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Project.xml
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Project.xml
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<?xml version="1.0" encoding="utf-8"?>
<project>
<!-- _________________________ Application Settings _________________________ -->
<app title="Friday Night Funkin': Psych Online" file="PsychEngine" main="Main" version="0.6.0" />
<app if="desktop" packageName="com.shadowmario.psychengine"
package="com.shadowmario.psychengine" company="ShadowMario" />
<!-- leaving mobile stuff here, if someone manages to compile this project to android then i'll be willing to merge that -->
<app if="mobile" title='Psych Online' packageName="snirozu.psychonline"
package="snirozu.psychonline" company="Snirozu" />
<!--Switch Export with Unique ApplicationID and Icon-->
<set name="APP_ID" value="0x0100f6c013bbc000" />
<!-- NOTE TO SELF: DISABLE THIS IF ISSUES ARE FOUND -->
<haxedef name="LINC_LUA_RELATIVE_DYNAMIC_LIB" /> <!-- stable luas PUT AFTER FIRST LINE WITH APP NAME AND ETC -->
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<!-- <app preloader="Preloader" resizable="true" /> -->
<app preloader="flixel.system.FlxPreloader" />
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set name="SWF_VERSION" value="11.8" />
<!-- ______________________ PSYCH ENGINE CUSTOMIZATION ______________________ -->
<define name="MODS_ALLOWED" />
<define name="HSCRIPT_ALLOWED" />
<define name="LUA_ALLOWED" if="cpp" />
<define name="ACHIEVEMENTS_ALLOWED" />
<define name="DISCORD_ALLOWED" if="desktop" unless="hl" />
<define name="VIDEOS_ALLOWED" if="desktop || mobile" />
<define name="PSYCH_WATERMARKS" /> <!-- DELETE THIS TO REMOVE WATERMARKS/DEV NAMES ON TITLE SCREEN -->
<define name="TITLE_SCREEN_EASTER_EGG" /> <!-- DELETE THE if="officialBuild" for enabling this on an unofficial build -->
<define name="RAR_SUPPORTED" if="windows" unless="hl" />
<!-- ____________________________ Window Settings ___________________________ -->
<!--These window settings apply to all targets-->
<window width="1280" height="720" fps="120" background="#000000" hardware="true" vsync="false" />
<!--HTML5-specific-->
<window if="html5" resizable="true" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" vsync="false" />
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0"
resizable="false" />
<!--Switch-specific-->
<window if="switch" orientation="landscape" fullscreen="true" width="0" height="0"
resizable="true" />
<!-- _____________________________ Path Settings ____________________________ -->
<set name="BUILD_DIR" value="export/debug" if="debug" />
<set name="BUILD_DIR" value="export/release" unless="debug" />
<set name="BUILD_DIR" value="export/32bit" if="32bits" />
<classpath name="source" />
<!-- __________________________ Game Assets & Etc. __________________________ -->
<!-- Preload Assets -->
<define name="PRELOAD_ALL" unless="web" />
<define name="NO_PRELOAD_ALL" unless="PRELOAD_ALL" />
<assets path="assets/fonts" />
<assets path="assets/preload" rename="assets" exclude="*.ogg" if="web" />
<assets path="assets/preload" rename="assets" exclude="*.mp3" unless="web" />
<section if="TITLE_SCREEN_EASTER_EGG">
<assets path="assets/secrets" rename="assets" exclude="*.ogg" if="web" />
<assets path="assets/secrets" rename="assets" exclude="*.mp3" unless="web" />
</section>
<define name="CHECK_FOR_UPDATES" unless="LOCAL" />
<!-- Week Assets -->
<library name="videos" preload="true" />
<section if="PRELOAD_ALL">
<library name="songs" preload="true" />
<library name="shared" preload="true" />
<library name="week_assets" preload="true" />
</section>
<section if="NO_PRELOAD_ALL">
<library name="songs" preload="false" />
<library name="shared" preload="false" />
<library name="week_assets" preload="false" />
</section>
<assets path="assets/videos" library="videos" if="VIDEOS_ALLOWED" />
<assets path="assets/songs" library="songs" exclude="*.ogg" if="web" />
<assets path="assets/songs" library="songs" exclude="*.mp3" unless="web" />
<assets path="assets/shared" library="shared" exclude="*.ogg" if="web" />
<assets path="assets/shared" library="shared" exclude="*.mp3" unless="web" />
<assets path="assets/week_assets" library="week_assets" rename="assets" exclude="*.ogg" if="web" />
<assets path="assets/week_assets" library="week_assets" rename="assets" exclude="*.mp3" unless="web" />
<section if="MODS_ALLOWED">
<assets path='example_mods' rename='mods' embed='false' />
</section>
<assets path='art/readme.txt' rename='do NOT readme.txt' />
<assets path='art/run-server.bat' rename='run-server.bat' if="windows" />
<!-- _______________________________ Libraries ______________________________ -->
<haxelib name="flixel" />
<haxelib name="flixel-ui" />
<haxelib name="flixel-addons" />
<!--Psych stuff needed-->
<haxelib name="linc_luajit" if="LUA_ALLOWED" />
<haxelib name="SScript" if="HSCRIPT_ALLOWED" />
<haxelib name="hxCodec" if="VIDEOS_ALLOWED" />
<haxelib name="discord_rpc" if="DISCORD_ALLOWED" />
<haxelib name="tjson" />
<haxelib name="colyseus" />
<haxelib name="HtmlParser" />
<haxelib name="UnRAR" />
<haxelib name="away3d" /> <!-- exposing away so people can use it with lua/hscript or whatever -->
<haxelib name="json2object" />
<haxelib name="hxjsonast" />
<haxelib name="flxanimate" />
<haxelib name="lumod" />
<haxelib name="actuate" />
<haxedef name="openflPos" />
<haxedef name="hscriptPos" />
<!-- Enables a terminal log prompt on debug builds -->
<haxelib name="hxcpp-debug-server" if="debug"/>
<haxedef name="HXC_LIBVLC_LOGGING" if="VIDEOS_ALLOWED debug" />
<haxedef name="LUMOD_HSCRIPT" />
<!-- ______________________________ Haxedefines _____________________________ -->
<!--Enable the Flixel core recording system-->
<!--<haxedef name="FLX_RECORD" />-->
<!--Disable the right and middle mouse buttons-->
<!-- <haxedef name="FLX_NO_MOUSE_ADVANCED" /> -->
<!--Disable the native cursor API on Flash-->
<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<!-- <haxedef name="FLX_NO_MOUSE" if="mobile" /> -->
<!-- <haxedef name="FLX_NO_KEYBOARD" if="mobile" /> -->
<!-- <haxedef name="FLX_NO_TOUCH" if="desktop" /> -->
<!--<haxedef name="FLX_NO_GAMEPAD" />-->
<!--Disable the Flixel core sound tray-->
<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
<!--Disable the Flixel sound management code-->
<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
<!--Disable the Flixel core focus lost screen-->
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
<!-- Show debug traces for hxCodec -->
<haxedef name="HXC_DEBUG_TRACE" if="debug" />
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
<!--Used for Izzy Engine's crash handler-->
<haxedef name="HXCPP_CHECK_POINTER" />
<haxedef name="HXCPP_STACK_LINE" />
<haxedef name="HXCPP_STACK_TRACE" />
<haxedef name="HXCPP_CATCH_SEGV" />
<haxedef name="HXCPP_DEBUG_LINK" />
<haxedef name="message.reporting" value="pretty" />
<haxedef name='no-deprecation-warnings' />
<!--Avoid memory leaks with for loops in HScript-->
<haxedef name="loop_unroll_max_cost" value="25" />
<haxedef name="DISABLED_MACRO_SUPERLATIVE" if="android" />
<!--Macro fixes-->
<haxeflag name="--macro" value="allowPackage('flash')" />
<haxeflag name="--macro" value="include('my.pack')" />
<haxeflag name="-dce no" />
<!-- _________________________________ Custom _______________________________ -->
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
<assets path='art/iconOG.png' rename='icon.png' if="linux" />
<icon path="art/icon16.png" size='16'/>
<icon path="art/icon32.png" size='32'/>
<icon path="art/icon64.png" size='64'/>
<icon path="art/iconOG.png" />
<define name="PSYCH_VER" value="0.7.1" />
</project>