Releases: MirrorNetworking/Mirror
Releases · MirrorNetworking/Mirror
v3.9.0
3.9.0 (2019-06-13)
Features
- support sending and receiving ArraySegment (#898) (e5eecbf)
v3.8.0
3.8.0 (2019-06-09)
Features
v3.7.4
3.7.4 (2019-06-06)
Bug Fixes
v3.7.3
3.7.3 (2019-05-20)
Bug Fixes
- websocket: Remove send queues (they never worked) and SSL (temporarily) (#879) (3c60b08)
v3.7.2
3.7.2 (2019-05-15)
Bug Fixes
- (again) Telepathy updated to latest version (Send SocketExceptions now disconnect the player too) (46eddc0)
v3.7.1
3.7.1 (2019-05-14)
Bug Fixes
- Telepathy updated to latest version (Send SocketExceptions now disconnect the player too) (98d3fb0)
v3.7.0
3.7.0 (2019-05-04)
Bug Fixes
- ListServer Ping not found in WebGL (6c4b34b)
- websocket: Use a buffer for most WS messages in WebGL client resulting in 0 alloc for most messages (#848) (8967a20)
Features
- scene: Add support for scene loading params (#644) (d48a375)
Performance Improvements
- Transports now give ArraySegment instead of byte[] (based on #569 and #846) (77bee45)
v3.6.7
3.6.7 (2019-04-28)
Performance Improvements
v3.6.6
3.6.6 (2019-04-24)
Bug Fixes
- Revert "NetworkIdentity.observers dictionary is always created, but always empty on clients. Gets rid of all null checks." to fix server-only bug not allowing movement on client, e.g. in uMMORPG (f56507f)
- Revert "refactor: consolidate prefab and spawn handlers (#817)" to fix a bug where if editor=host, build=client, we receive scene object not found when walking out of and back into an observer's range (1f07af0)
v3.6.5
3.6.5 (2019-04-21)
Bug Fixes