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Directory.Build.props
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Directory.Build.props
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<Project>
<PropertyGroup>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<TargetFramework>net472</TargetFramework>
<FileAlignment>512</FileAlignment>
<LangVersion>9</LangVersion>
<Nullable>enable</Nullable>
<Deterministic>true</Deterministic>
<CopyLocal>false</CopyLocal>
<CopyToMods Condition="'$(CopyToMods)'==''">true</CopyToMods>
<DebugSymbols Condition="'$(Configuration)'=='Release'">false</DebugSymbols>
<DebugType Condition="'$(Configuration)'=='Release'">None</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(NeosPath)'==''">
<NeosPath>$(MSBuildThisFileDirectory)NeosVR/</NeosPath>
<NeosPath Condition="Exists('/home/plyshka/Games/SteamLibrary/steamapps/common/NeosVR/')">/home/plyshka/Games/SteamLibrary/steamapps/common/NeosVR/</NeosPath>
<NeosPath Condition="Exists('C:\Program Files (x86)\Steam\steamapps\common\NeosVR\')">C:\Program Files (x86)\Steam\steamapps\common\NeosVR\</NeosPath>
<NeosPath Condition="Exists('$(HOME)/.steam/steam/steamapps/common/NeosVR/')">$(HOME)/.steam/steam/steamapps/common/NeosVR/</NeosPath>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Lib.Harmony" Version="2.2.2" />
<Reference Include="FrooxEngine">
<HintPath>$(NeosPath)Neos_Data\Managed\FrooxEngine.dll</HintPath>
</Reference>
<Reference Include="BaseX">
<HintPath>$(NeosPath)Neos_Data\Managed\BaseX.dll</HintPath>
</Reference>
<Reference Include="CodeX">
<HintPath>$(NeosPath)Neos_Data\Managed\CodeX.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(NeosPath)Neos_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="UnityNeos">
<HintPath>$(NeosPath)Neos_Data\Managed\UnityNeos.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(NeosPath)Neos_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(NeosPath)Neos_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="NeosModLoader">
<HintPath>$(NeosPath)Libraries\NeosModLoader.dll</HintPath>
<HintPath Condition="Exists('$(NeosPath)NeosModLoader.dll')">$(NeosPath)NeosModLoader.dll</HintPath>
<HintPath Condition="Exists('$(MSBuildProjectDirectory)\..\NeosModLoader.dll')">$(MSBuildProjectDirectory)\..\NeosModLoader.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(CopyToMods)'=='true'">
<Copy SourceFiles="$(TargetPath)" DestinationFolder="$(NeosPath)nml_mods" />
<Message Text="Copied $(TargetFileName) to $(NeosPath)nml_mods" Importance="high" />
</Target>
</Project>