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In 1.12, a maximum of 50 events can be executed per tick due to LWJGLs buffer sizes. TASmod circumvents this limitation, by polling all inputs as they come in. You can see this in the form of GUIs. Moving the mouse and rearranging items is considered an event, so there are a finite amount of gui actions you can do within a tick. With TASmod you can do infinite actions which is not vanilla. Therefore, I should limit the amount of events that can be generated with TASmod.
Note
TASmod has some filtering built in, reducing the amount of events when recording guis in Tickrate 0
The text was updated successfully, but these errors were encountered:
Well there is the issue that TASmod might generate more input events than subticks
Going from W,LCONTROL to unpressed will generate 2 events for one subtick, and character input might also create more events than in vanilla... So you'll never know if the subticks get ignored or executed if it comes down to it...
In 1.12, a maximum of 50 events can be executed per tick due to LWJGLs buffer sizes. TASmod circumvents this limitation, by polling all inputs as they come in. You can see this in the form of GUIs. Moving the mouse and rearranging items is considered an event, so there are a finite amount of gui actions you can do within a tick. With TASmod you can do infinite actions which is not vanilla. Therefore, I should limit the amount of events that can be generated with TASmod.
Note
TASmod has some filtering built in, reducing the amount of events when recording guis in Tickrate 0
The text was updated successfully, but these errors were encountered: