBSD support has been added in this release
  • no more selection problems!
  • bugfixes discovered in 3.3.7.2

MegaGlest v3.3.7.2 Release

19 Jan 20:27
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  • This is primarily a bugfix release to correct noticable issues from 3.3.7

MegaGlest v3.3.7 Release

19 Jan 20:28
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  • Again more performance updates to rendering and game updating
  • screenshots work again in windows ( bugfix )
  • some new maps especially meant for coop multiplayer
  • map preview in the game setup menus ( can be switched off in options for performance reasons )
  • new features for unit particles ( for example see genies new green glow )
  • observers ( implemented as special faction to choose )
  • multibuild
  • teamates are shown with yellow cycle now ( instead of red )
  • bugfix for AI not losing HP when food is out
  • added more LUA functions
  • player number based map filter in cutom game menu
  • toggle of music in custom menu while waiting for players
  • advanced features switch to simplify the game setup
  • faction preview ( a small version of the loading screen is displayed )
  • working transparency textures for units! ( basically like trees in tilesets now )
  • smooth shadow on/off while playing when needed for performance reasons.
  • new unit property max-unit-count to limit the amount of living units of this type
  • harvesting units of size bigger one work better now
  • free BSD support ( thanks to M0llemeister! )
  • first MacOS support ( alpha, thanks to GeoVah! )
  • several other minor changes/bug fixes

MegaGlest v3.3.6 Release

19 Jan 20:31
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  • More performance updates to rendering and game updating
  • Improved network play for slower clients (new game options for lagging players)
    • Added the ability to toggle Pause or Disconnect for lagged clients per game
    • Better error detection of network state
  • Updated client and server lobby screens to show more game information
  • Added more per game changable settings for network games
  • Updated support for GAE pathfinder (but should ONLY be used in single player
    mode as network use is experimental)
  • Added new commandline parameter for modders to validate their techtrees, usage:
    ./glest --validate-techtrees
  • Added new commandline parameter to display openGL driver information, usage:
    ./glest --opengl-info
  • Added support for Open Suse
  • Fixed bugs where invalid IP addresses were used for NIC's that are not active
  • Added the ability to turn OFF sounds via the options menu
  • Some bug fixes and changes were made to the AI
  • Fixed issue where command queues and multi-unit selecting was broken
  • Fixed map editor for windows users where tooltips didn't show properly and memory corruption.