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improve render based on three.js physical material #30

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yyc-git opened this issue Nov 1, 2023 · 0 comments
Open

improve render based on three.js physical material #30

yyc-git opened this issue Nov 1, 2023 · 0 comments

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@yyc-git
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yyc-git commented Nov 1, 2023

TODO update editor, engine:

** TODO support all MeshPhysicalMaterial properties in PbrMaterial
** TODO enable shadow map
** TODO enable scene.background(color, map), environment(map)
e.g. webgl_loader_gltf.html

** TODO support more glb

e.g. LightsPunctualLamp.glb

//TODO remove InitJobUtils->set background

@yyc-git yyc-git converted this from a draft issue Nov 1, 2023
@yyc-git yyc-git moved this from Middle to Near in Meta3D Dev Dec 15, 2023
@yyc-git yyc-git moved this from Near to Middle in Meta3D Dev Dec 18, 2023
@yyc-git yyc-git moved this from Middle to v1.x - 2 in Meta3D Dev Dec 22, 2023
@yyc-git yyc-git moved this from v1.x - 3 to Middle in Meta3D Dev Dec 29, 2023
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