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1.引擎的总体设计思路 |
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概述
相关资料可参考:
GPU Driven Rendering
游戏引擎随笔 0x20:UE5 Nanite 源码解析之渲染篇:BVH 与 Cluster 的 Culling
Analysis of UE5 Rendering Technology: Nanite
需要构造BVH
技术栈
下面语言任选一:
Rescript
TypeScript
开发方式
需要的Demo验证
验证多线程提交Command Buffer;
渲染线程+主线程;
需要构造BVH
新同学快速上手
请依次阅读下面的资料:
请依次完成下面的操作:
有什么问题请在这里交流,并可加QQ群:561291403
谢谢大家!
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