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Releases: MirrorNetworking/Mirror

v3.9.0

13 Jun 14:08
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3.9.0 (2019-06-13)

Features

  • support sending and receiving ArraySegment (#898) (e5eecbf)

v3.8.0

09 Jun 07:05
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3.8.0 (2019-06-09)

Features

v3.7.4

06 Jun 06:41
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3.7.4 (2019-06-06)

Bug Fixes

v3.7.3

20 May 08:13
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3.7.3 (2019-05-20)

Bug Fixes

  • websocket: Remove send queues (they never worked) and SSL (temporarily) (#879) (3c60b08)

v3.7.2

15 May 08:27
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3.7.2 (2019-05-15)

Bug Fixes

  • (again) Telepathy updated to latest version (Send SocketExceptions now disconnect the player too) (46eddc0)

v3.7.1

14 May 11:44
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3.7.1 (2019-05-14)

Bug Fixes

  • Telepathy updated to latest version (Send SocketExceptions now disconnect the player too) (98d3fb0)

v3.7.0

04 May 15:48
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3.7.0 (2019-05-04)

Bug Fixes

  • ListServer Ping not found in WebGL (6c4b34b)
  • websocket: Use a buffer for most WS messages in WebGL client resulting in 0 alloc for most messages (#848) (8967a20)

Features

  • scene: Add support for scene loading params (#644) (d48a375)

Performance Improvements

  • Transports now give ArraySegment instead of byte[] (based on #569 and #846) (77bee45)

v3.6.7

28 Apr 18:27
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3.6.7 (2019-04-28)

Performance Improvements

v3.6.6

24 Apr 15:07
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3.6.6 (2019-04-24)

Bug Fixes

  • Revert "NetworkIdentity.observers dictionary is always created, but always empty on clients. Gets rid of all null checks." to fix server-only bug not allowing movement on client, e.g. in uMMORPG (f56507f)
  • Revert "refactor: consolidate prefab and spawn handlers (#817)" to fix a bug where if editor=host, build=client, we receive scene object not found when walking out of and back into an observer's range (1f07af0)

v3.6.5

21 Apr 08:35
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3.6.5 (2019-04-21)

Bug Fixes

  • websocket: #829 fix InvalidOperationException with wss:// (#830) (2d682b5)