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utils.py
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utils.py
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import numpy as np
import getpass
import os
import torch
# Folders
def create_folders(args):
try:
os.makedirs('outputs')
except OSError:
pass
try:
os.makedirs('outputs/' + args.exp_name)
except OSError:
pass
# Model checkpoints
def save_model(model, path):
torch.save(model.state_dict(), path)
def load_model(model, path):
model.load_state_dict(torch.load(path))
model.eval()
return model
#Gradient clipping
class Queue():
def __init__(self, max_len=50):
self.items = []
self.max_len = max_len
def __len__(self):
return len(self.items)
def add(self, item):
self.items.insert(0, item)
if len(self) > self.max_len:
self.items.pop()
def mean(self):
return np.mean(self.items)
def std(self):
return np.std(self.items)
def gradient_clipping(flow, gradnorm_queue):
# Allow gradient norm to be 150% + 2 * stdev of the recent history.
max_grad_norm = 1.5 * gradnorm_queue.mean() + 2 * gradnorm_queue.std()
# Clips gradient and returns the norm
grad_norm = torch.nn.utils.clip_grad_norm_(
flow.parameters(), max_norm=max_grad_norm, norm_type=2.0)
if float(grad_norm) > max_grad_norm:
gradnorm_queue.add(float(max_grad_norm))
else:
gradnorm_queue.add(float(grad_norm))
if float(grad_norm) > max_grad_norm:
print(f'Clipped gradient with value {grad_norm:.1f} '
f'while allowed {max_grad_norm:.1f}')
return grad_norm
# Rotation data augmntation
def random_rotation(x):
bs, n_nodes, n_dims = x.size()
device = x.device
angle_range = np.pi * 2
if n_dims == 2:
theta = torch.rand(bs, 1, 1).to(device) * angle_range - np.pi
cos_theta = torch.cos(theta)
sin_theta = torch.sin(theta)
R_row0 = torch.cat([cos_theta, -sin_theta], dim=2)
R_row1 = torch.cat([sin_theta, cos_theta], dim=2)
R = torch.cat([R_row0, R_row1], dim=1)
x = x.transpose(1, 2)
x = torch.matmul(R, x)
x = x.transpose(1, 2)
elif n_dims == 3:
# Build Rx
Rx = torch.eye(3).unsqueeze(0).repeat(bs, 1, 1).to(device)
theta = torch.rand(bs, 1, 1).to(device) * angle_range - np.pi
cos = torch.cos(theta)
sin = torch.sin(theta)
Rx[:, 1:2, 1:2] = cos
Rx[:, 1:2, 2:3] = sin
Rx[:, 2:3, 1:2] = - sin
Rx[:, 2:3, 2:3] = cos
# Build Ry
Ry = torch.eye(3).unsqueeze(0).repeat(bs, 1, 1).to(device)
theta = torch.rand(bs, 1, 1).to(device) * angle_range - np.pi
cos = torch.cos(theta)
sin = torch.sin(theta)
Ry[:, 0:1, 0:1] = cos
Ry[:, 0:1, 2:3] = -sin
Ry[:, 2:3, 0:1] = sin
Ry[:, 2:3, 2:3] = cos
# Build Rz
Rz = torch.eye(3).unsqueeze(0).repeat(bs, 1, 1).to(device)
theta = torch.rand(bs, 1, 1).to(device) * angle_range - np.pi
cos = torch.cos(theta)
sin = torch.sin(theta)
Rz[:, 0:1, 0:1] = cos
Rz[:, 0:1, 1:2] = sin
Rz[:, 1:2, 0:1] = -sin
Rz[:, 1:2, 1:2] = cos
x = x.transpose(1, 2)
x = torch.matmul(Rx, x)
#x = torch.matmul(Rx.transpose(1, 2), x)
x = torch.matmul(Ry, x)
#x = torch.matmul(Ry.transpose(1, 2), x)
x = torch.matmul(Rz, x)
#x = torch.matmul(Rz.transpose(1, 2), x)
x = x.transpose(1, 2)
else:
raise Exception("Not implemented Error")
return x.contiguous()
# Other utilities
def get_wandb_username(username):
if username == 'cvignac':
return 'cvignac'
current_user = getpass.getuser()
if current_user == 'victor' or current_user == 'garciasa':
return 'vgsatorras'
else:
return username
if __name__ == "__main__":
## Test random_rotation
bs = 2
n_nodes = 16
n_dims = 3
x = torch.randn(bs, n_nodes, n_dims)
print(x)
x = random_rotation(x)
#print(x)