DissonanceEngine now uses Silk.NET bindings instead, and so should you.
Simple C# bindings for GLFW, OpenGL, OpenAL and DevIL.
All of these belong to their respective owners.
DissonanceEngine now uses Silk.NET bindings instead, and so should you.
Simple C# bindings for GLFW, OpenGL, OpenAL and DevIL.
All of these belong to their respective owners.