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[❔]: Optimizing my usage of this mod. #741
Comments
So the mod will log which mod is taking up most resources and how many blocks it added so check your logs |
you are right about Chipped, it added a lot of supported blocks. I wouldn't recommend it unless you are making a small modpack. Biomes O' Plenty has 13 WoodTypes. The easiest way to find out how many StoneTypes/WoodTypes in a mod is to check out. MehVahdJukaar added the logging system to the latest.log. here's what it looks like:
with Alex's Cave as the Stone Mod & also Wood Mod. |
Before hand I was looking at the debug logs and seeing that chipped was responsible for like... 22000+ blocks? Yeesh that's alot! |
Did my testing today and indeed without chipped the modpack's memory usage is significantly reduced, unfortunately macaw's also consumes a lot of ram when separately tested, but other mods seem to work fine without sending the ram usage to the stratosphere. |
No problem! |
Question
What known mods tend to use a lot of ram with every compat
Optional: Details
Hello hello,
This and stone zone together have got to be some of my favourite mods! However, I'm trying to best optimize my usage of it as to not totally consume all my computer's ram into a black hole.
If I'm correct mods that tend to add either lots of wood types (like biomes o plenty) or lots of block variants (like chipped) when combined tend to use a lot of memory.
Are there other known mods that tend to add a lot of wood types or block variants that I should be aware of?
All advice is appreciated!
(Ps can provide my modpack list or specs if that helps)
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