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Random Teleports when Switching Gamemode #470

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CrimsonTheDragon opened this issue Sep 24, 2021 · 2 comments
Open

Random Teleports when Switching Gamemode #470

CrimsonTheDragon opened this issue Sep 24, 2021 · 2 comments

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@CrimsonTheDragon
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CrimsonTheDragon commented Sep 24, 2021

When my staff and I change gamemodes, we get teleported to a seemingly random location in the world. It's the same location every time, and the location is different for each person. Also the location is different depending on the gamemode. The locations also change whenever the server restarts.
Like for example when I switch to survival mode, I get teleported to a random cave I was in once, and when I switch to creative mode I get teleported to a random player's house.
I'm assuming the intended behavior is to teleport me to wherever my last location was when I was in that gamemode but it doesn't seem to work that way. Any ideas what could be causing this??

@CrimsonTheDragon
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my config file:

Multiverse-Inventories Settings

===[ Multiverse Inventories Config ]===

settings:

This is the locale you wish to use.

locale: en

If this is true it will generate world groups for you based on MV worlds.

first_run: false

If this is set to true, it will enable bypass permissions (Check the wiki for more info.)

use_bypass: false

If set to true, any world not listed in a group will automatically use the settings for the default group!

default_ungrouped_worlds: false

The default and suggested setting for this is FALSE.

False means Multiverse-Inventories will not attempt to load or save any player data when they log in and out.

That means that MINECRAFT will handle that exact thing JUST LIKE IT DOES NORMALLY.

Changing this to TRUE will have Multiverse-Inventories save player data when they log out and load it when they log in.

The biggest potential drawback here is that if your server crashes, player stats/inventories may be lost/rolled back!

save_load_on_log_in_out: false

If this is set to true, players will have different inventories/stats for each game mode.

Please note that old data migrated to the version that has this feature will have their data copied for both game modes.

use_game_mode_profiles: true

shares:

When set to true, optional shares WILL be utilized in cases where a group does not cover their uses for a world.

An example of this in action would be an ungrouped world using last_location. When this is true, players will return to their last location in that world.

When set to false, optional shares WILL NOt be utilized in these cases, effectively disabling it for ungrouped worlds.

optionals_for_ungrouped_worlds: true

You must specify optional shares you wish to use here or they will be ignored.

The only built in optional share is "economy"

use_optionals:

  • last_location

@benwoo1110
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#424 should fix this. You can try the test build linked there.

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