diff --git a/SINoCOLO/GameLogic.cs b/SINoCOLO/GameLogic.cs index e877401..177c9de 100644 --- a/SINoCOLO/GameLogic.cs +++ b/SINoCOLO/GameLogic.cs @@ -387,7 +387,8 @@ private bool OnScan_ColoCombat(ScannerColoCombat.ScreenData screenData) // ignore that debug screenshots when leaving colo combat state after demon summon finishes bool canIgnoreDebugScreenshots = (screenData.demonState == ScannerColoCombat.EDemonState.Active); - useDebugScreenshotOnUnknown = !canIgnoreDebugScreenshots; + // actually, ignore all, didn't help much so far + useDebugScreenshotOnUnknown = false; /*bool canSave = true; if (lastScreenshotTime != null)