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This repository has been archived by the owner on Oct 20, 2022. It is now read-only.
Since clearly Apple's OpenGL implementation is broken, and ANGLE is actually coming along nicely, maybe it's time to investigate replacing the OpenGL.framework interface with ANGLE, wrapping on Metal.
The text was updated successfully, but these errors were encountered:
yeah getting this working is going to be hard, and also a long-term project for everyone trying to get apple silicon running Minecraft in full
ill investigate ANGLE soonish, and im already keeping tabs on MGL, ill let everyone here know if any progress occurs
hm, yeah ANGLE wont work
its OpenGL ES, which is not the same as OpenGL (ES is a web standard, and LWJGL3.x already supports it's Metal wrappers on macOS)
Yeah, I was meaning more a full OpenGL wrapper, if that ever materializes. I wasn't expecting any big changes overnight, I was just hoping that topic I linked to would eventually publish results that proved to be usable.
Since clearly Apple's OpenGL implementation is broken, and ANGLE is actually coming along nicely, maybe it's time to investigate replacing the OpenGL.framework interface with ANGLE, wrapping on Metal.
The text was updated successfully, but these errors were encountered: