forked from ahefner/sdlquake
-
Notifications
You must be signed in to change notification settings - Fork 0
/
gl_mesh.c
360 lines (290 loc) · 7.51 KB
/
gl_mesh.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// gl_mesh.c: triangle model functions
#include "quakedef.h"
/*
=================================================================
ALIAS MODEL DISPLAY LIST GENERATION
=================================================================
*/
model_t *aliasmodel;
aliashdr_t *paliashdr;
qboolean used[8192];
// the command list holds counts and s/t values that are valid for
// every frame
int commands[8192];
int numcommands;
// all frames will have their vertexes rearranged and expanded
// so they are in the order expected by the command list
int vertexorder[8192];
int numorder;
int allverts, alltris;
int stripverts[128];
int striptris[128];
int stripcount;
/*
================
StripLength
================
*/
int StripLength (int starttri, int startv)
{
int m1, m2;
int j;
mtriangle_t *last, *check;
int k;
used[starttri] = 2;
last = &triangles[starttri];
stripverts[0] = last->vertindex[(startv)%3];
stripverts[1] = last->vertindex[(startv+1)%3];
stripverts[2] = last->vertindex[(startv+2)%3];
striptris[0] = starttri;
stripcount = 1;
m1 = last->vertindex[(startv+2)%3];
m2 = last->vertindex[(startv+1)%3];
// look for a matching triangle
nexttri:
for (j=starttri+1, check=&triangles[starttri+1] ; j<pheader->numtris ; j++, check++)
{
if (check->facesfront != last->facesfront)
continue;
for (k=0 ; k<3 ; k++)
{
if (check->vertindex[k] != m1)
continue;
if (check->vertindex[ (k+1)%3 ] != m2)
continue;
// this is the next part of the fan
// if we can't use this triangle, this tristrip is done
if (used[j])
goto done;
// the new edge
if (stripcount & 1)
m2 = check->vertindex[ (k+2)%3 ];
else
m1 = check->vertindex[ (k+2)%3 ];
stripverts[stripcount+2] = check->vertindex[ (k+2)%3 ];
striptris[stripcount] = j;
stripcount++;
used[j] = 2;
goto nexttri;
}
}
done:
// clear the temp used flags
for (j=starttri+1 ; j<pheader->numtris ; j++)
if (used[j] == 2)
used[j] = 0;
return stripcount;
}
/*
===========
FanLength
===========
*/
int FanLength (int starttri, int startv)
{
int m1, m2;
int j;
mtriangle_t *last, *check;
int k;
used[starttri] = 2;
last = &triangles[starttri];
stripverts[0] = last->vertindex[(startv)%3];
stripverts[1] = last->vertindex[(startv+1)%3];
stripverts[2] = last->vertindex[(startv+2)%3];
striptris[0] = starttri;
stripcount = 1;
m1 = last->vertindex[(startv+0)%3];
m2 = last->vertindex[(startv+2)%3];
// look for a matching triangle
nexttri:
for (j=starttri+1, check=&triangles[starttri+1] ; j<pheader->numtris ; j++, check++)
{
if (check->facesfront != last->facesfront)
continue;
for (k=0 ; k<3 ; k++)
{
if (check->vertindex[k] != m1)
continue;
if (check->vertindex[ (k+1)%3 ] != m2)
continue;
// this is the next part of the fan
// if we can't use this triangle, this tristrip is done
if (used[j])
goto done;
// the new edge
m2 = check->vertindex[ (k+2)%3 ];
stripverts[stripcount+2] = m2;
striptris[stripcount] = j;
stripcount++;
used[j] = 2;
goto nexttri;
}
}
done:
// clear the temp used flags
for (j=starttri+1 ; j<pheader->numtris ; j++)
if (used[j] == 2)
used[j] = 0;
return stripcount;
}
/*
================
BuildTris
Generate a list of trifans or strips
for the model, which holds for all frames
================
*/
void BuildTris (void)
{
int i, j, k;
int startv;
mtriangle_t *last, *check;
int m1, m2;
int striplength;
trivertx_t *v;
mtriangle_t *tv;
float s, t;
int index;
int len, bestlen, besttype;
int bestverts[1024];
int besttris[1024];
int type;
//
// build tristrips
//
numorder = 0;
numcommands = 0;
memset (used, 0, sizeof(used));
for (i=0 ; i<pheader->numtris ; i++)
{
// pick an unused triangle and start the trifan
if (used[i])
continue;
bestlen = 0;
for (type = 0 ; type < 2 ; type++)
// type = 1;
{
for (startv =0 ; startv < 3 ; startv++)
{
if (type == 1)
len = StripLength (i, startv);
else
len = FanLength (i, startv);
if (len > bestlen)
{
besttype = type;
bestlen = len;
for (j=0 ; j<bestlen+2 ; j++)
bestverts[j] = stripverts[j];
for (j=0 ; j<bestlen ; j++)
besttris[j] = striptris[j];
}
}
}
// mark the tris on the best strip as used
for (j=0 ; j<bestlen ; j++)
used[besttris[j]] = 1;
if (besttype == 1)
commands[numcommands++] = (bestlen+2);
else
commands[numcommands++] = -(bestlen+2);
for (j=0 ; j<bestlen+2 ; j++)
{
// emit a vertex into the reorder buffer
k = bestverts[j];
vertexorder[numorder++] = k;
// emit s/t coords into the commands stream
s = stverts[k].s;
t = stverts[k].t;
if (!triangles[besttris[0]].facesfront && stverts[k].onseam)
s += pheader->skinwidth / 2; // on back side
s = (s + 0.5) / pheader->skinwidth;
t = (t + 0.5) / pheader->skinheight;
*(float *)&commands[numcommands++] = s;
*(float *)&commands[numcommands++] = t;
}
}
commands[numcommands++] = 0; // end of list marker
Con_DPrintf ("%3i tri %3i vert %3i cmd\n", pheader->numtris, numorder, numcommands);
allverts += numorder;
alltris += pheader->numtris;
}
/*
================
GL_MakeAliasModelDisplayLists
================
*/
void GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr)
{
int i, j;
maliasgroup_t *paliasgroup;
int *cmds;
trivertx_t *verts;
char cache[MAX_QPATH], fullpath[MAX_OSPATH], *c;
FILE *f;
int len;
byte *data;
aliasmodel = m;
paliashdr = hdr; // (aliashdr_t *)Mod_Extradata (m);
//
// look for a cached version
//
strcpy (cache, "glquake/");
COM_StripExtension (m->name+strlen("progs/"), cache+strlen("glquake/"));
strcat (cache, ".ms2");
COM_FOpenFile (cache, &f);
if (f)
{
fread (&numcommands, 4, 1, f);
fread (&numorder, 4, 1, f);
fread (&commands, numcommands * sizeof(commands[0]), 1, f);
fread (&vertexorder, numorder * sizeof(vertexorder[0]), 1, f);
fclose (f);
}
else
{
//
// build it from scratch
//
Con_Printf ("meshing %s...\n",m->name);
BuildTris (); // trifans or lists
//
// save out the cached version
//
sprintf (fullpath, "%s/%s", com_gamedir, cache);
f = fopen (fullpath, "wb");
if (f)
{
fwrite (&numcommands, 4, 1, f);
fwrite (&numorder, 4, 1, f);
fwrite (&commands, numcommands * sizeof(commands[0]), 1, f);
fwrite (&vertexorder, numorder * sizeof(vertexorder[0]), 1, f);
fclose (f);
}
}
// save the data out
paliashdr->poseverts = numorder;
cmds = Hunk_Alloc (numcommands * 4);
paliashdr->commands = (byte *)cmds - (byte *)paliashdr;
memcpy (cmds, commands, numcommands * 4);
verts = Hunk_Alloc (paliashdr->numposes * paliashdr->poseverts
* sizeof(trivertx_t) );
paliashdr->posedata = (byte *)verts - (byte *)paliashdr;
for (i=0 ; i<paliashdr->numposes ; i++)
for (j=0 ; j<numorder ; j++)
*verts++ = poseverts[i][vertexorder[j]];
}