Releases: MegaGlest/megaglest-source
Releases · MegaGlest/megaglest-source
MegaGlest v3.6.0.2 Release
- bugfixes reported in the bugs forum since 3.6.0
MegaGlest v3.6.0 Release
- bugfixes reported in the bugs forum since 3.5.2.4
MegaGlest v3.5.2.4 Release
- bugfixes reported in the bugs forum since 3.5.2
MegaGlest v3.5.2 Release
- Lots of work to make MegaGlest a Linux distro friendly package (Debian, Arch, etc)
- Added Support for Russian and Ukrainian with proper fonts in Linux if installed.
- Map editor now supports diagonal flipping
- Windows users now have a shortcut to the mod folder in their MegaGlest programs Menu.
- Bug fixes including:
- Fix corrupted g3d viewer screenshots, and automatic screenshot mode does not steal focus for Linux users
- Proper network disconnect detection when connection drops in an abnormal way
- Avoid crash when user has no soundcard installed
- Better video handling for buggy opengl drivers that don't properly handle non power of two textures
- Better support for non ASCII file paths (like Japanese, etc) for international users and Unicode enabled parts of the code
MegaGlest v3.5.1 Release
- Much better pathfinder performance
- Allow servers to temporary block specified network players from the game lobby
- Better Linux distro packaing support (by default megaglest works in standard linux paths and make install added)
- Game data cleanup (duplicate sound files have been merged in megapack) and non free content replaced.
(autumn and desert tilesets) - Displayed up to 15 queued commands (observers can view all players queued commands)
- Allow factions in a techtree to share common data using the special tag in xml files $COMMONDATAPATH
which points to the techtrees commondata/ folder. - standardized games and tools startup scripts with names starting with 'startup_'
- updated translations for German, Italian and French
- bugfixes reported in 3.5.0
- AI enhancements (better repair, and safer build positions)
- Improved network code, fixes some out of synch issues.
- Display players svn revision# in network game lobby
MegaGlest v3.5.0 Release
- Menu changes to better group similar items
- Added Blender related tools in blender sub folder
- Modified binary and script names for Linux builds to avoid conflicts with original glest
- Added preview info in mod menu, scenario menu and tutorials
- End game stats have more info now
- Added more validations for modders for techtrees and scenarios (commandline options)
- Bugfix for OpenAL (now works in v 1.13)
- Updates to Romans faction
- Network messages generated by the game are now displayed in the local users selected language
- Support for custom credits (add the file data/core/menu/credits.txt)
- More AI player improvements
- Default screenshot format is now jpg (configurable in options menu)
- Fixed some performance problems with 'stuck' units
- improved resource selection
- performance improvements, now make it possible to play with more units and slower hardware than before.
- new maps with cliffs and higher terrain
- support for sending 7z tilesets and techtrees over network
- new game mod management console to download new game content or remove existing mod content
- multi-threaded pathfinding for better performance when many units are moving
- CPU AI player improvements (units get unstuck more often and stationary air units attack more efficiently)
- new tileset and resource particle support.
- added jpg screenshot support
- optional compressed GPU texture support
- improved harvesting and resource selection
- better support for multiple platform compiling
- Modifiable keyboard hotkeys
- bugfixes for map editor and g3d viewer to work more stable on multiple platforms
- LSB conform ".megaglest" usage
MegaGlest v3.4.0 Release
- new attack alarms use visual and audio cues to indicate when and where you or your team are under attack
- new auto router configuration for Internet hosted games will auto port forward (for UPNP enabled routers)
- new network file transfer system current allows servers to send missing maps and tilesets to clients
- new IRC client built into the Internet lobby (uses freenode's megaglest-lobby channel)
- improved sound handling for better stability and smoother game play
- CPU AI players now can have their resource multiplier manually changed
- new fog of war setting allows showing resources on the map at game start (thanks GAE team)
- many new commandline options (try --help to see)
- texture compression for video cards that support it
- improved AI players are much harder to defeat
- new Romans_beta faction in megapack
- new language translations
- new tilesets, maps and a tutorials
- G3D Viewer enhancements including PNG screenshots with alpha transparency option
- performance improvements for both rendering and network play
- FreeBSD support has been added in this release
- no more selection problems!
- bugfixes discovered in 3.3.7.2
MegaGlest v3.3.7.2 Release
- This is primarily a bugfix release to correct noticable issues from 3.3.7
MegaGlest v3.3.7 Release
- Again more performance updates to rendering and game updating
- screenshots work again in windows ( bugfix )
- some new maps especially meant for coop multiplayer
- map preview in the game setup menus ( can be switched off in options for performance reasons )
- new features for unit particles ( for example see genies new green glow )
- observers ( implemented as special faction to choose )
- multibuild
- teamates are shown with yellow cycle now ( instead of red )
- bugfix for AI not losing HP when food is out
- added more LUA functions
- player number based map filter in cutom game menu
- toggle of music in custom menu while waiting for players
- advanced features switch to simplify the game setup
- faction preview ( a small version of the loading screen is displayed )
- working transparency textures for units! ( basically like trees in tilesets now )
- smooth shadow on/off while playing when needed for performance reasons.
- new unit property max-unit-count to limit the amount of living units of this type
- harvesting units of size bigger one work better now
- free BSD support ( thanks to M0llemeister! )
- first MacOS support ( alpha, thanks to GeoVah! )
- several other minor changes/bug fixes
MegaGlest v3.3.6 Release
- More performance updates to rendering and game updating
- Improved network play for slower clients (new game options for lagging players)
- Added the ability to toggle Pause or Disconnect for lagged clients per game
- Better error detection of network state
- Updated client and server lobby screens to show more game information
- Added more per game changable settings for network games
- Updated support for GAE pathfinder (but should ONLY be used in single player
mode as network use is experimental) - Added new commandline parameter for modders to validate their techtrees, usage:
./glest --validate-techtrees - Added new commandline parameter to display openGL driver information, usage:
./glest --opengl-info - Added support for Open Suse
- Fixed bugs where invalid IP addresses were used for NIC's that are not active
- Added the ability to turn OFF sounds via the options menu
- Some bug fixes and changes were made to the AI
- Fixed issue where command queues and multi-unit selecting was broken
- Fixed map editor for windows users where tooltips didn't show properly and memory corruption.