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Download and install Microsoft Network Monitor 3.4
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Create a new capture
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Open a game that you have applied a DSCP value for and enter a game mode in which the game will send and receive packets (e.g. an online match, not a local match)
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Press F5 to start logging. After 30 seconds or so press F7 to stop the log
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In the left-hand pane, click on the game executable name and click on a packet header. Expand the packet info under the frame details and finally expand the Ipv4 subcategory. This will reveal the current DSCP value of each frame
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After searching through the decompiled ntoskrnl.exe
pseudocode in Hex-Rays IDA, I noticed that HalpTscSyncPolicy is changed when TscSyncPolicy is configured by modifying the BCD store. Despite many claims of enhanced being the default value, there has not been evidence, so I decided to find out myself.
We can read HalpTscSyncPolicy in a local kernel debugger such as WinDbg in real-time to find out the different values it returns with different bcd store configurations.
bcdedit.exe /deletevalue tscsyncpolicy
(Windows default)
lkd> dd HalpTscSyncPolicy l1
fffff801`2de4a3ac 00000000
bcdedit.exe /set tscsyncpolicy default
lkd> dd HalpTscSyncPolicy l1
fffff803`1dc4a3ac 00000000
bcdedit.exe /set tscsyncpolicy legacy
lkd> dd HalpTscSyncPolicy l1
fffff805`1dc4a3ac 00000001
bcdedit.exe /set tscsyncpolicy enhanced
lkd> dd HalpTscSyncPolicy l1
fffff802`2864a3ac 00000002
Conclusion: By default, Windows uses the default value, not enhanced or legacy. Although, the default value may correspond to another value which is not exposed by reading the output of HalpTscSyncPolicy.
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Receive side scaling (RSS) is a network driver technology that enables the efficient distribution of network receive processing across multiple CPUs in multiprocessor systems. The amount you should use or need depends on your typical network load. In server environments, a large amount of RSS queues is desirable as receive processing delays will be reduced and ensures that no CPU is heavily loaded. The same concept can be applied to games however the network load differs significantly making it an invalid comparison, so I decided to carry out some experiments myself.
I simulated Valorant's network traffic in iperf using two machines (~300kb/s receive in deathmatch) and monitored the network driver's activity in xperf. Please note that RssBaseProcessor is set to 0, so theoretically, CPU 0 and CPU 1 should be handling DPCs/ISRs for ndis.sys.
I noticed that despite having RSS queues set to 2, only CPU 1 was primarily handling interrupts for the driver which I assume was due to such little traffic. So I decided to re-test with the same configuration. However, this time I simulated 1Gbps network traffic to verify this.
As expected, this scenario demonstrates that both CPU 0 and CPU 1 are handling DPCs/ISRs for ndis.sys.
Conclusion: During online matches, at most two RSS queues/cores are being utilized. However, there is no harm in using more than two, but it is important to be aware of the information above as people reserve consecutive cores specifically for the network driver when those core(s) could better be used for another driver or a real-time application. The amount of RSS queues a network adapter has may also determine the quality of the hardware, but this is yet to be explored but something to keep in mind.
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According to the documentation Windows allows up to 0x3F (63 decimal) because the bitmask is made up of 6-bits, so why do values above this exist? What happens if we enter a value greater than the (theoretically) maximum allowed?
We can read PsPrioritySeparation and PspForegroundQuantum in a local kernel debugger such as WinDbg in real-time and use the quantum index provided in the Windows internals book to find out the different values it returns with different Win32PrioritySeparation entries.
PsPrioritySeparation Foreground boost 2 3:1 1 2:1 0 1:1 Demonstration with the Windows default, 0x2 (2 decimal)
lkd> dd PsPrioritySeparation L1 fffff802`3a6fc5c4 00000002 lkd> db PspForegroundQuantum L3 fffff802`3a72e874 06 0c 12
PspForegroundQuantum returns the values in hexadecimal, so we need to convert it to decimal in order to use the tables correctly.
06 0c 12
is equivalent to6 12 18
and PsPrioritySeparation returns2
. In the tables, this corresponds to short, variable, 3:1. But we already knew this as it is documented by Microsoft, so now lets try an ambiguous value.0xffff3f91 (4294918033 decimal)
lkd> dd PsPrioritySeparation L1 fffff802`3a6fc5c4 00000001 lkd> db PspForegroundQuantum L3 fffff802`3a72e874 0c 18 24
0c 18 24
is equivalent to12 24 36
and PsPrioritySeparation returns1
which corresponds to long, variable, 2:1. Nothing special as it seems, this is actually equivalent to values less than the maximum documented value as shown in this csv. I had the same results while testing various other values.Conclusion: Why does Windows allow us to enter values greater than 0x3F (63 decimal) if any value greater than this is equivalent to values less than the maximum documented value? The reason behind this is that the maximum value for a REG_DWORD is 0xFFFFFFFF (4294967295 decimal) and there are no restrictions in place to prevent users to entering an illogical value, so when the kernel reads the Win32PrioritySeparation registry key, it must account for invalid values, so it only reads a portion of the entered value. The portion it chooses to read is the first 6-bits of the bitmask which means values greater than 63 are recurring values. The table below consists of all possible values (consistent between client and server editions of Windows as
00
or11
were not used inAABB
ofAABBCC
in the bitmask which have different meanings on client/server). The time in milliseconds are based on the modern x86/x64 multiprocessor clock interrupt frequency.Although a foreground boost can not be used when using a fixed length interval in terms of the quantum, PsPrioritySeparation still changes, and another thread priority boosting mechanism just happens to use the value of it so in reality, a fixed 3:1 quantum should have a perceivable difference compared to a fixed 1:1 quantum. See the paragraph below from Windows Internals.
As will be described shortly, whenever a thread in the foreground process completes a wait operation on a kernel object, the kernel boosts its current (not base) priority by the current value of PsPrioritySeparation. (The windowing system is responsible for determining which process is considered to be in the foreground.) As described earlier in this chapter in the section “Controlling the quantum,” PsPrioritySeparation reflects the quantum-table index used to select quantums for the threads of foreground applications. However, in this case, it is being used as a priority boost value.
Hexadecimal Decimal Binary Interval Length ForegroundQU BackgroundQU TotalQU 0x14 20 010100 Long Variable 12 (62.50ms) 12 (62.50ms) 24 (125.00ms) 0x15 21 010101 Long Variable 24 (125.00ms) 12 (62.50ms) 36 (187.50ms) 0x16 22 010110 Long Variable 36 (187.50ms) 12 (62.50ms) 48 (250.00ms) 0x18 24 011000 Long Fixed 36 (187.50ms) 36 (187.50ms) 72 (375.00ms) 0x19 25 011001 Long Fixed 36 (187.50ms) 36 (187.50ms) 72 (375.00ms) 0x1A 26 011010 Long Fixed 36 (187.50ms) 36 (187.50ms) 72 (375.00ms) 0x24 36 100100 Short Variable 6 (31.25ms) 6 (31.25ms) 12 (62.50ms) 0x25 37 100101 Short Variable 12 (62.50ms) 6 (31.25ms) 18 (93.75ms) 0x26 38 100110 Short Variable 18 (93.75ms) 6 (31.25ms) 24 (125.00ms) 0x28 40 101000 Short Fixed 18 (93.75ms) 18 (93.75ms) 36 (281.25ms) 0x29 41 101001 Short Fixed 18 (93.75ms) 18 (93.75ms) 36 (281.25ms) 0x2A 42 101010 Short Fixed 18 (93.75ms) 18 (93.75ms) 36 (281.25ms) -
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Out of the box, Windows uses 0x2 (2 decimal) which (in terms of foreground boosting) means that the threads of foreground processes get three times as much processor time than the threads of background processes each time they are scheduled for the processor. While this is theoretically desirable when playing a game for example, we need to pause for a moment and think about the potential damage this may be doing.
We can view the QuantumReset value in a local kernel debugger such as WinDbg in real-time to check what a process's share of the total quantum is.
QuantumReset is the default, full quantum of each thread on the system when it is replenished This value is cached into each thread of the process, but the KPROCESS structure is easier to look at
A script must be used as a sleep delay is required so that the window can be brought to the front and be made the foreground process.
!process 0 0
can be used to list running processes on the system.Script.txt contents
.sleep 1000 dt nt!_KPROCESS <address> QuantumReset
Valorant
(game)lkd> $$>a< "script.txt" +0x281 QuantumReset : 18 ''
Csrss
(responsible for input)lkd> $$>a< "script.txt" +0x281 QuantumReset : 6 ''
System
(Windows kernel)lkd> $$>a< "script.txt" +0x281 QuantumReset : 6 ''
Audiodg
(Windows audio)lkd> $$>a< "script.txt" +0x281 QuantumReset : 6 ''
As you can see above, despite their importance, the game gets three times more CPU times than csrss, kernel and audio threads which can be problematic. If we use no foreground boost, all processes will get as much CPU time as each other (see below). The same result can be achieved with a fixed quantum because it automatically implies no foreground boost can be used
Valorant
(game)lkd> $$>a< "script.txt" +0x281 QuantumReset : 6 ''
Csrss
(responsible for input)lkd> $$>a< "script.txt" +0x281 QuantumReset : 6 ''
System
(Windows kernel)lkd> $$>a< "script.txt" +0x281 QuantumReset : 6 ''
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On a stock Win10 installation, the Wdf01000.sys driver handles USB connectivity but using it comes with a major latency penalty compared to using vendor USB drivers.
Excluding benchmark variation, ISR/DPC count and ISR latency is identical. However, with the vendor drivers, DPC latency was positively impacted and for this reason it would be appropriate to update the USB driver if applicable, but your mileage may vary so feel free to benchmark it on your own system.
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Starting with 2004, the calling process attempting to raise the clock interrupt frequency no longer functions on a global level and is independent of other processes running on the system. A recent comment on the Great Rule Change article suggested a registry key (see below) which claims to restore the old timer implementation, so I decided to investigate.
[HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Session Manager\kernel]
"GlobalTimerResolutionRequests"=dword:00000001
I wrote two programs similar to Bruce Dawson's measure_interval.cpp and change_interval.cpp program to benchmark how long the system sleeps for in reality when trying to sleep for 1ms by calling Sleep(1) and to raise the timer resolution. Compiled binaries and the source code can be found in the TimerResolution repository. As the minimum resolution is 15.625ms, Sleep(1) has the potential to sleep up to ~16ms depending on the current resolution. We can determine whether another process calling for a higher resolution increases the sleep precision of our measure program.
MeasureSleep.cpp:
ULONG MinimumResolution, MaximumResolution, CurrentResolution;
LARGE_INTEGER start, end, freq;
QueryPerformanceFrequency(&freq);
for (;;) {
// get current resolution
NtQueryTimerResolution(&MinimumResolution, &MaximumResolution, &CurrentResolution)
// benchmark Sleep(1)
QueryPerformanceCounter(&start);
Sleep(1);
QueryPerformanceCounter(&end);
double delta_s = (double)(end.QuadPart - start.QuadPart) / freq.QuadPart;
double delta_ms = delta_s * 1000;
std::cout << "Resolution: " << (CurrentResolution / 10000.0) << "ms, Sleep(1) slept " << delta_ms << "ms (delta: " << delta_ms - 1 << ")\n";
Sleep(1000); // pause for a second between iterations
}
SetTimerResolution.cpp:
ULONG MinimumResolution, MaximumResolution, CurrentResolution;
NtQueryTimerResolution(&MinimumResolution, &MaximumResolution, &CurrentResolution)
NtSetTimerResolution(MaximumResolution, true, &CurrentResolution)
std::cout << "Resolution set to: " << (CurrentResolution / 10000.0) << "ms\n";
Sleep(INFINITE);
Results (Windows 10 21H2 Client):
Resolution: 0.499200ms, Sleep(1) slept 15.510000ms (delta: 14.510000)
Resolution: 0.499200ms, Sleep(1) slept 15.540000ms (delta: 14.540000)
Resolution: 0.499200ms, Sleep(1) slept 15.480000ms (delta: 14.480000)
Resolution: 0.499200ms, Sleep(1) slept 15.581000ms (delta: 14.581000)
Resolution: 0.499200ms, Sleep(1) slept 15.547400ms (delta: 14.547400)
Resolution: 0.499200ms, Sleep(1) slept 15.474400ms (delta: 14.474400)
Resolution: 0.499200ms, Sleep(1) slept 15.475700ms (delta: 14.475700)
Resolution: 0.499200ms, Sleep(1) slept 15.546600ms (delta: 14.546600)
Resolution: 0.499200ms, Sleep(1) slept 15.480700ms (delta: 14.480700)
Resolution: 0.499200ms, Sleep(1) slept 15.504500ms (delta: 14.504500)
0.5ms resolution is requested, but it seems that it did not increase the precision of Sleep(1) which meant the registry key was not working, so I decided to dig further. Upon searching for the entry in ntoskrnl.exe
with Hex-Rays IDA, it seems that the string GlobalTimerResolutionRequests
was nowhere to be found. Subsequently, I grabbed the kernel from Windows 11 22H2 and the string along with the entry seemed to exist in there. For reference, it is KiGlobalTimerResolutionRequests
which can be read in a local kernel debugger such as WinDbg.
After collecting all the kernels from Windows 10 2004 - 22H2 client, LTSC and server editions, I can conclude that the entry only exists in server 2022+ and Windows 11+ and we can test this by checking if the entry can be successfully read, see below for an example. Random observation; the registry key is present and already set to 1 on server 2022+
Server 2022+ and Windows 11+:
lkd> dd KiGlobalTimerResolutionRequests L1
fffff803`444fb5c6 00000000
Any other build:
lkd> dd KiGlobalTimerResolutionRequests L1
Couldn't resolve error at 'KiGlobalTimerResolutionRequests '
Now that we have established what the supported Windows versions are, let's re-test the registry key. I'll be using Windows 11 (for a particular reason which is explained later).
Results (Windows 11 22H2):
Resolution: 0.500000ms, Sleep(1) slept 1.496800ms (delta: 0.496800)
Resolution: 0.500000ms, Sleep(1) slept 1.495600ms (delta: 0.495600)
Resolution: 0.500000ms, Sleep(1) slept 1.495300ms (delta: 0.495300)
Resolution: 0.500000ms, Sleep(1) slept 1.495600ms (delta: 0.495600)
Resolution: 0.500000ms, Sleep(1) slept 1.496400ms (delta: 0.496400)
Resolution: 0.500000ms, Sleep(1) slept 1.495300ms (delta: 0.495300)
Resolution: 15.625000ms, Sleep(1) slept 15.623500ms (delta: 14.623500)
Resolution: 15.625000ms, Sleep(1) slept 15.624500ms (delta: 14.624500)
Resolution: 15.625000ms, Sleep(1) slept 15.616100ms (delta: 14.616100)
Resolution: 15.625000ms, Sleep(1) slept 15.624200ms (delta: 14.624200)
As shown above, the registry key is working and Sleep(1) is sleeping around ~1.5ms which is what we want (the closer to 1ms the better). However, you can see that it was sleeping for ~16 ms towards the end. This is because I deliberately minimized the calling process to check whether GlobalTimerResolutionRequests circumvents this change (which it does not) as previously demonstrated:
Starting with Windows 11, if a window-owning process becomes fully occluded, minimized, or otherwise invisible or inaudible to the end user, Windows does not guarantee a higher resolution than the default system resolution. See SetProcessInformation for more information on this behavior.
Luckily, SetProcessInformation can be used so that the calling process's resolution request is respected regardless of it's state. This is done by adding the following lines:
PROCESS_POWER_THROTTLING_STATE PowerThrottling;
RtlZeroMemory(&PowerThrottling, sizeof(PowerThrottling));
PowerThrottling.Version = PROCESS_POWER_THROTTLING_CURRENT_VERSION;
PowerThrottling.ControlMask = PROCESS_POWER_THROTTLING_IGNORE_TIMER_RESOLUTION;
PowerThrottling.StateMask = 0;
SetProcessInformation(GetCurrentProcess(), ProcessPowerThrottling, &PowerThrottling, sizeof(PowerThrottling));
Now we can confirm whether this works by minimizing the calling process as shown below to check if the resolution remains at ~0.5ms, and it indeed does.
Resolution: 0.500000ms, Sleep(1) slept 1.494400ms (delta: 0.494400)
Resolution: 0.500000ms, Sleep(1) slept 1.494700ms (delta: 0.494700)
Resolution: 0.500000ms, Sleep(1) slept 1.494900ms (delta: 0.494900)
Resolution: 0.500000ms, Sleep(1) slept 1.495200ms (delta: 0.495200)
Resolution: 0.500000ms, Sleep(1) slept 1.495800ms (delta: 0.495800) // minimized around here
Resolution: 0.500000ms, Sleep(1) slept 1.495900ms (delta: 0.495900)
Resolution: 0.500000ms, Sleep(1) slept 1.495900ms (delta: 0.495900)
Resolution: 0.500000ms, Sleep(1) slept 1.495800ms (delta: 0.495800)
Resolution: 0.500000ms, Sleep(1) slept 1.495500ms (delta: 0.495500)
Resolution: 0.500000ms, Sleep(1) slept 1.494400ms (delta: 0.494400)
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Everyone is aware that raising the clock interrupt frequency/timer resolution results in higher precision. On most systems, 0.5ms is the maximum supported resolution, but what advantage does micro-adjusting the resolution bring to the table?
During a period of testing, I mistakenly set the timer resolution to arbitrary value instead of the maximum supported and noticed that the sleep delays being measured in the MeasureSleep program were reproducibly lower compared to any resolution that was requested before. The results below consist of the sleep delays with different requested resolutions.
1.000ms:
Resolution: 0.999600ms, Sleep(1) slept 1.998081ms (delta: 0.998081)
Resolution: 0.999600ms, Sleep(1) slept 1.998593ms (delta: 0.998593)
Resolution: 0.999600ms, Sleep(1) slept 1.999105ms (delta: 0.999105)
Resolution: 0.999600ms, Sleep(1) slept 1.998849ms (delta: 0.998849)
Resolution: 0.999600ms, Sleep(1) slept 1.998849ms (delta: 0.998849)
Resolution: 0.999600ms, Sleep(1) slept 1.999105ms (delta: 0.999105)
Resolution: 0.999600ms, Sleep(1) slept 1.998849ms (delta: 0.998849)
Resolution: 0.999600ms, Sleep(1) slept 1.999105ms (delta: 0.999105)
Resolution: 0.999600ms, Sleep(1) slept 1.998849ms (delta: 0.998849)
Resolution: 0.999600ms, Sleep(1) slept 1.998593ms (delta: 0.998593)
0.507ms:
Resolution: 0.506800ms, Sleep(1) slept 1.012480ms (delta: 0.012480)
Resolution: 0.506800ms, Sleep(1) slept 1.011456ms (delta: 0.011456)
Resolution: 0.506800ms, Sleep(1) slept 1.012224ms (delta: 0.012224)
Resolution: 0.506800ms, Sleep(1) slept 1.012736ms (delta: 0.012736)
Resolution: 0.506800ms, Sleep(1) slept 1.012736ms (delta: 0.012736)
Resolution: 0.506800ms, Sleep(1) slept 1.012992ms (delta: 0.012992)
Resolution: 0.506800ms, Sleep(1) slept 1.012480ms (delta: 0.012480)
Resolution: 0.506800ms, Sleep(1) slept 1.012224ms (delta: 0.012224)
Resolution: 0.506800ms, Sleep(1) slept 1.012736ms (delta: 0.012736)
Resolution: 0.506800ms, Sleep(1) slept 1.012736ms (delta: 0.012736)
0.500ms:
Resolution: 0.499200ms, Sleep(1) slept 1.496064ms (delta: 0.496064)
Resolution: 0.499200ms, Sleep(1) slept 1.497856ms (delta: 0.497856)
Resolution: 0.499200ms, Sleep(1) slept 1.497344ms (delta: 0.497344)
Resolution: 0.499200ms, Sleep(1) slept 1.496832ms (delta: 0.496832)
Resolution: 0.499200ms, Sleep(1) slept 1.497088ms (delta: 0.497088)
Resolution: 0.499200ms, Sleep(1) slept 1.497344ms (delta: 0.497344)
Resolution: 0.499200ms, Sleep(1) slept 1.497088ms (delta: 0.497088)
Resolution: 0.499200ms, Sleep(1) slept 1.496832ms (delta: 0.496832)
Resolution: 0.499200ms, Sleep(1) slept 1.497088ms (delta: 0.497088)
Resolution: 0.499200ms, Sleep(1) slept 1.496832ms (delta: 0.496832)
Despite 0.500ms being a higher resolution than 0.507ms, it offers worse precision compared to a slightly lower resolution which is 0.507ms in this case. Note that this is also an arbitrary value, going higher than ~0.502ms is where Sleep(1) sleeps the same amount of time as if 0.500ms was requested on my system. It's a matter of finding a sweet spot with a low STDEV.
30+ candidates were asked to compare 0.500ms against 0.507ms on their system under load. The observations are listed below.
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0.500ms resolution for a marginal percentage of candidates was actually providing higher precision than 0.507ms. We were not able to come to a conclusion as to why after comparing BCD store configuration, hardware, timers, CPU/RAM frequency, Windows versions and more
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The remainder of candidates were able to reproduce my results of 0.507ms providing higher precision than 0.500ms
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One candidate that was using a laptop had to lower the resolution to 0.600ms to achieve low deltas
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0.500ms resolution provided a high resolution for all candidates on Windows 7. There was not a case where 0.500ms resulted in ~0.49ms deltas as shown above