-
Notifications
You must be signed in to change notification settings - Fork 1
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Issues with 'Appendage Based Items' #5
Comments
Hi, thanks for reporting these! For number 1, it is something I am aware of and is still looking into fixing. For number 2, this is completely new to me, will try looking into it, I have changed the origin of appendages a lot and never had this happen. Will still try replicating it tho and see what could be the issue For 3, yes you need to import the texture horizontally facing right. This is something more on me. I should have clarified that somewhere. Still, thanks for reporting these issues! |
For my problem number 2, if it helps in replicating the issue, the problem seems to happen with 'abnormally large' models, ie I draw it on a 2k*2k canvas and there are roughly 30ish layers with multiple animated ones, I recorded video to show what happens with an ABI: pngtuber_remix_origin.mp4Description of video: When the image is enlarged, changing the origin seems to make the image jump away, making the problem of finding the image and then the actual origin point to move it from harder. Sorry for the trouble, hopefully this makes sense |
Okay, I see. This also seem like a miscommunication on my side :') originpoint.mp4that is why I added the marshing ants selection animation in the code now (will appear in the next update) got added, so it hopefully lessen this confusion
Still feel free to ask questions tho! |
Disclaimer: If this feature is not meant to be used in this way, sorry in advance for my complaints-
I desperately wanna use these to get 'flowy' physics for some items, but they are very tricky.
Some issues include:
Images spawn in much much smaller than their original sizes
In image: The circled item is the same 'cheek fur' image spawned in as an 'appendage based item', roughly 20x smaller than the original (It's also squished, meaning I have to adjust the Size-y differently than Size-x )
Attempting to move an 'ABI' becomes impossible after pressing the 'ctrl' button and moving the origin. (Changing the position values does nothing either) Not being able to move the origin means my goal of a fluffy cheek that doesn't detach from the face... is harder to achieve
Any image used for an 'appendage based image' must be laid horizontally, or else it gets distorted - (mentioned in issue 1 as well)
That's all for now, thank you for your hard work on this program!
The text was updated successfully, but these errors were encountered: